EdTech & Innovation

Classroom Technology: Does it Really Make a Difference?

Public school teachers have a lot on their plate when it comes to measuring achievement. Student success is determined through assessments, graded materials and even technological savvy. The general consensus seems to be that in order to give K-12 students a fighting chance in the real world, teachers and administrators must stay on top of any and all technology trends. Is it worth the effort though?

The National Center for Education Statistics reported in 2009 that 97 percent of K-12 teachers had computers in their classrooms every day. In addition, 54 percent were able to bring a computer into the classroom. The overall ratio of students to classroom computers was 5.3 to 1.

Well that was then and this is now. Since 2009, teachers have made the shift to include mobile devices like tablets and Smartphones as part of the classroom culture. Computers are still there, but are quickly playing second fiddle to smaller, faster and just-plain-cooler pieces of technology. While the inclusion of cutting-edge technology certainly grabs the attention of students, does it actually make a difference in academic success?

Does technology really provide more opportunities?

The problem with answering these questions is that not enough time has passed since the influx of Internet-based learning has stormed K-12 classrooms. At a technology summit in early 2012, Troy Williams of Macmillan New Ventures told a packed conference room that companies like his do not “have the outcomes yet to say what leads to a true learning moment.” He added that it would still be another three to five years before those numbers can truly be analyzed. Matthew Pittinsky, a co-founder of the popular Blackboard software, agreed with Williams, saying that “these are really early days” when it comes to truly integrated technology intended to improve student success in K-12 and higher education settings.

In its widest definition, though, technology has always been associated with the creation of a level playing field for students. Bernard John Poole of the University of Pittsburgh wrote ten pillars of technology integration in K-12 schools and his final point reads: Recognize that technology is for all, and involves all, in the process of lifelong learning. Poole talks about the way that teachers must receive ongoing training, and parents must be equally involved, in order to promote student achievement through technological advances. While his points sound good on paper, it leads one to wonder if he truly believes that technology is necessity of learning, or if it is only a means to capturing an ever-waning student body attention span.

At the public school level, all students have equal access to classroom computers and mobile devices. Even if these youngsters have no electronic access at home, upon entering a classroom they are able to interact with technology and keep up with their peers. That is all well and good – but does it matter? If all public K-12 classrooms got rid of computers and banned Internet-based learning, would it negatively impact academic success through college years? Would it affect graduation rates? Would American kids fall behind the rest of the world?

I think that truly depends on how you look at it. Does the technology itself provide heightened learning experiences? I’d argue that it does not. Instead, the implementation of the technology is a necessary move to keep students interested in the subject matter. I am not saying that I am against rapid adjustment to cutting-edge technology in learning and practice; I think there is no way to avoid embracing it and still turn out high numbers of world-ready graduates. I just think that there is a danger in relying on the technology to convey learning materials in a vacuum. Look at how much technology has changed since the 2009 report I referenced above. Does this mean that the students growing up in public school atmospheres in 2013 will be better prepared for life than those of 2009? What about the students of 2017, and so on?

What do you think? Does technology improve learning?

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Energizing the collaborative classroom

How tech tools can help teachers peak into the thinking and learning of even their shyest students.

By Dr. Sheryl Abshire

I am in my 41st year in education, and I’ve spent the last 19 years as a CTO, so I have seen the evolution of educational technology. When I started teaching in 1973, the exciting new technology was a cassette recorder. Since then, I’ve seen ed-tech trends come and go. Right now, a noteworthy trend around the country—that I think is a long time coming—is the increased emphasis on using technology to individualize and personalize learning.

It’s a lot of work to do that. One of the things that has been particularly helpful in our school district has been pairing students up and having them work in teams to collaborate, cooperate, innovate, and create. Managing a collaborative classroom is hard work for a teacher who has 25 to 30 students. She’s trying to monitor these groups, she’s trying to pull students out and individualize, she’s trying to get her finger on the pulse of learning so she can direct, redirect, and help students feel confident.

We were fortunate to pilot the very first Flexcat systems. We had input into the development and design of the system, which includes a microphone that a teacher wears on a lanyard and pods that let her listen to and talk to small groups around the room. What we have seen is that this system gives teachers the ability to manage an active and engaged classroom in a way that was heretofore impossible.

Teachers can monitor groups in real time, interject feedback in real time, and focus groups that need to get back on the rails. Students are keenly aware that the teacher is monitoring them, so we’ve seen an increase in focused learning in these groups. Students are much less distracted and more productive, and the work in these collaborative groups is much richer. And it’s reduced the time it takes to get and stay on task. We have found that to be a real game-changer for education in our classrooms.

Shy students shut down in a large group. They don’t have the confidence to talk in front of 30 students, but they’re much more confident in front of four or five. Using this tool, a teacher can draw out that shy student from across the room.

Teachers aren’t comfortable with a new tool or strategy unless they’ve used it. For more then 30 years, there’s been this constant nagging conversation about how technology is something that you have to add on to what you’re doing. That’s a myth. Technology doesn’t add on; it’s a tool. When I was a teacher and they gave me a blackboard, it was a tool. If an activity requires collaboration, and we have a tool that makes that collaboration more effective, you can bet that we’re going to expose our teacher to that tool.

Our technology center introduces teachers to tried and true tools. We use the Flexcat in PD as teachers develop projects, brainstorm, and reflect. This lets them see the tool in action and see how it will work in their own classroom. We do a lot of collaborative work in our PD, and teachers use the system and say, “What is that? I need that.” We then train the teachers to use the system and it becomes embedded in practice. Teachers understand how it works and how it strengthens instruction.

We now have Flexcats in some but not all of our classrooms. Our schools and teachers are working towards a full deployment because they see the benefits. Teachers are writing grants and being very creative when it comes to funding. When they get the tool, they are fired up and ready to go. The work that we do in the technology department is to make sure that when they do get started, every tool is connected to student learning…every single thing.

Collaboration and cooperative learning are not new strategies in the classroom. When I began teaching 41 years ago, we were using these techniques. There has been an ebb and flow in pedagogical approaches, but it comes down to this: Individualized learning is the strongest learning, and in cooperative groups, you get to that quicker. In a group of three, you can see personalized learning happen. And with the Flexcat, I’ve seen and heard children coach each other, teach each other, learn from each other. It’s fascinating to me to have a tool that allows teachers to peek into the thinking and learning of children, because if we can do that, we are on the road to true personalized learning.

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Dr. Sheryl Abshire is the Chief Technology Officer for the Calcasieu Parish Public Schools in Louisiana. She has worked as a school principal, K-5 teacher, library/media specialist, classroom teacher, assistant professor at Lamar University, and as an adjunct professor at McNeese State University & Louisiana Tech University. She is a past chair of CoSN, the present Chair of the CoSN Policy Committee, and the past President of the Louisiana Association of Computer Using Educators. She also served on the FCC Universal Services Administrative Corporation Board representing our nation’s K-12 schools and libraries.

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4 Types of Media That Schools Should Use to Tell Their Stories

Whether local, national, or social, each type of outlet serves a distinct purpose.

Guest post by Christopher Piehler

In the first part of this two-part series, I wrote that Schools Should Shout Their Success Stories from the Rooftops. This time around, I will take a look at the benefits of telling those stories in a variety of media outlets.

Local media is the best place to start. Whether your local news coverage comes from a massive daily newspaper and three TV stations or just a website run out of someone’s spare room, outlets that focus on your community are vital to telling your story to the people whose votes can change how you do your job. Yes, it’s nice for people in your immediate area to know about the great teaching and learning that happens every day at your school. But on a more practical note, the local media can be a crucial ally to a district that is presenting a bond measure to the public. If you aren’t working with them to tell your story, you are leaving it up to them to hopefully “get it right”.

I recently spoke to a superintendent in a district that serves 32,000 residents, more than 50 percent of whom don’t have kids in the school system. When he introduced a bond measure in 2015, he started his outreach to those non-parent voters by building an ongoing relationship with the local media—which in his case consisted of one local news site. As a result of this and other efforts (which I’ll get to later), he succeeded in passing a $67.5 million bond. And now, when he wants to share his district’s challenges and successes with those non-parents, he knows he has a place where his voice will be heard.

National media can be a harder nut to crack, but it’s worth the effort. If there’s a glaring need in your district, the more people you ask for help, the better chance you have that someone will help. For example, a teacher I know was trying to crowdfund four classroom audio systems for her school. She was far short of her goal—and then The Rachael Ray Show found out about her quest and devotion to her students. The next thing she knew she was on TV, answering the door to a mailman who delivered the donated audio systems.

Of course, national media coverage is about more than just pointing out a need and getting free stuff. Having a positive story about your school or district told by a high-profile TV show, magazine, or newspaper puts a powerful seal of approval on the work that you’re doing for your students and community. It’s also a great morale-builder for teachers and staff. As a bonus, the fact that a local school was featured in the national media will often become its own local news story, with a heartwarming headline like “Celebrity chef Rachael Ray gives teacher an on-air technology gift.

One tip about approaching national media outlets: The bigger the organization, the more likely it is to have an education specialist. Find that person and follow his or her work for a few months before pitching your story.

B2B or trade publications are not as glamorous as The Rachael Ray Show or as widely read as Time magazine, but having your story showcased in Scholastic Administrator or eSchool News has both short- and long-term benefits.

In the short-term, sharing your story with your fellow educators around the country opens the door to fruitful collaborations. In the long term, developing a reputation for innovation serves as a job recruitment tool for educators who may be moving to your area.

Social media and community portals: In part 1 of this series, I wrote about the power of Twitter, so I won’t go over that again, but I will say that social media is an indispensable part of every school’s storytelling operation. On Facebook, Twitter, and Instagram, you have complete control over the text, images, and timing of everything you post. These are fantastic places to solidify your brand with your community, parents, and staff. And because most people have personal social media accounts, they’re familiar with how the platforms work, so pretty much everyone can help their district maintain a positive social media presence.

If social media is the cake, community portals are the icing. Back to that superintendent in the district of 32,000: At the same time he was telling the story of his bond to the local media, he added a button to his district’s website that let anyone in the community ask a question, which would then be promptly answered by the appropriate person.

The superintendent said that this one-on-one communication played a big part in clarifying the benefits of the bond and ultimately getting it passed. Districts around the country are using various portals to connect with their communities, and they’re learning an important lesson: Sometimes the most important part of telling your story is listening first.

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Christopher Piehler is the Lead Storyteller at PR with Panache! The former editor-in-chief of THE Journal, he has worked for a variety of consumer and B2B publications. He has been an ed tech commentator on both TV and radio, has served as a CODiE award judge, and has been a speaker at the FETC and CoSN conferences.

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Technology and Graduation Rate: A Direct Correlation

There is a lot of talk out there about ways to raise the graduation rate. U.S. Secretary of Education Arne Duncan proudly wore #80 in the NBA All-Star celebrity game to tout the highest graduation rate the country has seen since 1974. Educators are collectively working harder to help students make it to the high school finish line and get prepared for college and the workforce. There is a lot of credit to be handed out for the successful graduation rates around the country (of course, there are still plenty of areas for improvement) but I think one shining area deserves a lot of the praise: technology.

The website DropoutPrevention.org singles out technology as a leader in high school graduation upsurge. The site states:
“Educational technology is needed for a variety of reasons. It provides an alternative method of learning for those who struggle to learn using traditional methods.

Technology can be used to address multiple intelligences and also to provide authentic learning experiences for students.”
In other words, technology has made it possible for students who fall off the traditional path to jump back on and finish what they spent most of their childhood working towards. This may be in the form of taking remote classes from home, remedial classes in on-campus computer labs or even by enrolling in full-time online schools, public or private. The technology available for these options benefits students who face difficulties with a normal school schedule including teenage parents, students with short-term or long-term illnesses, teens with substance abuse struggles, or those who had poor academic performance due to learning disabilities or bullying.

Equality through Technology

Technology is also a great equalizer in K-12 classrooms. Students have the same access as their peers to whatever technology is available in their district and specific classroom. While there is certainly some technology discrepancies between one district and another, often based on the socioeconomic status of the families within that district, within each one students have fair access to technology. In a way, things like computers and mobile devices in classrooms usher in the technology of the outside world and give students who may not otherwise have access a chance to use it for learning purposes.

Having in-classroom technology more directly impacts the graduation rate by providing customized learning experiences. A student who needs extra help on a particular topic need not hold up the entire class, or feel embarrassed asking for that help, when there are computer modules and tablet apps available for individual learning experiences. Teachers who spot a trouble area with a particular student can gear that teen towards more exercises to master the topic. Of course technology is not the magic wand to fix all problems, but it does allow for more flexibility of the learning process which in turn makes it easier for a wider group of students to stay in classrooms until the end of the K-12 journey.

College Prep

K-12 educators used to have the goal of helping their students reach high school graduation, but now the pressure is on to create students who go on to achieve college goals too. No matter how advanced the technology options in a particular school district, they are dwarfed by the reliance on and widespread use of technology on college campuses. High school students who become acquainted with technology for things like course selection, class management and actual learning modules are better prepared when they arrive on college campuses. There is very little hand-holding when it comes to higher education (perhaps too little based on college dropout rates) and students need to be self-sufficient in life skills and technology ones when they cross the bridge to college life.

How big of a role do you think technology has played in high school graduation rates?

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Full involvement learning: A Jedi toolbox for the teaching of tomorrow

A guest column by Lucien Vattel

For too long, educators have focused on “what we learn” over “how we learn.” To unlock an understanding of how our consciousness most intuitively engages and comprehends, a thorough exploration of the learning process becomes key. Only then will we be able to fully understand the art of inducing electrified engagement, meaningful connections, deep illumination, awe, and even rapture through idealized modalities of learning.  Such explorations allow us to more reliably provide students with transformational encounters with their universe and themselves. In essence, we need a new kick-ass toolbox for facilitating the apex of cognitive ignition.

To pursue such a mission, we require a new taxonomy that supports a variety of high-engagement, deep-immersion methods, tools, and techniques.  In todays “edu-verse”, there are an infinite number of concepts for our minds to grasp and act upon. Moreover, there are a variety of ways to shine a light upon these various structures of knowledge. And so, the grand challenge becomes this: How can we shine the most illustrious, wavelength-appropriate, multispectral light upon these realities, art forms, scientific processes, stories, skills, and understandings of our age? What tools, what technologies, and what facilitations of experience best connect us to the content we intend to explore, to the ideas we wish to grasp, and to people we wish to know and understand? For each learning outcome, and within each educational domain, I believe that we will find certain “ways-in” (through teaching approaches, experiences, and technologies) that lend themselves most naturally to the attunement of each concept’s essence. What is the best and most fulfilling library of eureka moment potentiators? What’s in the “Jedi Toolbox” for teaching in the 21st century?

Five years ago, our company GameDesk, began experimenting with a variety of approaches, techniques, and technological tools to this end. We’ve explored at home, in-school, online, and in your pocket. We’ve gone high-tech, low-tech, and no-tech. Whether it is a chalkboard, lecture, game, video, story, experiment, simulation, buildable physical system, programmable environment, or role-played experience, each tool provided a unique lens of experience on the chosen subject of learning.

As we explored and developed,, we asked ourselves: What experiences enable learners to most intuitively and accurately grasp concepts? What visualizations, words and metaphors, narratives, objects, and interactions connect us most immediately and with the most perceptual fidelity to the subject at hand? What technologies best link certain actions and choices, interweave and intimately bind them to the world of knowledge? What learning modalities best allow for students to feel energized and focused, fully immersed in their involvement, and joyful in the process of the learning? Within these these methods, which work best for novices, journeymen, and experts?

To ground this exploration, let’s cite some examples. In our latest game experiences, Geomoto and Pangean, we linked specific hand movements through a consumer hand-tracking device (the Leap Motion controller) to continental and plate movements. This 1:1 movement relationship made learning about continental drift, tectonic plates, and their resulting phenomenon highly intuitive. Here, we leveraged the affordances of hand motion to naturally attune the mind to geoscience processes. As student observes that they could actually see and feel how the plates worked and the effects they had on the earth.

In another exploration called EDULARP, we used role-play to create deep engagement with historical systems. To help them learn history experientially, students role-played through various social classes that existed during different periods of ancient history. They became merchants, governors, astrologers, and priests. By both researching the social norms and practices of a specific culture and then interacting with one another in character, students fulfilled in-game objectives that provided them with an enriched and lasting understanding that persisted beyond the simulated reality. In this modality, role-play provides students with deep, personalized feelings and experiences of engaging in historical systems of thought, agriculture, culture, and politics.

Another tool is the ‘digital sandbox’. Sandbox technologies allows for creation-based simulations that students can manipulate to program and build objects, inventions, worlds, and even universes. Sandboxes, such as Minecraft, Scratch, Universe Sandbox, and the physics creator Algodoo, allow students to experiment and create their own mathematically driven architectural structures, galaxies, and physics-based inventions respectively. Within this learning vehicle, students are able to make predictions, design ideas, test hypotheses, and play out those predictions in simulated world environments.

There’s of course more to fully educating a person than guiding them to mastery of the core K-12 curriculum. Consider, for example, the ability to be connected, empathetic, supportive, and compassionately communicative. Let us look at what physical environments and interactive activities most facilitate human connection. What experiences inspire the imagination and assist us in redefining the boundaries of our understanding and beliefs? What are the fastest and most fulfilling methods of developing self-awareness, persistence, and flexibility? These questions lead us to designing more full-spectrum learning tools and experiences; new methods deeply needed in a society with a severe deficit in social-emotional skills.

If our teaching culture were to address the questions presented here, make a claim about what kind of learning activities fit best, and build a practice of designing experiences in this way, what would our teaching become? With such a toolbox fully realized, teachers of the future will no longer be disseminators of facts, concepts, and memorized skills; rather, they will become “experience designers.” Like Yoda, they will design encounters and challenges that are deliberately constructed to reveal what our minds, bodies, and spirits are capable of. Such constructed experiences empower us to explore, to rethink broken systems, and cultivate a daily spirit of innovation. Albert Einstein once said, “I never teach my pupils, I create conditions in which they may learn.” We are the condition-creators, the dreamers of dreams. So rise teachers of tomorrow, become the magic makers you were born to be.

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Lucien Vattel s the founder and CEO of GameDesk, a 501(c)3 Research and Technology Development Institute whose mission is to develop the next generation model of education, revolutionizing the tools we use and the way we teach.

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Schools Should Shout Their Success Stories from the Rooftops

 

Consumer and social media are adept at sharing negative news about education. Here’s how administrators and teachers can get the good news out there, too.

A guest post by Christopher Piehler

When it comes to covering K-12 education, the consumer media does a fantastic job of telling the bad news. I understand why this is the case: Publications need to make money, and headlines like “FBI Seizes LAUSD Records Related to Troubled iPad Program” will always grab more readers’ eyeballs than, say, “Class Full of Happy Students Learns to Multiply.” But if you judged the success of this country’s public schools only by looking at “above the fold” articles in major newspapers and magazines, you would believe that K-12 education is nothing but one crisis after another. And from talking to educators and administrators around the country, I know that this is not true.

There is good news coming out of America’s classrooms every day. The challenge for schools and districts is to make their positive voices heard above the negative noise coming from consumer (and social) media. How can they do this? Here are four tips.

Know Your Story

Educational leaders need to shout their success stories from the rooftops, but before you speak up, you need to be clear about what your story is.

For example, through one of our clients I recently met Dr. Genevra Walters, the superintendent of Kankakee School District in Illinois, whose motto is “The transition to adulthood starts in preschool.” Dr. Walters backs this up by having each general ed grade in K-8 focus on a different career. So Kankakee’s story is clear: “We are the district that does everything we can to find the right career for our students, starting when they are five or six years old.”

Oh, and it doesn’t hurt that Dr. Walters herself is a graduate of Kankakee schools who rose to become superintendent of the district.

Have a Hook

Like I said before, “Class Full of Happy Students Learns to Multiply” is a nice story, but a tough sell for the media. To get your good news published, you need a hook—some aspect of the story that will grab editors’ and readers’ attention and keep them reading. In Kankakee’s case, there are two potential hooks. The first one is that the district starts career education when kids are so young. It’s unusual and unexpected, and it makes readers want to find out how the district does it.

The second hook is Dr. Walters herself, a classic “local girl made good.” Which brings me to another important point about storytelling for schools: People are better than programs. Yes, it’s amazing that your district has a teacher who is helping three- and four-year olds build a Mars rover, but who is that teacher? A former astronaut? A former “bad kid” who found his calling in the classroom? The “human interest” story is a cliché because it’s true. Humans are interested in other humans.

Connect Your Story to a Larger Narrative

Another great way to get positive attention from the media is to connect your school’s story to a larger national or international narrative. Right now, for example, the story of a Syrian refugee child who comes to a new school and teaches her classmates about Syrian culture would be a big hit. And it’s not just one-time events that you can connect with. Editors are always looking for stories that tie in with recurring events like presidential elections, the Olympics, or even the Super Bowl.

Tell Your Story Every Day

In today’s connected world, getting articles published in newspapers or magazines is only a part of telling your story. Whether you like it or not, part of your story is being told on social media every day, by students, parents, and pundits, all of whom have their own agenda. And though the temptation to respond to critics can be strong, I think we can all agree that engaging in a shouting match in the echo chamber of the Internet is worse than useless.

Instead, I suggest following the lead of Tom Murray, the State and District Digital Learning Policy and Advocacy Director at the Alliance for Excellent Education. In his former job as director of technology and cyber education in the Quakertown Community School District, Murray was in a meeting with 30 administrators who he wanted to enlist in telling the school’s story through Twitter. “Our goal,” he said, “became to highlight one great thing a teacher was doing and one great thing a student was doing each day, taking no more than five minutes.”

Two Tweets times 30 administrators times five days equaled 300 positive stories coming out of the district every week. Seeing how easy it was, teachers joined in, highlighting their successes on the district’s hashtag. With a little initiative and diligent follow-through, the Quakertown community collaborated to tell its story—one Tweet at a time.

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Christopher Piehler is the Lead Storyteller at PR with Panache! The former editor-in-chief of THE Journal, he has worked for a variety of consumer and B2B publications. He has been an ed tech commentator on both TV and radio, has served as a CODiE award judge, and has been a speaker at the FETC and CoSN conferences.

This is the first part of a two-part article. Part two will cover how schools can use local, national, and education-focused publications to tell their stories to a variety of audiences.

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Why Mobile Technology Enhances Instruction

As mobile technology continues to steal the spotlight in K-12 classroom methodology, certain areas of study tend to be gravitating towards the trends more strongly. Last week an Education Market Research report found that 28 percent of class time for math-based courses is spent using digital tools or interacting with digital content. The report goes on to outline a strong shift towards digital teaching methods for math since 2009. While students’ positive response is one of the reasons mobile technology is rapidly gaining speed, EMR’s report says that educator enjoyment of the technology is also a contributing factor to its snowballing implementation.

The conversation about the benefits of mobile technology for students is constant but should there also be a discussion about educator preference? It seems the debate is always student-centric but for these students to excel, teachers need to thrive too. This means administrative plans beyond simply purchasing mobile devices, or implementing bring-your-device policies, that include teacher empowerment of the technology.

Mobile technology has potential to change the student-teacher dynamic for the better but only if implemented correctly. Here are a few ways I think all teachers can benefit from smart mobile technology use:

Higher engagement levels. At least at the outset, use of mobile technology in K-12 classrooms will mean more students are interested in the class material. It remains to be seen what will happen once the novelty effect wears off, but perhaps by then mobile learning will be even more advanced than it is today, capturing students’ attention in new ways. Part of the interest in mobile learning from students’ perspectives is the flashy, fun element but the bigger attraction is empowerment. Lessons leave the blackboard and take place at the desk, giving students more control over it. Higher engagement from K-12 students who use mobile technology is a direct result of a feeling of ownership on the part of the student, whether perceived or not.

Convenient progress tracking. Mobile education applications keep electronic records of where students succeed and where they need more help. This provides a great service to teachers who lack the time and resources to create customized learning plans based on student work profiles (though there are certainly some teachers who do put in this time, painstakingly). When students learn through mobile technology, teachers benefit from the convenient reporting. There is no guesswork on what skills need sharpening, particularly in areas like math. If an entire class population is struggling with a skill, the technology reporting signals to the teacher that the topic needs to be revisited. On the flip side, excess time is not spent on topic areas that are already learned.

Less paperwork. Mobile learning gives copy machines a break and amounts to less paperwork for teachers. Instead of students waiting for an in-class assignment to be graded and then redone, mobile applications allow immediate opportunities to try again. This is a practical perk of mobile learning but one that makes the teaching AND learning process less cumbersome. In addition to less loose papers, mobile technology limits the amount of textbooks and other hard class materials that need to be carried around and stored in classrooms.

Anything that makes educators’ jobs a little easier, without sacrificing student achievement, benefits K-12 learning as a whole. The discussion of mobile technology in classrooms as it relates to students is vital but the teaching aspect matters a lot too. Schools need to provide resources for teachers to feel comfortable teaching though in mobile technology formats. This needs to happen in order for educators to really notice the positive impact it makes on their jobs.

In what ways will mobile technology positively change the teaching profession?

Are You Prepared for These Drawbacks of Bringing Tech to the Classroom?

As much progress as technology can help a classroom make, it isn’t always a positive force. There are some drawbacks to trying to introduce technology into classrooms, even when the implementation is done in the most thoughtful and well planned out of ways.

Most dramatic shifts in how humans act and interact are accompanied by difficulties, especially at the outset. Though these difficulties may not outweigh the benefits of the new paradigm, they are nevertheless real. Technology in schools is no exception. Some of the problems associated with technology are mechanical: we all have memories of a teacher struggling to get a projector or program to work, or of losing a week’s work on a project because of a glitch in a system. Other problems may be less obvious.

Many schools must deal not only with students who lack access to technology, but also with those who have too much access. Some students spend most of their free time at home playing computer games, surfing the Internet, or texting on their cell phones. This obsession with technologically based entertainment spills over into the school environment. Teachers must be aware of students who are surreptitiously playing games on cell phones or tablets in the classroom, who are using school computer time to communicate with friends, or who are not getting the social contact or exercise they need because they are hunched over their device at every free moment. See the accompanying “Survival Tips” for help with students and cell phones.

Another difficulty is that the World Wide Web contains not only beneficial information, but also information that may be harmful. Young people may not have the skills or desire to filter out the negative elements from the positive. As a teacher, you should be aware of this and should make an effort to tutor children in possible danger areas on the Internet: chat rooms, sexual trolls, and so on.

Just as you as a teacher must do your research on how to best extract benefits from technology, you must also do your homework when it comes to being prepared to combat the negative impact technology can have. Make sure you’re equipped to handle not just the best, but also the worst of what happens when the modern age comes to school.

Educators – how do you deal with the difficulties of seamlessly incorporating technology and teaching?

4 Facts You Should Know About Gamifying K-12 Classrooms

Before they even reach kindergarten, children today are becoming intimately acquainted with mobile technology. When they arrive at their first organized school experiences, they are often already savvy on basic computers and mobile devices. If their parents used this technology correctly, these kids have had at least some exposure to phonics and math through learning websites, downloads and other applications.

Seeing how prevalent technology usage is in young children, you would think that this is carried over to the classroom, right? However, research suggests that once these young learners enter a classroom, learning through tech “games” disappears. Families may still choose to buy the apps and use them at home but schools are slow to bring gamification of education into their classrooms.

Should schools even care about gamifying their classrooms, though? I think that they should. I will talk about that in more detail later.

For now, though, here are a few facts you as an educator might want to know about gamifying K-12 classrooms, so that you have a better idea of what you are dealing with.

1. Educational games are currently marketed toward parents, not educators. A report by the market research group Ambient Insight found that edtech in the forms of learning games is not making its way into classrooms. Instead of educators making learning game purchases, marketers target parents because they are the ones who buy them. The North American edtech market is expected to grow over 15 percent in the next half-decade but company leaders have candidly said that they will focus marketing efforts on parents, not schools. To paraphrase, targeting schools is simply a waste of time.

So why are games developed for young learners having such a difficult time entering classrooms? Read on to the next fact to find out.

2. Money is the major issue when it comes to gamifying the classroom. Believe it or not, money impacts more than the purchase of the games or applications themselves. K-12 schools are still in the process of creating mobile technology policies and finding the money in their budgets to fund these initiatives. Then, there are also issues of slow internet speeds and low bandwidths that prevent too many students from flooding the network at once. If teachers do not have the right technology in their classrooms, they cannot purchase the games to enhance lessons.

3. Regulations are another issue when it comes to the quick implementation of learning technology, including games. There seems to be a distrust of games, and in some cases of technology in general, and their place in the classroom setting. By the time teachers can prove the worth of the games they want to use, another game is available with more bells and whistles. For-profit companies that develop these learning games have no hoops to jump through with parents, but the same cannot be said of schools.

Does all of this really matter, though? Are kids still learning what they need to know without inundation of education games?
And the answer is…

4. No, those games do not actually rot children’s brains. While the general consensus seems to be that screen time negatively affects little ones, researchers have actually found benefits for young minds. In her paper “Children’s Motivations for Video Game Play in the Context of Normal Development,” Cheryl Olson found that games, even non-educational ones, improve decision-making and encourage self-expression in children. If there is an educational feature, children absorb the knowledge while finely tuning motor and strategic skills.

So it stands to reason then that children with access to gaming technology at home are at an advantage. If there was no educational gaming at home AND no educational gaming at school, it would be a different story. Instead, parents that can afford the vehicles for the technology and the games themselves are able to better prepare children for the classroom and academic success – furthering a socio-economic achievement gap. Through educational technology that is readily available to consumers, the advantaged become more advantaged…and the disadvantaged fall farther behind.

For all students to benefit from edtech initiatives, schools need to find the funding for better technology suites and cut through red tape more quickly. Otherwise, the educational opportunities presented through gaming will never be fully realized and the students will suffer.

Have you found ways to incorporate edtech, particularly when it comes to gaming, into your classroom? Leave a comment below.

Educational Technologies that Every Teacher Should Know: Part II

Click here to read all the posts in this series. 

Technology continues to make its mark on K-12 learning and teachers need to stay abreast of the many new innovations. Today, I will continue my 5-part series on technologies and education concepts that every teacher should know about. I’m interested to hear your thoughts on these technologies and education concepts in the comment section as well.

Virtual Laboratories. Virtual laboratories are popping up in school districts and online learning curriculum across the country and making it easier and less expensive for students to do experiments remotely. Benefits of the virtual labs include: Flexible access. Perhaps the most often cited benefit of any online learning is convenience. The same is true of virtual laboratories if the experiments are on the student’s own time. In some cases, a virtual lab may be used during regular class time but still, in such instances, there is flexibility for the teacher who is not limited by using resources within a strict timeframe. Instant feedback. Students can redo experiments on the spot if needed. All the results are recorded automatically, making communication between teachers and students more efficient too. Experiments no longer have a “one chance” option and students can analyze what went wrong immediately and critically.

Schools and students using virtual labs have access to cutting-edge technology when it comes to experimentation. Companies that build and maintain virtual labs must compete with each other to stay ahead of technology progression and that raises the quality of student options. With a virtual lab, students do not have to settle on outdated, yet expensive, equipment because a school cannot afford to replace it consistently.

There is a fee associated with using virtual labs but the capital and maintenance costs are drastically reduced. Instead of one school footing the bill for resources, the cost is split among the clients of the particular virtual lab. This allows school to provide a better learning experience for students at a fraction of the cost. Like all classroom technology, virtual labs demand scrutniy to ensure that behind the flashy capabilities, their true purpose is being met. That will take some time and testing, of course, but I think it is possible with the right combination of in-person and remote lessons.

Autism and iPads. Depending who you ask, the iPad has varying effects on children with autism – but most parents and teachers would say that the device has made in-roads in their students’ attitude towards learning. Experts at Apple say that iPads “cure” sensory overload and give autism children control, along with opportunities for effective communication. Using less extreme language, researchers at Vanderbilt University say that speech-generating devices, like iPads, can encourage late-speaking children with autism spectrum disorders to speak. In other words, the basic technology that is readily available in classrooms and many households may also support learning initiatives for children with a specific disorder that impact traditional learning.

In coming posts, we will look at more technologies and concepts that every teacher should know.

Read all of our posts about EdTech and Innovation by clicking here.