EdTech & Innovation

Creating Real-World Connections and Fostering College and Career Readiness

By adopting a single platform that serves as a virtual staging area for all project-based learning, Columbus Signature Academy’s New Tech High School helps connect students to real-world learning while prepping them for success in college and the workforce.

By Joshua J. Giebel

When I ponder the traditional classroom setting, where instructors use textbooks, whiteboards, and lectures to teach math, I can only imagine how difficult it must be to make the critical real-world connections that students need to be able to fully engage with the subject matter. Simply telling students that geometry will someday become an important part of their lives isn’t enough. As learning facilitators, we have to illustrate those real-world connections, give pupils hands-on experience and examples, and then help them parlay their newfound knowledge into smart college and career choices.

At Columbus Signature Academy’s New Tech High School in Columbus, Indiana, we’ve been using project-based learning (PBL) since inception. When I was hired seven years ago, I was a recent college graduate whose teaching experience involved administering daily lectures and homework assignments in a traditional classroom setting. I’d heard of PBL through a college course and the concept interested me. I went through a rigorous, week-long training course on the nuts and bolts of PBL and then jumped in feet first.

When Will We Use This in Real Life?

The question math teachers hear most from students is, “When are we going to use this in real life?” Using PBL, I can provide the applications before that question pops into the student’s mind. As I was developing my own style of teaching math, this concept intrigued me. By creating projects and problems, I can show pupils how they’re going to “use it in real life” as they’re learning. This approach pushes them to develop a skill, come up with a solution, and/or create a workable method for solving the problem that I put in front of them. They can focus on building critical thinking and problem-solving skills in a way that the traditional classroom setting doesn’t support.

This year, my high-school geometry class tackled a project involving the furniture that they use in the classroom. In an effort to get more comfortable while seated, students tend to lean back too far in their chairs, which are built with small footpads. Because of the added weight and pressure pupils create when they lean back, these footpads break quite frequently.

To get to the bottom of this problem, we analyzed the design of the footpad and of the chair itself, which is made with an arc (where the footpad goes) that’s similar to a real, natural circle. Using the breakage problem as a focal point for the lesson, we talked about the arcs of circles, arcs on segments, sectors of circles, tangents, and all of the properties that go along with finding the center point of an object. Then, using an AutoCAD program and a 3D printer, students redesigned the chair footpads.

To take the project a step further, we had panelists from the chair manufacturer come into our class and assess the various alternatives that the students had designed. As it turns out, the company was aware of the problem and had already come up with a new design that was actually quite similar to some of our student projects. That was pretty exciting.

To manage the content associated with this and other problem-based assignments that my geometry and calculus classes work on, we use itslearning as our learning management system (LMS). For about two years now, students have used the centralized platform to conduct research, submit journal assignments, do their reflections, and create and store presentations, among other things. Using Prezi, Google Slides, or another type of presentation software, they work collaboratively and store all of their materials in the LMS.

For the chair project, for example, we shot a video of a chair breaking and then uploaded it into the LMS for students to watch and analyze. They were able to see what was happening during the breakage, where the stress was being created, and other key points. Then, using dynamic geometry software like GeoGebra and Geometer’s Sketchpad, they mapped out their arcs before putting them into the AutoCAD program.

Developing Tomorrow’s Workforce with PBL

What makes PBL so engaging is the fact that it’s student-centered—a key point that our LMS enables and supports. Put simply, students don’t have to come to me for every single thing. I can post information in the LMS and students know that they can always access it—whether they need it at the time we’re talking about it or three days later. This is a huge time-saver that allows pupils to manage themselves while also allowing me to be more productive during classroom time.

By encouraging students to identify real-world problems, develop solutions, and then present those solutions using 21st-century tools, PBL supports college and career readiness. This is important because today’s employers don’t want to hire people who are simply competent in academic areas; they want to hire people who can think critically and solve problems collaboratively.

Knowing this, our school intentionally and regularly builds in these skills to our instruction and assessment. In my view, college and career readiness is all about possessing 21st-century skills (e.g., the ability to communicate orally and in writing, collaboration, work ethic, mindset, etc.).

Project-based learning embeds these skills into each new undertaking so that, by the time students graduate from high school, they have had more experience working collaboratively, presenting to experts, and writing professional documents than most people have in their lifetimes. And by providing students with authentic, real-world problems, we engage students in the type of work they may encounter after high school. These experiences teach students about critical thinking and provide opportunities to persevere in solving problems.

Experimenting with PBL (or jumping right in) can seem daunting and difficult for any instructor. But it’s a worthwhile endeavor, and if you set realistic goals for how often you will do projects, come up with projects that you’re passionate about, and take a risk to change the way the class looks, it will pay off. The rewards are great and center on giving ownership back to students and then supporting those efforts/projects with an integrated LMS—a critical step in helping education move in the right direction as we go forward.

Joshua J. Giebel is a mathematics facilitator at Columbus Signature Academy’s New Tech High School in Columbus, Indiana.

 

 

Tips for Using iPads in the Classroom

In 2010, Steve Jobs announced the release of the iPad. Since this date, iPads have flooded into the workplace, the home, and the classroom. But, do these touch screens bring with them education qualities or are they just flashy gadgets?  Open Colleges states that 81% of U.S teachers think that tablets can enrich the educational experience and that students believe so too. So, if iPads have a benefit in the classroom, we need to start looking for ways on how to introduce them into the classroom and make sure that they work. This means setting rules, using the best Edtech and making sure that the iPad is used to its full potential.

 Eliminate Distractions

With free apps, online games and a world of content; iPads can offer too much of a good thing for learners. As an educator, this can be combatted by creating lessons plans that do not allow a moment for distracting or by downloading an app like ClearLock. This app allows teachers and parents to lock certain apps for a period. This ensures that all learners are only able to access the same apps at the same time and that they distractions are limited.

Live feedback

If every child is afforded the chance to have an iPad in the classroom, it can be used as great tool to gain live feedback. Shy and students with problems may feel more inclined to reach out in the privacy of their iPad accounts. This not only allows educators the space to tailor their feedback but provides insight into classroom statistics. Students no longer have to wait days for homework corrections, which in turn allows students and teachers to the chance to address problems as they arise.

Take a virtual field trip

Field trips are expensive and drown teachers in admin. With apps such as Google Maps, students can explore exotic parts of the world. Lesson plans can be centered around a particular location or let the students explore. The White House, zoos and art galleries offer virtual tours and 360-degree camera options. These apps are usually accompanied by worksheets and quizzes, allowing the classroom to morph into the Louvre.

 Connecting outside of the classroom

Half of the nation’s school districts use some sort of e-readers, and yet they are barely used outside of the classroom. While not all students are authorized to take their iPads home, those that can be engaging with the content outside of the classroom. Homework not only allows students more time with the class content but encourages them to connect with other students, videos that provide different explanations and abilities to upload assignments. This virtual connection is necessary if technology is to be successfully used.

Use the multimedia opportunities

iPads bring with them opportunities away from the traditional textbooks. The use of videos, audio, and Edtech products are opening doors for kinetic and visual learners. Educators need to offer students real opportunities to engage with the technology in their hands. iPads have built-in cameras, speakers, and other features, and if they are not being used, there is no point to including them in the experience. Specific edtech products allow educators to focus the features of the iPad that will be utilized in lessons. EdSurge is a great place to find a list of Edtech products that are compatible with iPads.

Displaying Digital Creations

The classroom, as a physical space is important for social interaction. iPads can be very solitary and as colorful as the online world may be, classrooms need to be just as decorated. The displaying of art, achievements, and inspiration is particularly important in younger grades as it creates a space that is conducive to learning and pride. Apps such as Printopia allow students to connect to printers at home or school. This app is equally useful for teachers who want to print out posters or charts.

Technology brings with it exciting uses, but without preparation and realistic expectations, it also can fail in the most organized classroom. Educators need to have a reason to use an iPad and in turn, understand the new problems and procedures that come with it. Using an iPad may be a great education tool, but it needs to be milked for all it is worth if it is to make a difference in the classroom.

 

 

 

 

10 Tips for EdTech Entrepreneurs

Edtech entrepreneurs all set out with good intentions; to better education. While noble, these intentions are met with many obstacles and failure is easy.  Only 14% of teachers use digital curricula weekly. So while the doors of opportunity seem open, the market is saturated with products that never make their way into the classroom. If edtech entrepreneurs are to flourish, they need to address the fears that educators have about technology while pushing innovation. Below are 10 Tips for EdTech Entrepreneurs

  1. Talk to Teachers and Students

As with any product, you need to know what the consumer needs. Doing market research is a fundamental aspect of entrepreneurship, and the edtech industry is no difference. Creating a product without having an idea of its practical use, classroom implementation or student’s needs will fail. Entrepreneurs also need to be aware that their ideas around education (which may stem from their high school days) may be outdated and the concerns already addressed.

  1. Create Edtech that Serves a purpose

Not all edtech entrepreneurs have worked in the education field. It is, therefore, important that the product be defined and that it serves a purpose. Entrepreneurs should never aim to replace educators but aid students and teachers to better do their work. Having a defined purpose is also vital when approaching investors.

  1. Do Research into Pricing Options and Investors

The death of any edtech product is unrealistic pricing. As with any product, profit margins should be slim in the beginning. Aim to appeal to a broad market and be aware of pricing models. EdSurge provides a comprehensive insight into pricing models and how startups can best price their product in the hopes of both enticing buyers and making a profit.

  1. Start Small

Edtech entrepreneurs would love to have thousands of children using their product. This reality is only accomplished over time. Be realistic about who the product is aimed at and how much content will be available. Products that offer 500 unique lessons plans are not built up over night. Start small by offering consumers a product that is budget friendly to both parties pockets and wets their appetite for more.

  1. Collect a Group of Creative Mind

Any edtech products require the skill sets of a number of people. By employing or co-creating with individuals who share the same vision as you, you can be reassured that the end product will be something that can compete in the market. Sourcing freelance web designers and content writers is an excellent way to start as their prices are usually lower than professionals, but the quality can be comparable.

  1. Download and play with Edtech

In order to create a unique product, it is important to know what is on the market and how those products are succeeding or failing.  The best way to do this is to download and use as much edtech as possible. Not only does this give you an eye into the competition but it ensures that the product being created is not a duplicate. Sites like eLearning Industry have databases full of products available for free download.

  1. Stay on Top of EdTech Trends

The edtech industry is quick moving and for a product to succeed it must be both innovative and accessible. By reading articles, attending seminars and staying in the know, increases your chances of creating a product that is in line with what is on offer. Thinking outside of the box is always encouraged, but it is important that the product is in line with current technological literacies.

  1. Advertise Smart

Advertising should make up 7-8 % of the gross revenue of any new business. On top of this, it is important to advertise in the right spaces. Be proactive in finding web pages, magazines and other ways of getting your product seen by educators and prominent insiders. Advertising is fundamental, and without it, a great product can go unnoticed.

  1. Interact with the Edtech Community

Networking may be a term thrown around in the early 2000s, but for new entrepreneurs it is invaluable. By connecting with other professionals in edtech opens doors to meeting investors, collaborating and learning from influential entrepreneurs who have found success. With the internet, this ability to network is easier than ever.

  1. Stay True to Your Goals

This point may sound sentimental but staying true to goals is vital for any emerging business. Edtech products that promise to improve student’s vocabulary should do just that. This is not only a good life lesson, but investors, educators, and advertisers will be more likely to invest in a product that stays to true to its initial intentions. Growing and morphing are always good, but at the beginning, this does little to encourage success.

So, if you have an excellent idea about an edtech project or are already in the process of creating one, these tips offer something for everyone. It is important to stay focused and make sure that the good intention that fueled the idea, materialized into a product that any teacher would be proud to have in their classroom.

 

 

 

 

 

 

 

 

 

 

20 Top Virtual Reality Apps that are Changing Education

*The Edvocate is pleased to produce its “Best of the Best” resource lists. These lists provide our readers with rankings for education-related blogs, twitter accounts, influencers, products, etc. These lists are meant to be fluid, and for that reason, they are regularly updated to provide up to the moment information.*

Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students in the USA own a cell phone, and with many of these educational apps available on both iOs and the iTunes-enabled devices, they are becoming more accessible to more students. Educationally, these VR apps allow students to visualize concepts that were confined to the pictures in a textbook. Below are 20 Virtual Reality Apps that are changing education.

  1. Star Chart – with over 20 million users this app brings the universe a little closer. Students can learn about constellations by aiming their phones at the night sky. There are additional features that allow students to interact with facts about planets and space discovery.
  2. Google Translate – while conventional Google Translate may not sound like a VR app, its new camera feature students can translate 30 languages by aiming their camera at a Students can watch in real time as the text is translated. This additional feature is great for language student
  3. Cleanopolis– Fighting climate change becomes interactive with this app. Students learn about CO2 and battle along with Captain Clean to save the world. Not only is this a fun game but the educational quality would make it great in any science classroom.
  4. Public Speaking VR – practice the skills of public speaking with this immersive VR experience. With photorealistic environments, students can prepare for a job interview of a class presentation.
  5. Quiver – Watch colored in creations come to life with Quiver. Though VR technology, 2D images become 3D and “walk “ off the page. Ideal for younger students.
  6. Boulevard – Art classes can now be supplemented with visits to some of the world’s best art museums. Students can tour six art museums, interact with famous artworks and learn about the art, all thanks to the advancements of VR technology
  7. Unimersiv – History comes alive with the apps developed by Unimersiv. Students can explore ancient Greece, the Titanic or the Egyptian Mysteries.
  8. InMind– Neurons and brain tissue have never looked more realistic. Travel into the brain and learn about anatomy with this great app.
  9. Apollo 11 VR – Be part of one of the most significant space expeditions. Though VR technology, students can have a front seat in this documentary style app. This award winning app is pushing the possibilities of VR as an educational tool
  10. Earth AR – See the globe from new unseen angles. Motion detection and zooming capabilities will make geography more interactive.
  11. Cospaces– creating virtual realities is not as impossible as it sounds. Students are actively involved in the creation and creative process that goes into building a VR world
  12. TiltBrush – Creating 3D paintings is every artist’s dream, and now with TiltBrush, it is a reality. Painting Is done using a handheld “paintbrush,” and the creation possibilities will be awe inspiring for any creative student.
  13. Anatomy 4D – study the human body with clear images that come to life. Ideal for biology students or anyone with interest in the inner workings of the body.
  14. Sites in VR– explore famous landmarks in all their splendor. With an emphasis on Islamic temples, tombs, and ancient cities, students will get to see sites that otherwise would be inaccessible
  15. King Tut VR – Explore the tomb of the legendary Egyptian king and get lost in the secret chambers full of hieroglyphics and treasures
  16. Flashcards- Animal Alphabet – Made for younger students, this immersive flashcard game teaches students words while bringing it all together with some colorful animal friends
  17. Imag-n-o-tron– Stories jump off the page with Imag-n-o-tron. Downloadable content makes this app suitable for any age. Students improve their reading while engaging with complimentary images making the VR world an educational space
  18. EON Experience – This collection of VR lessons encapsulates everything from physics to history. Students or teachers can create their VR lessons from preloaded content.
  19. Titans of Space – This guided tour of space is both informative as it is breathtaking. With voice overs, facts and scored music it is a cutting edge VR product.
  20. Discovery VR Discovery TV channel compiled all the content for this app. Students can explore exotic natural locations and interact with our planet in a futuristic way.

Virtual reality allows students to engage with educational content in a whole new way. They can travel, create art and dissect a frog. The inclusion of VR into the curriculum will also allow teachers to supplement their talents with that of engineers and pioneers of virtual technology.

Coding, Robotics and the Jobs of the Future

Since as early as the 1800’s, fears of robots taking over human jobs has been a reality. As we enter the true age of robotics, those concerns are resurfacing, and educators are unsure about what jobs their students will be competing for. For example, IT jobs will grow by 22% through 2020 and jobs in STEM are said to see similar growth. Educators are expected to equip their students with skills that will translate into careers and yet they have no idea what these skills should be. While timeless skills such as critical thinking, languages and mathematics aid in every career they do not provide the specialized skills that “jobs of the future” may require. So, what are the jobs of the future and how can be best prepare students for them?

Programming jobs are growing 50 percent faster than the market overall. With such a rapidly growing market, it is important to note that not all coding jobs fall within the technology sector. Health care, manufacturing, and finance are in need of coders as is the tech industry. If current K12 students are to fill these positions, they need to be engaging with STEM subjects from a young age. Coding products and “beginner guides” are being marketed to children as young as three, in the hopes of encouraging a coding passion.

Coding is the backbone of many technologies, and in the future, it will be an important tool for entrepreneurs and innovators. However, only one in 10 U.S. schools teach children to code, and so companies look to cheaper (foreign) coders for positions available in the USA. If schools are to align themselves with the future job prospects of their students, it is vital that coding is a skill rather than just an aspect touched on in computer class.

Robotics is another career field that will set to see exponential growth. The global competition to create artificial intelligence (AI) is aggressive, and robotics engineers are pioneered as the jobs of the future. As with coding, the need for robotics is across job sectors and is not solely focused on creating IA. In 2015, the robotics industry saw a 15% increase in sales, which goes to show that people are making and buying more robots than ever.

The Robot Academy and other organization, have realized the lack of robotics in traditional school curriculums and aimed to provide resources for both teachers and students. STEM subjects are vital for future careers in the robotics sector, and if students are not offered the opportunity to create, program and think of robotics, there will be a shortage of these skills in the future.

However, not all “jobs of the future” have their roots in technology. According to the US Bureau of Labor Statistics, these are some of the “Top 30 Fasted Growing Jobs by 2020.”

  • Veterinarians
  • Mental Health Counselors
  • Meeting, convention, and event planning
  • Home health aids

What is particularly interesting about these jobs is that they have a very “human “aspect to them. So while coding and robotics may seem at the forefront, there is still a need for care and humanity; virtues that need to be instilled along with coding and STEM principals. This is reassuring for humanities students who may feel threatened by the future looking geared to those with mathematical abilities.

As educators, it is important to teach skills that will be invaluable. Fostering a love of learning, a commitment to innovation and ethics are fundamental to any position. By understanding the jobs of the future, educators can better prepare themselves and ensure that the curriculum is in line with the expectations and job openings that will be available. On a side note, these articles were not written by a robot.

 

 

 

 

 

Students Searching for Universal Data

I love looking at the cellular data network coverage maps showing where your phone will be able to connect to the Internet. Every carrier has their own version, spangled in the company colors so you know who to thank. But in a way, these maps aren’t just advertorial: they show the edge of modern civilization.

After all, mobile data is quickly becoming the new standard for Internet access; smart devices are the preferred platform for everyone from doctors and nurses to college students and presidents. It is like a systemic paraphrasing of The Lion King: “Everything the data map covers is our kingdom.”

The kingdom, in the 21st century, means relevance, engagement, access to knowledge and news, having a voice. For students and schools outside the kingdom, opportunity can seem out of reach.

Needs, Dreams, and Rights

While access to the Internet is by no means a guarantee of outcomes, achievements, or even learning, the absence of this access is effectively punitive for students, teachers, and school.

By Obama’s reckoning, “The Internet is not a luxury, but a necessity,” and key to realizing the modern American Dream. In Canada, a similar spirit informed plans to get every citizen connected to high speed internet, officially designating the service as an essential telecommunications service, thereby affording it greater protections and subjecting it to different regulations. The United Nations went even further with its finding that Internet access constitutes a new human right.

But they weren’t all talking about the same Internet.

Mobile data–the stuff of cellular plans as well as ambitious projects out of Silicon Valley to make coverage maps irrelevant–doesn’t provide the exact same connectivity as dedicated high-speed cable or fiber optic lines. Indeed, the very brands working to make global connectivity a reality would also be gatekeepers choosing which sites, services, and data their users accessed. One may safely assume that free global internet provided by Facebook would send users by default to Facebook as a homepage.

But mobile data is easier and cheaper to push out across greater areas, and to upgrade as the technology improves. This is especially true for poor, rural, or extremely remote regions–those few spots on the map devoid of color and coverage. With branded Internet filling the gaps, the range and type of content users see could well become something akin to a class-based feature.

So even as access itself is championed as the sine qua non of modern living (and schooling), different types of access–to different versions and degrees of the Internet–is further complicating the question of how much data is enough.

What Do We Mean by “Internet” ?

Schools don’t necessarily need access to the full unfiltered Internet anyway.

Nearly one quarter of all mobile searches is for porn, and some 90 percent of teenagers today will encounter some form of porn online before they reach adulthood. That is hardly part of the academic mission schools pursue by securing Internet access. But “porn” itself, not unlike “literally,” has undergone a change of definition in the Internet era away from its original, specific meaning to a term of emphasis or hyperbole.

Social media has popularized various hobbies and interest groups as pornography–just search Instagram for “food porn” and take an the epicurean journey around the world; or, to satisfy your wanderlust, find any of the hundreds of “travel porn” blogs to witness entirely lust-free accounts of vacations, road trips, and cruises. And just as each subgroup has its own, personalized version of “porn,” the world has been steadily realigning itself online into isolated pockets of alternative facts.

Long before Kellyanne Conway used the term, politicos and casual browsers alike self-sorted into ideological bubble communities, where challenging ideas and interpretations of science itself were cut off from one another. To go online today is to choose a camp and stay there, insulated from contradiction or contest.

Porn isn’t porn, facts aren’t facts, the Internet isn’t the Internet, and literally is now figurative–so is data really access?

The next shift in what the Internet itself really is may hold answers.

Data, Things, and People

Were Yakov Smirnoff to apply his classic Russian Reversal joke to today’s online culture, he might say, “In Soviet Russia, the Internet uses you!” Except he wouldn’t be wrong–and this role reversal isn’t limited to one place.

The Internet of Things is already making itself known around the world. Rather than users navigating the Internet through user-friendly browsers and screen-based interfaces, smart devices are taking responsibility for creating, exchanging, and accessing information. Wearables ranging from step-tracking fitness bracelets to implantable heart monitors are gaining in both popularity and functionality. In the classroom, silent monitoring systems gauge engagement, performance, and comprehension to automatically alert teachers to individual student needs and opportunities–or simply adjust tests and assignments responsively on their behalf.

In short, people don’t just use passive technology–the technology is active, autonomous, and capable of “making” its own Internet, sharing data among a network of devices, rather than between human users. In the Internet of Things, the devices do in fact use us.

Before universal Internet access even became a reality, the nature of the Internet, and data, and access have all been thrown into confusion. More critical thinking than ever is needed to navigate the world’s online troves of knowledge, in order to distinguish fact from opinion, reliable from unreliable sources, even real people from chat bots.

For all the importance we’ve come to place on getting schools and students connected, the most important skills of all remain social, interpersonal, and based in the real, rather than digital, world. Internet access remains a worthy goal, but equally important is ensuring that future generations of students and their instructors are equipped to navigate the web, given the opportunity.

 

Why Self-Service Portals are EdTech’s Next Big Thing

College IT departments look to self-service, enterprise management software to keep students connected

Today’s college students show up connected. The average college student brings 5 devices to campus. With 21 million total college students in the U.S., that’s 105 million devices that need internet access on our college campuses alone.

While the added layer of connection is beneficial to everything from communicating with friends to completing tough assignments on time, it takes its toll on technical support services offered by colleges. Information Technology, or IT, departments feel that weight, especially when it comes to campus-provided devices.

The proliferation of devices, and lack of manpower to handle all the maintenance and technical issues that arise, has led to some innovation in the way of self-service portals. The knowledge-based centers connect students, staff and administration when it comes to fixing technical problems, often without the need for IT interaction. When implemented correctly, these self-service portals save a lot of time and frustration for internet users with quick answers and feedback options.

It’s a money saver for colleges too. The average cost of a level 1 tech support call to the paying entity (in this case, we’re talking about colleges) is $22. Self-service portals reduce that cost to just $2 per interaction. (Check out this EdTech infographic for more stats)

Not all questions or requests can be handled without a professional, though. TeamDynamix — a software-as-a-service (SaaS) work management platform created solely for higher education platforms — essentially offers Enterprise Service Management which means it is used by IT, facilities, HR, marketing, residential life, media services and more. The portal connects students with actual people through a workflow — a service that recently tripled the number of departments using it in a year’s time.

At the core, a self-service portal is a knowledge-base with articles supplied by both IT and the user community. By using a crowdsourced approach, iterative feedback and suggestions can easily be shared. A user may rate the article, leave feedback or even contribute content. All of this is reviewed by the IT department and then published. You’ve probably visited an online forum before to find the answer to a fix-it question — whether you are repairing your dryer or smartphone. You might visit 4 or 5 forums until you find a problem similar to yours, though, and it may take even longer to find solutions.

Colleges are looking to companies like TeamDynamix to build self-service platforms that integrate all departments and services that are specific to the college. So the same portal is used for residential life that is used by media services and more. This greatly expands the knowledge base — allowing different departments to connect with each other and help answer each other’s questions.

In addition, if a service request is entered, the workflow can initiate across multiple departments.  For instance, a request for access to the broadcasting studio may be routed to security then to facilities then back to the requester.  By having one portal the school can easily manage requests from a centralized location.

The TeamDynamix portal has about 4 million higher education students serviced by its platform. Across 12 months, the TeamDynamix service portal doubled in terms of traffic, indicating that students are receptive to this type of self-service module. TeamDynamix reports that a key part of the growth is the trend towards knowledge centered support where contributions to the knowledge base are iterative and encompass feedback.

Moving Up in Tech Maturity

As technological advancements continue to snowball, it’s important that college campuses stay ahead of the curve. Technological maturity is not just something flashy to show potential students — it’s a necessity to prepare the next generation of college students for the workforce. Self-service portals are just one way colleges can support the need for tech help and encourage the people who use it to advance their own knowledge of their devices and their capabilities. More specifically, self-service tech portals increase tech maturity on campuses by offering:

  • Remote access for better accessibility to users
  • Knowledge-centered service, which offers feedback and engagement between users. By offering a portal that includes a knowledge base, schools can provide the student body with the opportunity to contribute content and leave feedback.  This “collective wisdom” bolsters the relevance and effectiveness of the information provided thereby driving increased self-service adoption.
  • One location for management of tech issues. When a tech issue goes beyond self-service resolutions, colleges should use a centralized tech support platform that tracks project management and resolution.

College students don’t want to wait for tech answers, and they definitely don’t want to be unable to use their devices. Self-service portals offer a way for them to stay connected while saving colleges and universities manpower and money.

Disengaged Students, Part 14: Educational Technology – Intellectual or Anti?

In this 20-part series, I explore the root causes and effects of academic disengagement in K-12 learners and explore the factors driving American society ever closer to being a nation that lacks intellectualism, or the pursuit of knowledge for knowledge’s sake.

Technology penetrates every aspect of society – even our K-12 classrooms. The way knowledge is delivered today takes the shape of tablets, and computer screens, and even in-class projectors. Does all the flash and glamor of the fancy gear take away from the basic pursuit of knowledge, though?

It Starts in Infancy

Early childhood educational technology targets children from infancy and makes it easier for parents to feel good about using media in the early childhood years. Television programs and videos claim to offer the correct answer to the parent’s question “What should my baby be learning?”  Since such programming is developed by experts who certainly know more than the average parent about child development, these marketing ploys are accepted. Programs for infants are promoted as safe in small doses, as long as parents watch them with their little ones and participate too. Instead of reading books aloud, parents put children on their laps and spend a half an hour clapping along to classical music and gazing at bright, swirling colors on a screen.

This contrived form of “bonding” replaces tangible activities like rolling around on the floor, naming objects in the home or letting a baby turn the pages of sturdy board book. The American Academy of Pediatrics warns that children under the age of 2 should be exposed to NO screen time, but parents adjust the recommendation to fit their own family unit and routine, telling themselves that the APA warnings are for “other families” who use television or other media as a babysitter, not families like their own that use it as a form of early education.

Once the two-year mark is passed, it seems that children face a no-holds-barred attitude when it comes to television watching. A University of Michigan study found that television viewing among young children is at an eight-year high. Children between the ages of 2 and 5 watch an average of 32 hours of television every week between regular programs, videos, and programming available through gaming consoles. It is not the actual television shows that are harmful; in fact, the Journal of American Medical Association found that some educational television between the ages of 3 and 5 improves reading skills. It is the overuse of television and technology, and the underuse of basic learning activities like reading a book or playing with a ball, that lends itself to academic disengagement in the school years.

How Technology Warps the Learning Process

Even more active technological engagement, like using a computer or tablet for toddler learning activities, can foster academic disengagement by making the learning process entirely too easy. If a two-year-old child learns that the answer is always the touch of a screen away, how can the same child be expected to search for answers or show his work in his K-12 career? What parents today view as learning improvements are actually modern conveniences that devalue the pursuit of knowledge.

Though the eagerness to let technology replace traditional early childhood learning methods presents large-scale problems, the intent of the parents using that technology is often benign. Why not give children a head start on learning ABCs, colors and numbers that are easily taught through repetitious technology applications? Parents are not deliberately leading their pre-K offspring down the road of academic disengagement or anti-intellectualism for life, but when they allow technology to define early childhood learning, they sow the seeds of both problems. Questions that cannot be answered within a simple application format become too difficult, or too bothersome, for children to try to sort out later on.

Educators have not yet come to grips with the issue of parental dependence on technology. The first children who have had access to mobile applications from infancy are just beginning their K-12 careers and will likely see some of that technology made available in their classrooms. How will these children react when they are given a book to read, or when they receive a returned, marked-up math worksheet that requires editing by hand? Will these children scoff at the idea of non-digital requests, or handle them graciously as part of the learning process?

As with any technological progress in classrooms, mobile technology certainly has its positive place but educators (and parents before them) should also be asking what is being replaced – and how much of K-12 learning should be delegated to technology. Dependency on technology, particularly in relation to educational goals, is planted by parents (often unknowingly), and contributes to academic disengagement by making digitally enhanced learning too convenient and traditional learning pursuits too “boring”.

 

The Cautionary Tale of Story

 

Teachers have been telling stories for as long as teachers have taught others. Students are still learning from the stories of our greatest teachers thousands of years later like Plato, Confucius, and Jesus, as examples. But that makes story sound like a classic “old school” pedagogical method, and that is not the characterization I think we should promote.

Narrative is our primary tool for understanding the world around us, and it is a fundamental tool in our ability to processes information.

Yet despite our cultural belief in the importance of story as a teaching tool we really don’t use it much anymore. We all have our students read stories, and most of us still carve out time to read aloud to our students, but few of us use stories as a tool to explain or highlight concepts outside of those to platforms.

I spend a great deal of my research time looking for ways to integrate lessons. I do this because I believe – one, that the real world is integrated and education should follow suit, and two, that it is the only way to meet the growing list of demands on teaching time.

I have come to believe that one of the strongest threads tying all our curricula together is story.

Our focus on data, the science of pedagogy and the hard Common Core push into nonfiction, have left us with sharp, versatile tools, and little desire to use them. Those things do make a difference but they are not the difference.  The difference is our ability to add to our student’s story. I think we have forgotten the importance of story.

Wait, DON’T STOP READING…. NOT yet, give me at least one maybe even two more paragraphs before you drop this as a rambling rant.

An example: A couple of years ago a fifth grade science class I was working with was struggling with the concept of mass.

We expected some of them to get stuck on this as mass is tricky. Weight is easy enough, but the difference between mass and weight is still shaky in most of student’s heads. To be honest most teachers gloss over it because it’s shaky for them as well. So I shared the story of Archimedes and the King’s crown.

Archimedes, brings the concept of mass alive with a “Eureka” moment and a naked street dance that no 5th grader will easily forget.

Another example: Using my new idea to teach with a story I prepared and then set a trap in math class.  And when the complaints and questions about the practicality of our lesson came up, I shared the story of Abraham Wald, who saved hundreds of American pilots in WW2 and explained math is about interrogating the questions asked and the information available to get answers.

Just one more: Oxygen and the elements in general are not truly abstract, but for most if not all of our students they can be. Asking, or even expecting them to jump into STEM classes without seeding their curiosity with story can be a tough sell.

But having them listen to how and why Joseph Priestly discovered oxygen offers insight, understanding and examples of how difficult and how important understanding the unseen can be.

Great teaching has always been centered on giving the student a reason to be curious and teaching them how to explore. I’m convinced stories are where the best seeds of curiosity come from.

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Why Coding Should Be a Compulsory Subject for Students

The main role of the educational system is to teach children how to become responsible, productive citizens of society. Schools offer a variety of subjects to equip kids with the skills and knowledge needed for adulthood – starting from kindergarten, where children learn the basics of writing, reading, and simple math and logical problems. These classes are designed as the ‘building blocks’ of knowledge. There are new blocks in education with every consecutive year.

When we talk about computer-related knowledge, one of the most important classes in schools is typing class. By learning to touch-type, children get used to the visual environment and improve their typewriting speed. Although the typewriter is outdated, keyboards and typing remain relevant today, particularly when entering data or programming devices.

One might say that kids intuitively acquire knowledge about information technology and its usage. They start touching keyboards and screens at a young age, and quickly learn how to navigate the Internet.But what about coding? Should our kids also learn how to code? Fundamentally understanding these new technologies—how they operate and how to customize them for better functionality—would improve kids’ experience with today’s digital devices.

Introductory programming classes in schools can help children understand the basics of programming structure, logic, and design. Of course, not all children will become software engineers; however, learning programming may help sharpen their practical and logical thinking skills. What’s more, some people found coding helped them get more out of their computers, tablets, smartphones, and other popular digital devices.

There are a lot of possibilities for a child that knows how to code, and the most important skill they acquire along the way is that they learn how to create their own solutions. Many would argue that it is hard for children to learn to code, but there are a number of applications and games designed specifically for that. Additionally, learning to code is the same as learning new language skill, especially for the children.

Since we are living in a digital age, technology plays a huge role in our daily lives. Smart devices are all around us—at home, school, the office, and so on. Although we use these devices every day, we typically only use them for basic functions, such as text messaging, phone calls, entertainment, music, etc.

When software and hardware designers make devices or apps, they usually add a lot of functions and features that most customers barely use. Mobile technology is developing rapidly, so the cell phones in our hands act as small personal computers with a broad range of tasks. Even TVs and other home appliances have become multi-functional devices.

Did you know that coding is a background for many of these devices? Unfortunately, most of us are unaware of the importance of coding. By teaching people how to create software codes that run devices, they will better understand how these devices actually work. Aside from that, coding classes can help students realize how applications are designed, as well as how the software triggers the device capabilities. That’s why coding should be a compulsory subject for students in the future.

Most experts emphasize the importance of introducing of coding into the school systems. According to Douglas Rushkoff from Codecademy, who is considered to be one of the world’s leading digital experts, schools have to incorporate code programming into their curriculum. By teaching students to code, we will create more future software and hardware engineers and meet the high demand for skilled tech workers.

Schools must recognize that both technology-related devices and coding are integral parts of our lifestyles. They should incorporate coding into their curriculum as a building block, to help kids not only understand how technology works and how to utilize its potential but to possibly get them interested in a future career in digital technology.