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Technology and Graduation Rate: A Direct Correlation

There is a lot of talk out there about ways to raise the graduation rate. U.S. Secretary of Education Arne Duncan proudly wore #80 in the NBA All-Star celebrity game to tout the highest graduation rate the country has seen since 1974. Educators are collectively working harder to help students make it to the high school finish line and get prepared for college and the workforce. There is a lot of credit to be handed out for the successful graduation rates around the country (of course, there are still plenty of areas for improvement) but I think one shining area deserves a lot of the praise: technology.

The website DropoutPrevention.org singles out technology as a leader in high school graduation upsurge. The site states:
“Educational technology is needed for a variety of reasons. It provides an alternative method of learning for those who struggle to learn using traditional methods.

Technology can be used to address multiple intelligences and also to provide authentic learning experiences for students.”
In other words, technology has made it possible for students who fall off the traditional path to jump back on and finish what they spent most of their childhood working towards. This may be in the form of taking remote classes from home, remedial classes in on-campus computer labs or even by enrolling in full-time online schools, public or private. The technology available for these options benefits students who face difficulties with a normal school schedule including teenage parents, students with short-term or long-term illnesses, teens with substance abuse struggles, or those who had poor academic performance due to learning disabilities or bullying.

Equality through Technology

Technology is also a great equalizer in K-12 classrooms. Students have the same access as their peers to whatever technology is available in their district and specific classroom. While there is certainly some technology discrepancies between one district and another, often based on the socioeconomic status of the families within that district, within each one students have fair access to technology. In a way, things like computers and mobile devices in classrooms usher in the technology of the outside world and give students who may not otherwise have access a chance to use it for learning purposes.

Having in-classroom technology more directly impacts the graduation rate by providing customized learning experiences. A student who needs extra help on a particular topic need not hold up the entire class, or feel embarrassed asking for that help, when there are computer modules and tablet apps available for individual learning experiences. Teachers who spot a trouble area with a particular student can gear that teen towards more exercises to master the topic. Of course technology is not the magic wand to fix all problems, but it does allow for more flexibility of the learning process which in turn makes it easier for a wider group of students to stay in classrooms until the end of the K-12 journey.

College Prep

K-12 educators used to have the goal of helping their students reach high school graduation, but now the pressure is on to create students who go on to achieve college goals too. No matter how advanced the technology options in a particular school district, they are dwarfed by the reliance on and widespread use of technology on college campuses. High school students who become acquainted with technology for things like course selection, class management and actual learning modules are better prepared when they arrive on college campuses. There is very little hand-holding when it comes to higher education (perhaps too little based on college dropout rates) and students need to be self-sufficient in life skills and technology ones when they cross the bridge to college life.

How big of a role do you think technology has played in high school graduation rates?

Read all of our posts about EdTech and Innovation by clicking here. 

Why Mobile Technology Enhances Instruction

As mobile technology continues to steal the spotlight in K-12 classroom methodology, certain areas of study tend to be gravitating towards the trends more strongly. Last week an Education Market Research report found that 28 percent of class time for math-based courses is spent using digital tools or interacting with digital content. The report goes on to outline a strong shift towards digital teaching methods for math since 2009. While students’ positive response is one of the reasons mobile technology is rapidly gaining speed, EMR’s report says that educator enjoyment of the technology is also a contributing factor to its snowballing implementation.

The conversation about the benefits of mobile technology for students is constant but should there also be a discussion about educator preference? It seems the debate is always student-centric but for these students to excel, teachers need to thrive too. This means administrative plans beyond simply purchasing mobile devices, or implementing bring-your-device policies, that include teacher empowerment of the technology.

Mobile technology has potential to change the student-teacher dynamic for the better but only if implemented correctly. Here are a few ways I think all teachers can benefit from smart mobile technology use:

Higher engagement levels. At least at the outset, use of mobile technology in K-12 classrooms will mean more students are interested in the class material. It remains to be seen what will happen once the novelty effect wears off, but perhaps by then mobile learning will be even more advanced than it is today, capturing students’ attention in new ways. Part of the interest in mobile learning from students’ perspectives is the flashy, fun element but the bigger attraction is empowerment. Lessons leave the blackboard and take place at the desk, giving students more control over it. Higher engagement from K-12 students who use mobile technology is a direct result of a feeling of ownership on the part of the student, whether perceived or not.

Convenient progress tracking. Mobile education applications keep electronic records of where students succeed and where they need more help. This provides a great service to teachers who lack the time and resources to create customized learning plans based on student work profiles (though there are certainly some teachers who do put in this time, painstakingly). When students learn through mobile technology, teachers benefit from the convenient reporting. There is no guesswork on what skills need sharpening, particularly in areas like math. If an entire class population is struggling with a skill, the technology reporting signals to the teacher that the topic needs to be revisited. On the flip side, excess time is not spent on topic areas that are already learned.

Less paperwork. Mobile learning gives copy machines a break and amounts to less paperwork for teachers. Instead of students waiting for an in-class assignment to be graded and then redone, mobile applications allow immediate opportunities to try again. This is a practical perk of mobile learning but one that makes the teaching AND learning process less cumbersome. In addition to less loose papers, mobile technology limits the amount of textbooks and other hard class materials that need to be carried around and stored in classrooms.

Anything that makes educators’ jobs a little easier, without sacrificing student achievement, benefits K-12 learning as a whole. The discussion of mobile technology in classrooms as it relates to students is vital but the teaching aspect matters a lot too. Schools need to provide resources for teachers to feel comfortable teaching though in mobile technology formats. This needs to happen in order for educators to really notice the positive impact it makes on their jobs.

In what ways will mobile technology positively change the teaching profession?

Educational Technologies that Every Teacher Should Know: Part II

Click here to read all the posts in this series. 

Technology continues to make its mark on K-12 learning and teachers need to stay abreast of the many new innovations. Today, I will continue my 5-part series on technologies and education concepts that every teacher should know about. I’m interested to hear your thoughts on these technologies and education concepts in the comment section as well.

Virtual Laboratories. Virtual laboratories are popping up in school districts and online learning curriculum across the country and making it easier and less expensive for students to do experiments remotely. Benefits of the virtual labs include: Flexible access. Perhaps the most often cited benefit of any online learning is convenience. The same is true of virtual laboratories if the experiments are on the student’s own time. In some cases, a virtual lab may be used during regular class time but still, in such instances, there is flexibility for the teacher who is not limited by using resources within a strict timeframe. Instant feedback. Students can redo experiments on the spot if needed. All the results are recorded automatically, making communication between teachers and students more efficient too. Experiments no longer have a “one chance” option and students can analyze what went wrong immediately and critically.

Schools and students using virtual labs have access to cutting-edge technology when it comes to experimentation. Companies that build and maintain virtual labs must compete with each other to stay ahead of technology progression and that raises the quality of student options. With a virtual lab, students do not have to settle on outdated, yet expensive, equipment because a school cannot afford to replace it consistently.

There is a fee associated with using virtual labs but the capital and maintenance costs are drastically reduced. Instead of one school footing the bill for resources, the cost is split among the clients of the particular virtual lab. This allows school to provide a better learning experience for students at a fraction of the cost. Like all classroom technology, virtual labs demand scrutniy to ensure that behind the flashy capabilities, their true purpose is being met. That will take some time and testing, of course, but I think it is possible with the right combination of in-person and remote lessons.

Autism and iPads. Depending who you ask, the iPad has varying effects on children with autism – but most parents and teachers would say that the device has made in-roads in their students’ attitude towards learning. Experts at Apple say that iPads “cure” sensory overload and give autism children control, along with opportunities for effective communication. Using less extreme language, researchers at Vanderbilt University say that speech-generating devices, like iPads, can encourage late-speaking children with autism spectrum disorders to speak. In other words, the basic technology that is readily available in classrooms and many households may also support learning initiatives for children with a specific disorder that impact traditional learning.

In coming posts, we will look at more technologies and concepts that every teacher should know.

Read all of our posts about EdTech and Innovation by clicking here. 

Digital Early Learning Program in Napa County sees strong results

Submitted by Dr. Barbara Nemko, Napa County Superintendent of Schools

 “The children love [the program] and in fact they ask daily, ‘Is it my turn on the iPad today?’ Also … we as teachers are learning too.” – Marianne Stegman, Site Supervisor, St. Helena Child Development Center

Tackling Achievement Gap Before Kindergarten

Research has shown that children from low-income families come to school typically lagging two years behind their more privileged peers on standardized language tests. This achievement gap, which has been called a 30 million word gap (Hart and Risley, 2004), affects their ability to learn to read, and persists throughout their school careers. Identified as equally important in learning to read by researchers is access to books in the home. Again, children from low income families frequently have few or no books at home, and enter kindergarten not knowing that books in English are read from left to right, or being able to identify the letters of the alphabet.

To prepare these at-risk students for kindergarten, The Napa County Office of Education (NCOE) began collaborating with local non-profit NapaLearns to launch the first countywide offering in the nation of a digital early-literacy program. The program primarily uses the Footsteps2Brilliance “app” on tablets and other devices, and is provided at no cost to preschools and to parents of preschool age children in the county, including those not enrolled in a preschool program.  The digital early literacy tools include libraries of books that are engaging, animated, and capable of reading themselves to children in either English or Spanish.  These books teach the 1,000 most important Dolch words, as well as phonics and comprehension skills, through stories and games that motivate children to want to read the stories again and again.  Once downloaded onto a device these books can be opened with or without wifi.  For those families who cannot afford a device, NCOE has partnered with NapaLearns to offer a rent-to-buy HD Kindle for children.

The Results are Immediate and Impressive

NCOE’s Digital Early Learning program was piloted in 2011 as a 4-week summer boot camp for four-year old English language learners.  Impressive results in language use led us to administer the Peabody Picture Vocabulary Test, pre- and post, to kindergarten students the following year, producing statistically significant results in both expressive and receptive language.  The countywide launch for all preschool students came in February 2014, and Napa County preschoolers were challenged by me to read one million words by June 30.  Instead, they topped five million, and have continued their astonishing rate of growth. A kindergarten teacher recently administered the DIBELS test and discovered that the children who scored the highest were those who spent the most time reading their digital books at home. There are currently over 1,200 children enrolled who have been exposed to  over 12 million words, and have correctly answered the comprehension questions on their  first try 67% of the time. These children are using the program at home 55% of the time.

The Family that Reads Together…

The staff working on our Digital Early Learning initiative have conducted extensive bilingual and multicultural community outreach, and opportunities for parent training, to ensure the widespread participation in this free program.  In one year we have provided more than 30 parent workshops, as well as workshops for preschool and kindergarten teachers.  Outside of Napa, we were invited to the White House Summit on Early Literacy to share about the positive impact of digital early learning in our county.  Moving forward, we are excited to begin an ongoing five-year longitudinal study, to determine if children who use our digital early literacy in preschool are more proficient readers at the end of third grade than children who do not.

For more information on this program, contact Seana Wagner, Public Information Officer at [email protected] or 707-265-2351.

 

Read all of our posts about EdTech and Innovation by clicking here. 

3 Technologies Bolstering STEM Learning

According to the STEM (Science Technology, Engineering and Math) Coalition, there are 26 million STEM jobs in the U.S., comprising 20 percent of all jobs. By 2020, there will be 9.2 million STEM jobs in the U.S. Despite the need for these workers, only 45 percent and 30 percent of high school seniors are prepared for college-level math and science courses, respectively.

As the American K-12 system continues to look for ways to increase student interest and aptitude in STEM learning, technology is playing an increasingly pivotal role. Children who come to classrooms today have an inherent aptitude for technology and educators should encourage that skill set with resources that integrate STEM learning. Just a few of the ways to do that include making use of:

Virtual laboratories

Scientific experiments are no longer just reserved for physical labs. Through interactive technology, students can now do experiments remotely through use of virtual laboratories. The virtual labs at New Mexico State University, for example, give high school and college students access to food-based experiments. Students can test for corn mold, milk bacterial contamination and prevent C. Bot growth in salsa from a remote website. There is certainly something to be said of in-person experimentation, but student access is usually limited based on actual class times and resources. A virtual lab means that a student can do an experiment multiple times, and learn from mistakes in real-time and make adjustments. It also means that experiments are not limited to a determined class time and can be done on a student’s schedule. So students with an appetite for experimentation have greater access to it, and the others are not easily discouraged by “one shot” experiments.

In-class mobile devices

A student with a tablet or smartphone in hand has a portal to hundreds of apps that support STEM learning. There are a lot of things that students can do on basic tablets and phones, but there are also products like the einstein Tablet+ from Fourier Education that have a specific focus on STEM initiatives. Instead of going out and searching for STEM-centric lessons, the einstein Tablet+ comes preloaded with experiments and modules that cover physics, biology, human physiology, chemistry, and environmental science. This STEM-specific tablet can be connected to classroom projectors and monitors so that all the students can participate at once, or can be used as an individual tablet for customized learning in grades K-12. Teachers can search mobile apps for highly-reviewed ones, some of which are completely free, to use on the screens in their classrooms.

Television programming

While statistics show that too much television watching among children leads to higher obesity rates, behavior problems and less interest in things like reading, kids ages 8 to 18 are still watching television programs on various screens for 4.5 hours every day. It isn’t all bad news though. The value of children’s programming is increasing though. Programming is no longer created for the purpose of entertainment alone. On PBS alone, STEM-learning programs like Sid the Science Kid, Curious George, Cyberchase, Nature and Nova run the gamut of childhood ages and interests. In some cases, teachers are even able to incorporate some of these learning programs in classrooms and build entire lesson plans around the content.
Math, science and engineering are all intrinsically linked with technology. This gives educators an advantage with the current generation of K-12 students who arrive in Kindergarten classrooms with a technological edge. As learning technology improves, STEM education will continue to be the beneficiary if educators use it resourcefully.

What do you think can be done to improve student interest in STEM pursuits?

Read all of our posts about EdTech and Innovation by clicking here. 

10 ways to use Skype in the classroom

**The Edvocate is pleased to publish guest posts as way to fuel important conversations surrounding P-20 education in America. The opinions contained within guest posts are those of the authors and do not necessarily reflect the official opinion of The Edvocate or Dr. Matthew Lynch.**

A guest post by Bevin Reinen

Skype is an instructional tool that provides boundlessopportunities for authentic teaching and learning.  It allows us to explore beyond the four walls of our classrooms.  As elementary teachers, we sometimes battle to hold our students’ short attention spans. Integrating Skype lessons brings the curriculum to life in ways never before possible.  You know that special moment when you announce a class activity, and it’s greeted with claps, screams, and cheers?  That’s Skype.  It brings pure joy, wonder, and intrigue to your students.

Here’s a list of ten ways to utilize it in the elementary setting, followed by some logistical tips for success.

1)  Take a Virtual Field Trip:  Is there some place you’d like your class to visit, but can’t swing the funds or it’s just not geographically possible?  Find a guide to ‘take’ you there by visiting a historical landmark, museum, zoo, etc.

2)  Invite an Author:  Set up a Skype session with an author you’ve been studying to discuss a book.  Or, set one up with any author so that your students can learn about the steps of the writing process.  No, real authors do NOT write one and done!  Here’s an awesome list of Authors Who Skype With Classes and Book Clubs for Free.

3)  Share a Project:  Have your students been working on some kind of a special project? Give them the chance to show/share it with a distant class.  This provides motivation and will help them develop confidence in the value of their work.

4)  Put on a Performance:  Is there a poem, song, skit, or reader’s theater script your students need to present?  Give them the opportunity to perform to a unique audience via Skype!

5)  Interview an Expert:  Invite an expert to speak with your class on a current topic of study.  Conduct a Q and A session.  This is definitely a step up from the basic Google search!

6) Cultural Exchange:  Learn about various cultures by connecting with a class from abroad. Check out the site ePals, which allows educators interested in Skyping or using other web-based tools to connect globally.

7) Meet Pen Pals:  To encourage meaningful writing opportunities, write back and forth with pen pals throughout the year.  Set up a culminating Skype chat so that students can finally meet their pen pals ‘face to face’.

8) Mystery Skype:  If you register for Skype in the Classroom (instead of regular Skype), you can play Mystery Skype.  Mystery Skype is an educational game that allows two classes to guess each other’s locations via questioning.

9) Including Students with Medical Issues:  If a student has to miss school for an extended amount of time, Skype is the perfect way for the class to connect with their classmate.  While not all class activities are workable on Skype, including the student in some key lessons will help prevent him/her from falling behind.

10) Share Travel Experiences:  If you have a special trip to attend during the school year, have your substitute connect with you on Skype to touch base, allow you to do a mini-lesson, or show/share about your location.

Tips:

1)  Install Skype on your computer.

2)  You’ll need a webcam, speakers, and microphone also.

3)  Be sure you and your person both add each other as Skype contacts.

4)  Run a test call to ensure everything is working properly.

5)  Outline a plan and discuss logistics with your Skype contact.

6)  Walk through expectations/procedures with your students beforehand.

*Remember, time is of the essence when working with little ones.  Make sure all kinks are worked out prior to the chat to maximize engagement.

Here are a few photos of my class chatting with our pen pals/digital learning buddies from a nearby school.  To launch our science unit on animals, we had each student bring in a stuffed animal and fact to show/share. Afterwards, I assigned her class to research and observe penguins on Monterey Bay Aquarium’s Live Web Cams, while she assigned my class to do the same for giraffes using Houston Zoo’s Live Web Cams.  This generated excitement and motivated students for the next fact/opinion pen pal writing to come!

This post originally appeared on teachtrainlove.com and has been republished with permission. 

Read all of our posts about EdTech and Innovation by clicking here. 

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Bevin is Nationally Board Certified as an Early Childhood Generalist.  She considers herself a teacher by day, writer by night.  Some of her work has appeared in national publications including Chicken Soup for the Soul; Married Life, Hallmark’s Thank You, Mom book, and Boys’ Quest magazine for kids.

The tech divide: An opportunity gap schools must close

By Robert Baker

Computer programming is growing at twice the average rate of national job growth according to Code.org —and by 2020 there could be nearly a million more IT jobs than U.S. college graduates available to fill them, representing a $500 billion economic opportunity waiting to be realized.

Living in Silicon Valley, I see firsthand the impact that technology skills make on one’s earning potential. Often times a college graduate with an IT degree can find a job with a six-figure salary right out of college.

Growing up with access to technology, and the opportunity to learn key IT skills such as coding and app development, gives students a huge economic advantage over their peers. But these opportunities too often are defined by a student’s family income.

While 90 percent of families with household incomes above $100,000 have broadband access at home, only 64 percent of those with incomes between $20,000 and $29,000 have home broadband, according to the Pew Internet & American Life Project.

Schools not only have an opportunity, but an obligation, to be the technology equalizer that levels the playing field for all students—but too often, we see a similar divide between schools in wealthier and poorer neighborhoods.

While virtually all schools have basic hardware and connectivity, there is a sharp contrast between those that have the high-speed wireless connections that can support devices for every student, and those that lack this sophisticated technology infrastructure. There is also a knowledge gap between schools that have savvy instructors who can teach students IT skills such as coding and app development, and schools without this expertise on their staff.

We need to do everything possible to get technology in front of more kids at an earlier age, accompanied by curriculum that teaches them coding and other IT skills. Fortunately, there are movements under way to help bring these skills to more students.

A growing number of states have passed laws allowing computer science to count toward math or science credits needed for graduation. Code.org offers free local and online workshops, curriculum, and instructional videos to help schools teach computer programming. Other nonprofit organizations, such as Yellow Circle, offer free online environments for students to learn IT-related skills.

Of course, none of these resources will do any good if students aren’t connected or don’t have access to devices.

Although 2014 marked the first time that the number of apps in the Google Play store exceeded the volume in Apple’s App Store, many app developers recommend starting with iOS first as their platform of choice. “It’s my contention that iOS development is quite a bit easier,” writes programmer David Bolton.

Add in the fact that Apple currently has a 90-percent share of the tablet market in schools, according to education research firm MDR, it’s clear that Apple’s platform is an important tool for students to gain exposure to.

But Apple devices also are more expensive than devices with similar specifications running on other platforms, which raises a significant question: How can schools in economically disadvantaged communities afford these tools?

That’s where companies like Mac to School help. We enable schools to save on the cost of high-quality Apple equipment by reconditioning and recertifying used iPads, iMacs, and MacBooks and selling them to educational facilities for a fraction of the cost of new machines.

Schools can purchase up to four times the equipment by purchasing recertified devices, which allows them to put that extra money toward wireless infrastructure, teacher training, and other essential ed-tech needs.

Given the huge demand for IT-related employees, and the technology divide that exists between wealthy and poor communities, there is both an economic need and a moral imperative to expose all students to technology skills at a young age—regardless of their ZIP Code or their parents’ income level.

Technology is a gateway to future success, but students from impoverished areas will need access to the same tools and devices if they are to be given the same opportunities as their peers from wealthier families—and schools have a critical role to play in ensuring these opportunities for all students.

Read all of our posts about EdTech and Innovation by clicking here. 

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Robert Baker is the co-founder and chief executive officer of Mac to School, which buys, sells, and recertifies Apple equipment for education.

 

Ed Tech Companies That I Really Love: Part II

Read the entire series of Ed Tech companies that I love here.

By Matthew Lynch

Educational technology is a billion dollar industry, and I have been blogging about it for over a decade. Today, I will continue my series on ed tech companies that I really love. I’m interested to hear your thoughts on these ed tech companies and the wonderful work that they are doing.

Mathbreakers

Mathbreakers, is a virtual math playground that starts with topics as basic as counting and advances through complicated subjects like Calculus. Instead of handing students worksheet-style problems through digital means, Mathbreakers uses action adventure role-playing to give students a fun, yet calculated, gaming environment that puts math at the center. As classrooms become even more gamified, Mathbreakers is a leader in making those concepts effective ones with real-world applications.

The game uses number sense, or the ability to see how to work with numbers and multiple solution approaches, instead of using rote memorization concepts like times tables. Players are in control of their futures in a third-person shooter style that takes them through an array of conquests and challenges.

Mathbreakers is a step towards a full math curriculum available in a virtual world, where students can learn about multiple types of math in the same environment. The vision of the application’s creators is that math learners at many levels can use the game to help visualize and understand mathematics on a fundamental level. That starts with basics like number sense, fractions, the number line, operators, and negative numbers.

Instead of giving players one set answer, Mathbreakers lets them use creativity to use math and create their own worlds, in essence. I was really impressed with the way the application seamlessly integrated concepts like multiplication and functions with the storyline and fun of the game itself. Not only does the game encourage players to use math (not just recite it) but it really is a lot of fun.

 

CALL (Comprehensive Assessment of Leadership for Learning)

Two education college professors from The University of Wisconsin-Madison and a consultant from the Wisconsin Center for Educational Products and Services have developed a survey-based system that calculates areas of strengths and weaknesses in schools, and creates an action plan for improvement. The Comprehensive Assessment of Leadership for Learning, or CALL, does not single any particular educators but rather takes a snapshot of what is happening as a whole entity. It is a smart assessment tool to implement at the end of the year and then brainstorm actionable steps on improvement when school is back in session.

The survey and results-delivery system were born of necessity. More than ever, schools are in need of transformational leadership that creates learning opportunities for students but also prepares them for the real-world economy. The pressure has never been greater, particularly as Common Core Standards and other state-based ones heighten accountability for teachers, administrators and other instructional staff. The belief used to be that principals were responsible for all the leadership roles within a particular school but that theory is starting to fade. While principals certainly need solid leadership traits, distributing those responsibilities can actually lead to stronger school systems that are able to better support student bodies.

It really is true that “it takes a village” and understanding how each educator in a school can best contribute to its success leads to stronger student outcomes, and stronger schools. By implementing the in-depth CALL survey, schools can see exactly HOW to get where need to be when it comes to school leaders.

 

Alma: Free Student Information and Learning Systems

Alma is a student information and learning management system that combines a vast range of reporting features that are typically only available in several fragmented systems – instead of a central location. Alma brings together lesson planning and curriculum management with student and classroom management to give teachers all the tools they need right at their fingertips, and with one login.

Schools can upgrade the core package for a fee to include “extras” that may be helpful to their operations, like on-site support and custom data migration. Alma has customized solution plans based on the needs of the school, and the budget being used. Alma is a cloud-based system which means that there is no cumbersome hardware or software to install and maintain. There is optional set up support for schools who would like the hands-on help, but it is not a requirement for schools that have the staff and ability to handle it on their own. Most schools will be able to set up the system in a day or less.

As a former public school teacher, I wish I had access to the type of technology and reporting that Alma offers. I still remember thinking of the school bell at the end of my day as the signal of my “lunch break” and that there were still many hours of work ahead of me. Like other teachers, I did my work without complaint and did my best to ensure my students were learning what they needed to know before exiting my classroom doors for good. Still – between planning, reporting, communication with parents and actual teaching, it was nearly impossible to get it all done. So I feel the pain of today’s teachers, asked to do even more in an already-tight schedule.

In coming posts, we will look at more ed tech companies that I really love.

Read all of our posts about EdTech and Innovation by clicking here. 

Educational Technologies and Concepts that Every Teacher Should Know: Part V

Click here to read all the posts in this series. 

During this five-part series, I’ve been talking about education technologies and concepts that every teacher should know about. Today I’m going to wrap up the series with several additional technologies and concepts.

Student-led planning. When special education students reach high school, they are being called upon more and more to have input into their individual learning plans. This is to prepare these students for more independence in adulthood. It also gives teachers more insight into the methods these students favor when it comes to learning. Instead of dictating what and how special education students should learn, student-led input helps chart the course toward academic and life skills.

Holography. Holography was just science fiction a few years ago, but it’s now becoming a reality in some fields, such as medicine. This imaging technique, which allows one to see a 3-D view of an image, has yet to become a part of everyday classroom activities. Holography introduced in classroom activities would change entirely how some subjects are taught. Biology, physics, astronomy, and chemistry could be taught on an entirely different level (S. H. Kim & Bagaka, 2005).

Time-management tools. These tools are variations on calendar software. They can be used to schedule your appointments, or you may want to take advantage of more complex features. Some tools can be viewed online, affording access for more than one student at a time. A teacher can arrange appointments or make a note of due dates for assignments so that all students in a class can keep track of such details. Most of these tools allow the option to put some information in private mode, too, so the administrator can choose which calendars people can see and which cannot. Most of these tools include a feature allowing teachers to arrange meetings and groups.

Virtual reality. Experiential education has been used as an instructional method for years. Field trips have always served to introduce students to real-world issues, to supplement learning by helping students get a fresh perspective on what they have learned in books. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3-D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, deserts, or foreign countries without physically traveling there.

Natural user interfaces. In its simplest definition, a natural user interface (NUI) uses the body’s movements to achieve certain outcomes. In the consumer market, examples of NUIs include the Nintendo® WiiTM, Xbox KinectTM, and the iPhone virtual assistant, Siri. The potential in the field of K–12 education is still being realized but will certainly lead to developments in the next half-decade. Students who are blind, deaf, or have physical disabilities or autism can better learn through use of this still evolving technology.

We are living in the midst of a tremendous upheaval in the fields of technology and communication. Advances in technology have influenced every aspect of modern life and are having an enormous impact on education. Technology can promote student engagement, immerse students in real-world issues, enhance discussions and workshops, and facilitate formative assessment.

Students today are often digital natives, very familiar with technology. But there’s a significant digital divide between students with access to technology and students, mostly from lower socioeconomic backgrounds, who don’t have the same level, range, and consistency of access.

The new technological advances can be helpful, but there are some associated problems. Students may spend too much time using their devices and the Internet includes information that may be harmful as well as helpful. Without clear parameters, teachers may become overly focused on technology to the detriment of information transfer.

Although there are pros and cons to most forms of technology and most technology-related education concepts, there is so much to look forward to in the 2014-2015 calendar year when it comes to K-12 classrooms. The concepts and technologies that I have discussed will allow educators to better prepare students for the rest of their academic careers and for lifelong success.

Read all of our posts about EdTech and Innovation by clicking here. 

Ed Tech Companies That I Really Love: Part I

Read the entire series of Ed Tech companies that I love here.

By Matthew Lynch

I have been blogging about education reform and innovation since 2010, and over that time span I have spotlighted a lot of ed tech companies and organizations. While reflecting on this, I came up with the idea to write a series on ed tech companies that I really love and believe in. Without further ado, let’s begin with part I.

Class Charts

ClassCharts uses data rich information to present teachers with the key data that they need to make informed seating decisions and to tackle behavior issues. When integrated between classrooms, teachers can see how the behavior of their students ranks other places and together educators can create plans to guide students toward higher achievement.  Schools that upgrade from the free version to the whole-school option give administrators and other school leaders the opportunity to see which students may need the help of extra learning resources. There are even options for informing parents of behavior issues, negative or positive, to keep them abreast to how their children are performing at school. It gives students the best chance at success, no matter what classroom they are in. Since the software became available in 2013, more than 70,000 teachers have signed up and more than 2.5 million students are in the system.

Most teachers have probably implemented seating charts at one point or another, and perhaps have put some of the ClassCharts concepts into play. It quickly becomes clear to a teacher when two particular students will not be productive near each other or when a certain student would fare better at the front of the classroom. The technology behind ClassCharts goes far beyond the seating basics though, and even calculates factors like students who receive free lunch, or have special education needs. The priorities of an individual school are also taken into consideration when ClassCharts creates a seating chart. All of the variables that a teacher would normally have to weigh are simply input and processed. Simple. And effective.

Fourier Education

A student with a tablet or smartphone in hand has a portal to hundreds of apps that support STEM learning. There are a lot of things that students can do on basic tablets and phones, but there are also products like the einstein Tablet+ from Fourier Education that have a specific focus on STEM initiatives. Instead of going out and searching for STEM-centric lessons, the einstein Tablet+ comes preloaded with experiments and modules that cover physics, biology, human physiology, chemistry, and environmental science. This STEM-specific tablet can be connected to classroom projectors and monitors so that all the students can participate at once, or can be used as an individual tablet for customized learning in grades K-12. Teachers can search mobile apps for highly-reviewed ones, some of which are completely free, to use on the screens in their classrooms.

HelpHub

The online tutoring company HelpHub uses an innovative way to match tutors with students, 24/7 and at times that are convenient for both. The unique platform connects students and tutors with each other over interactive messaging, web video and phone features that mean a tutee can find answers and help in the moment. Each interaction is analyzed and information that is helpful to the larger HelpHub community is used to begin online communities that center on particular schools, networks or topics. By utilizing the instant access to technology that already exists, HelpHub connects students and tutors in a moment and ensures that a frustrated student finds needed help quickly.

Peerless-AV

Peerless-AV and a wireless projector system that it believes is the key to overcoming technology obstacles in K-12 classrooms. Its Short Throw Projector AV System applies a modern take on the classroom technology of projection that has been around for a few decades. The projector comes with a built-in wireless receiver and stream sound and HD content (up to 1080 pixels) from up to 131 feet. Teachers can connect up to five audiovisual input devices (all wirelessly) including their computers, tablets, DVD players, MP3 players and even VHS tapes. Instead of having to switch between media devices, and deal with all of the cords that accompany it, teachers have a streamlined way to project their content from many device sources. Teachers are also able to stream their own audio in real-time through a microphone, even with their backs to the class.

A product like this Peerless-AV projector takes the best of available technology and multisensory learning and combines those things with a communal learning process. It allows for teachers to speed up or slow down lessons if needed but keep the attention of the class in the process. It is easy to use and cuts out the clunkiness of multiple audio-visual systems and their wires.

In coming posts, we will look at more ed tech companies that I really love.

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