STEM

Creating an Edtech Ecosystem in your Classroom

It has long been known that edtech is a key tool in improving student’s productivity and overall learning experience. In today’s modern society, technology is a crucial element within our educational landscape, and yet this resource has remained relatively untouched in the classroom.

Finally, in recent years, it seems that the US education system is tapping into the potential of edtech by implementing 1:1 ratios for students and technology. But is this enough to create a thriving environment for students to grow?

Students having access to technology is, of course, the first step in creating a thriving edtech ecosystem. However, once technology becomes readily available, teachers must create their own landscape in which students are free to explore, create and grow.

Ecosystems, as a rule, are unique and yet susceptible to change. A teacher looking to build an edtech ecosystem in their classroom has the distinct role of creating a landscape that will nurture each individual students with maximum success. In this day and age, the raw materials available to edtech focused teachers are extensive and can be cherry-picked to suit the needs of their classrooms.

Start From The Ground Up

A classroom is essentially a place where the sharing of information can take place. Typically, it is the teacher who provides the information which is then distributed to the students. This exchange is still the foundation on which an edtech ecosystem is built. A teacher looking to build an edtech ecosystem from the ground up needs a reliable source of sharing information. Google Drive, iCloud and Dropbox are all sharing services available for teachers to use as the groundwork for their edtech ecosystem.

By choosing and sticking to a sharing service that the whole class is connected to, both teachers and students can easily share and transfer information and resources. They provide organizational tools that allow the class to categorize, archive and share their work as individuals or as a team. This allows all students easy access to their work at all times.

Sow The Seeds of Creation

Now that students have a foundation upon which to build, they need tools that will allow them to create within their edtech ecosystem.

Content creation tools fall into two categories: single-use tools and open-ended tools. While single-use creation tools often only require students to learn one skill which is time efficient, they are also restrictive in the sense that the creative outcome is already determined by the specificity of the tool. This can be a good thing. When you plant seed potatoes, you expect to yield potatoes. And having a field full of potatoes makes sure that no one goes hungry. Yet variety is the spice of life and to create variety and innovation in your edtech ecosystem, you need a handful of different seeds that your students can pick and choose to suit their own preferences.

Open-ended creation tools are the key to producing a variety of work within your edtech classroom. Allowing students the freedom to curate, create and present ideas in their own way results in a more vibrant classroom. There are many content creation apps that support a range of multimedia. From writing, editing, creating visual content such as infographics or data presentation, video and audio, the right tool can open up a student’s imagination. Evernote, Canva, Explain Everything and ThingLink are all great tools that will let students run wild with their content creation.

Connection Creates Community

Interconnectivity is the backbone to many thriving ecosystems. Communication in an edtech ecosystem is also of utmost importance. Edtech tools are a fantastic way for students to connect with each other, as well as their broader community, both in and out of the classroom. Through services such as Google Apps for Education, both teacher and students can stay connected through Classroom. This creates a space where all members of the ecosystem can stay up-to-date with news and announcements, important information or interesting content. Students can create a virtual working space for team projects with Hangout, and the result of that work can then be published.

Keeping your edtech ecosystem connected will mean that all members of the ecosystem are supported and encouraged, no matter where they are. Connecting your edtech ecosystem with others is also a fantastic way to encourage growth. Your students can create and publish content to a personal or group blog that is then available to a wider audience, they can work in conjunction with other classes or for other classes: students can create content such as podcasts or infographics that can aid students in lower grades. This creates a larger sense of community and purpose for your students while actively engaging in their studies.

Maintaining your Ecosystem

It’s true that creating an edtech ecosystem in your classroom shifts the power from teacher to students. Students can now take control of their own learning, their own growth, and their own goals. However, the teacher’s new role is one of the gardener, if you will. Careful observance of the edtech tools used in the classroom is needed to make sure that they work for you and your students. As your students develop their ideas, their needs may change. Light weeding may be needed to uproot edtech tools that have lost their value and introduce new tools that will help your students to take their learning to the next level. While the students are the busy workers in this community, the teacher maintains harmony within the edtech ecosystem.

 

 

 

Edtech Solutions: Improving Learning Opportunities for Students with Special Needs

The number of students with special needs is on the rise across the United States, making it increasingly difficult for educators to teach effectively to their entire student body. Did you know that there are approximately 7 million students in the United States with disabilities? Did you know that only 62.7% of students with special needs in the US graduate high school? With the increase of students with special needs in the US and the current trend in education to increase inclusion in the classroom, educators are experiencing difficulties dividing their time and attention equally across their students. This is where edtech solutions come in.

Advances in technology are making it possible for teachers to best assist students with special needs and or limited language skills, to learn alongside the average student. Through the use of computer programs and games and other devices, students with special needs can participate in the same activity as their peers or a slightly altered program based on their specific needs and skill set.

What programs are available and how much do they cost?

Although not every teacher has equal access to materials including expensive technology resources, there are some options that are free or are usually provided by the school district to all their teachers. From the cost of free to thousands of dollars, there are edtech solutions that enhance learning in the classroom for all learners, and enable special education students to express themselves more completely and to learn more effectively.

Here are just a few edtech solutions:

  1. Augmentative and Alternative Communication Devices (AAC)- AAC devices enable students who have limited verbal skills to have a voice. Students can select a picture on a screen that speaks for themselves. These programs also allow deaf students to reply to questions through the use of these devices. The cost of AAC devices can range from as little as $180 to as much as $2,100.
  1. MangoMon– MangoMon is free for many educators, and provides interactive reading and mathematics lessons. This program also makes it possible to specialize education plans for each student using the program, and it offers direct parent access for viewing student progress.
  1. Photo Vocabulary– Typically funded through the school, Photo Vocabulary enables students to learn through vocabulary flash cards and audio pronunciation. This program enhances learning opportunity for students with multiple types of disabilities.
  1. Sounding Board- Sounding Board is an app on the iPad which changes a student’s iPad into a storyboard This program enables students with a variety of writing disabilities such as Dyslexia, and communication disorders, such as Autism Spectrum Disorders, to develop their message through the use of pictures. This program offers an endless supply of pictures and symbols and helps largely non-verbal students express themselves. *Note: Some schools are now offering iPads to all their students as a way to enhance their curriculum. One iPad per student can cost $500-$950.
  1. VoiceThread – The VoiceThread program functions as a substitute for the traditional way of writing. This free software program records students’ voices with the intention of allowing students to narrate their project or task.
  1. TechMatrix – TechMatrix is a program sponsored by the National Center for Technology Innovation, which describes information and details links and resources for a wide variety of subjects for students with special needs.

Limited budget? What are other possibilities?

If your school’s budget is limited, try considering using the technology you may already possess in your school. To assist some students, it may be easier than you think. When working with a student with a visual or a fine motor disability, you can use a regular desktop computer that your school already has, and purchase only a large-font keyboard, and or a color-coded keyboard. Also, if a student is experiencing difficulty in pressing computer buttons due to their size, switches are available to serve in place of the “enter key,” or of a computer mouse.

Why Use Edtech Solutions?

When it comes to teaching in the classroom, technology can serve as an equalizer. Edtech in the classroom is making it increasingly possible to offer equitable learning opportunities to students with special needs. Even if your school may not have sufficient funding to purchase iPads for every student, there are computer games and programs that are available for free on the internet. As technology continues to march humanity through the 21st-century smartphones, iPads, mobile devices, and computer programs that identify speech patterns are just a few of the widely accessible tools that teachers now have access to. Other equipment such as screen reading tools, specialized keyboards, Braille displays, and text-to-speech solutions are additional ways that we can assist all students with all levels of ability to learn and improve their life opportunities.

The A-Z of EdTech Literacy: Letters G-M

Click here to access all of the articles in this series.

In this series, we are discussing all of the terms, concepts, and technologies that you need to know to be literate in all thinks edtech. In the previous article, I introduced letters C-F and in this one, I will discuss letters G-M.

Gamification. Gamification refers to the process of bringing in aspects of video games and using them to increase the intrinsic motivation behind completing certain tasks. Often, these systems include aspects like the ability to earn points, reaching new levels, and even advancing on a leaderboard.

Hardware. refers to the physical elements of a computer system (mechanical, electrical, and magnetic).

Holography. Holography was just science fiction a few years ago, but it’s now becoming a reality in some fields, such as medicine. This imaging technique, which allows one to see a 3-D view of an image, has yet to become a part of everyday classroom activities. Holography introduced in classroom activities would change entirely how some subjects are taught. Biology, physics, astronomy, and chemistry could be taught on an entirely different level.

Internet. refers to a global system of interconnected computer networks to serve billions of users worldwide, which are linked by electronic networking technologies.

LAMP. Language Acquisition through Moor Planning, or LAMP, connects neurological and motor learning in a way that makes communication easier for students with autism and related disorders. These principles have proven especially helpful for students who do not speak or have very limited verbal skills. Paired with technology, LAMP principles empower a growing student population with autism to effectively communicate and reach higher academic achievements. LAMP is present in technology – from specially made computers to learning apps.

Learning analytics. This evolving concept in K-12 classrooms is different from educational data mining in that it focuses on individual students, teachers, and schools without direct implications to the government. Learning analytics is the education industry’s response to “big data” that is used in the business world for improvements and redirection of focus. Learning analytics essentially show students what they have achieved and how those goals match up with their peers. If implemented correctly, this technology has the potential to warn teachers early of academic issues while keeping students more accountable. Using the mobile and online technology already in place, students can better track and tailor their academic experiences.

Lecture capture. Lecture capture is typically used in colleges and universities. It gives professors a way of not only recording lectures (the original intent was as a backup to class lectures), but it lets the lecturer interact and supplement the information they teach in class. For example, a professor makes the lecture available. Students can then go back and post comments at any point during the recording and receive responses almost immediately from other people in the class, as well as from the professor.

Makerspaces. Are creative spaces located in communities, schools, and public and academic libraries. These areas are designed to engage participants in hands-on activities that teach twenty-first-century skills. The emphasis in makerspaces is placed upon educating students in STEAM (science, technology, engineering, and mathematics) subjects as well as digital and information literacy.

Mobile learning. Tablets and smartphones in the classroom are no longer a matter of “if,” but “when, and how quickly?” Administrators and educators can tap into the convenience of mobile technology in the classroom and the potential for student learning adaptation. Over half of school administrators say there is some form of mobile technology in their classrooms and that they plan to implement more when it is financially feasible. School districts should keep in mind that the purchase of mobile devices for K-12 use is only one piece of the learning puzzle. There must be funding for teacher training and maintenance of the devices too.

Well, that’s it for G-M. Did we miss any?

The A-Z of EdTech Literacy: Letters C-F

Click here to access all of the articles in this series.

In this series, we are discussing all of the terms, concepts, and technologies that you need to know to be literate in all thinks edtech. In the previous article, I introduced letters A-B and in this one, I will discuss letters C-F.

Cloud computing. When it comes to greater educational collaboration, cloud computing has unlimited potential. This is true for teacher-to-teacher, teacher-to-parent, and teacher-to-student applications. By using a common location, academic expectations can be better accessed, along with actual student work. Instructors can also share learning materials and experiences through the remote opportunities that cloud computing provides.

Cognitive tools. refers to programs and applications, such as word processors, spreadsheets, and email. When used effectively in a classroom setting, they improve the learning process, enhancing thinking and understanding, and often removing some of the manual effort required in performing tasks.

Cyberspace. is a metaphorical concept referring to the world of information provided through the Internet.

Customized learning experiences. Self-initiated and self-directed learning experiences are based on the needs, preferences, and abilities of individual students. The traditional way to look at learning is via the creation and assignment of work by teachers in a one-size-fits-all approach for every classroom. Customized learning, however, allows students to direct focus on feedback techniques that provide strategies for improvement during the process, instead of waiting for a given test period see if the methods are working.

Digital divide. refers to the societal division in which all people do not experience the same degree of access to modern digital information and communication technologies (ICT), particularly on the basis of their socioeconomic status.

Digital native. is a person who has been raised in an environment of digital technology- such as the use of computers, the Internet, mobile phones, and MP3s.

Flipped classroom. The traditional model of teachers lecturing in the classroom and students completing practice and homework on their own is changing. Instead, students are learning on their own and using the classroom as a place to dig more deeply into what they’ve learned. This model, known as the flipped classroom, is gaining popularity thanks to the rise of EdTech. How does the flipped classroom work? Students watch lecture videos or complete readings at home. The following day in class, the teacher clarifies anything students didn’t understand. Students then work with the information to answer questions, complete projects and do other activities that used to be reserved for homework. The flipped classroom provides benefits for students and teachers alike. Teachers spend more time helping students with the content they don’t understand. This means more one-on-one help for students and less time listening to boring lectures in class.

Freemium models. Following the successful mobile gaming application business model, ed-tech companies are starting to offer free services with paid upcharges. Consider Candy Crush Saga way of doing business. Anyone with a smartphone, tablet or desktop Facebook access can download the game at no cost. As users progress through the addictive, sugar-laden levels, they are prompted to make small purchases (usually between 99 cents and $3) to gain access to higher levels, add more lives or buy level “boosters” to help their luck. But giving away a product for free? What sort of business sense does that make? In the case of Candy Crush, it has proven to be savvy indeed. The game’s owner King brought in $1.9 billion in revenue in 2013 and its initial public offering earlier this year was valued at $7 billion.

Well, that’s it for C-F. Did we miss any?

How Technology Can Expand Creativity and Innovation in Education

 Creativity has always been a part of a successful classroom, however recent advances in technology are making it possible to increase the ability for students to use their creativity in academia. With the ability to take and store thousands of pictures and videos, and listen to music in the palms of our hands, our students have the ability to be more and more creative in their projects, assignments, as well as group and individual tasks. As universities are encouraging the expansion and use of technology in the classroom, many professors are also encouraging the development of their students’ creative minds.

  1. Getting Creative Through Photographs and Video Projects

One way many professors and teaching assistants are using technology to help students get creative is through the use of devices and media that students already have! Almost all, if not all of today’s students have access to a photo and or video recording device. Professors can use digital media in projects for their students, regardless of the subject. By asking students to step outside their comfort zone and produce their own piece of media, we are asking students to be creative, to think in a variety of ways, and to apply their learning through the use of technology. Nicole Flynn writes on Cielo24 that the concept BYOD (or bring your own device) to class will increase the concept that students can use technology to enhance their own learning. The BYOD idea will likely take hold immediately within the next one to two years, states Nicole Flynn.

  1. Innovation and Creative Design in STEM Subjects

 In STEM subjects, the use of technology and the need for creativity go hand-in-hand. Technology provides the opportunities for learners of STEM students to be more creative than ever before. Students have the opportunity to build virtual models of their devices, programs, robots, and other gadgets. According to Meghan Cortez, of EdTech Magazine, technology has enabled engineering students more opportunities than ever before to create and innovate. In the future, we can look for advances in robotic technology through “Generation Z,” the name of our current generation growing up with technology. The article “Technology Can Help Expand Creativity,” discusses how Generation Z students believe that learning to use technology in a creative way is essential to being career-ready.

  1. Video Game Design, Film Animation and Media Development

As professors are being given more freedom in the classroom to design lessons, learning materials, and assignments, professors are also able to encourage and support students in the dual use of technology and creativity, according to Norman Jackon. Technology is also advancing growth in the gaming industry, as technology related to game design and program development is developing at a rapid pace. Video game design students, computer programming students, and students are able to access today’s technology and information about programming to create and innovate new ideas, games, and solutions to every-day problems. In game and software development, technology thrives where creativity is present, and vice versa; creativity thrives where technology is present.

  1. The Makerspace Movement: Changing Our Creative Spaces

Another way that technology is changing our classrooms in universities and colleges is the recent trend called Makerspaces. Makerspaces are designated spaces in libraries, in labs, on college campuses, and in other learning centers for artisans, scientists, and learners to engage using given space, materials and supplies. Makerspaces, according to Nicole Flynn, will become a significant part of the learning process in academic spaces within the next three to five years. Makerspaces will provide space for students and teachers to collaborate and learn by engaging with building materials such as advanced 3D printers and laser cutters and even simple tools such as plywood, a hammer, and nails.

  1. Encouraging Ideas and Growth Through Social Media

Social media is also encouraging creativity among our current generation of students. Through social media programs such as Tumblr, Pinterest, and Instagram, students are combining technology with inspiration, to create a wealth of resources and information available globally. Students in higher education are able to innovate, engage in online discussions, and share creativity through social media platforms. Through these platforms students can share ideas with each other, collaborate, and keep even their professors on their toes!

Regardless of the types of media that professors introduce, and students suggest, use, and implement, technology is taking hold in our universities to expand opportunities for the use of creativity inside and outside the classroom. Often times students can contribute new ideas to discussions and development regarding creative design, STEM learning, robotics, film animation, game design, and other arts. As we advance into the 21st Century, we are all learners. We can all make use of both the left and right sides of our brain to advance the technology we already possess by using our creativity.

 

 

 

 

 

10 Ways Edtech Tools Can Change The Way You Teach

For many education professionals, the thought of implementing technology into the classroom can often be a worry. Not wanting to offer learners new distractions that will hinder their progress, teachers are wary of using education technology. However, if implemented in the right way, technology can be used as a tool to facilitate both teaching and learning inside and outside of the classroom. Here are ten ways that education technology can be used for both you and your students.

1) Shift the Focus in the Classroom

Traditionally, focus in the classroom is directed at the teacher, usually placed front and center. The teacher has an active role in giving information that the passive learner is then expected to retain. The use of education technology can allow learners to take a more active approach to learning, creating a learner-focused classroom. The learners are given responsibility for their learning, through the use of technology, that creates a more engaged classroom.

2) Organization of Course Content

Through online syllabus’, teachers can outline course content which gives students clear and progressive learning goals. This further implements a more learner-focused approach to teaching and learning that gives power to the students. Both teachers and learners can keep up-to-date with the progress of the course, changing it as needed.

3) Encourage Collaboration

While group projects aren’t new, when it comes to creating a collaborative classroom education technology can have a real impact on how learners communicate. With collaborative tools such as those found in the Google Apps, teachers can invite learners to share, edit and present findings in real-time. A collaborative effort is needed when deciding on information, design and presentation, while still allowing learners the freedom to work separately in the physical sense.

4) Fast Feedback

Getting useful feedback can often be a difficult and time-consuming task for teachers. Using an online polling tool means teachers can get fast, efficient feedback. Collecting feedback in this way can help a teacher to be more considerate of their students, adjusting the trajectory of the course where necessary without taking time away from learning.

5) Broaden the Horizon

The internet provides a plethora of information on any subject. Exposing learners to different perspectives on their subject matter encourages them to develop their analytical skills. Building the learners own perspective on the subject through exposure to a broader pool of information encourages critical thinking and discussion in the classroom.

6) Expand the Learning Environment

Education technology effectively takes learning out of the classroom. With the collaborative resources and independent study programs, learners can take charge of their study schedule. Learners can make the most of their time by studying on-the-go while still being connected to their virtual classroom.

Moreover, the teacher can send learners out on assignment while still keeping connected through real-time updates on online documents.

7) Teach at the Learner’s Own Pace

A traditional classroom is often split between students who need more time on a subject, students who are on track and students who are excelling and need more challenging material. Through the use of education technology, teachers can tailor the course to meet the students needs rather than risk leaving some students confused or some students bored.

By providing resources that are easily accessible online, teachers give learners the option to study at their own pace. Recording lectures and posting them online, providing online quizzes that have different difficulty ratings and providing information in a variety of multimedia options allows learners to choose the learning style and pace that best suits them.

8) Tech Saves Time

Education technology tools that help teachers to grade and track progress are great time-savers. Self-grading quizzes aid teachers by saving them time while also providing learners with instant feedback on their progress. Taking education technology one step further and harnessing the learners’ collaborative efforts can also open up the option of self-grading. Learners are able to give each other feedback by commenting on and editing each other’s work. This can encourage learners to share ideas or even just proof-read each other’s work, whether they are working separately or as a team.

9) Practice Makes Perfect

Using technology can simulate real-world situations which learners can benefit from. Practical study allows students to learn by doing. This approach can improve problem solving skills and give learners valuable experience in their field of study.

10) Express Yourself

The multitude of different education technology tools available means that learners can present their work however they choose. By being allowed to express themselves freely in their work, whether through images and animation, video, text or audio, learners are encouraged to think outside the box and get creative with their studies.

If edtech can facilitate the teaching and learning process in any way, it is by changing the relationships built in the classroom. Teachers become enablers for the learners who are in charge of learning in their own preferred style.

Hopefully this approach will encourage a more productive and engaged learning environment for both to benefit from.

 

5 EdTech Companies That Sell the Best Tools

With thousands of edtech products on the market, consumers are met with the daunting task of picking out products that address the needs of their students, better teaching practices or make the schooling experience better. With over $537 million spent on K12 education in 2015, there is no doubt that this industry is booming and that teaching establishments are investing in edtech more than ever.

So, in the hopes of bringing to light some of the best edtech tools in the industry; below are 5 edtech tools that everyone should be using. Some are age specific, but most can be adapted to any classroom.

  1. Digital Techbook Series (Discovery Education)

Discovery Channel has always offered a variety of resources for students young and old. Their Digital Techbook Series aims to transform textbooks into easy to use digital resources. Not only are there preloaded curriculums around science, geography, and other social sciences but Techbooks is changing the textbook and how educators utilize them.  The Techbooks come varying levels of difficulty and are custom made to suit the needs of students from elementary to high schools. This edtech product is seeing great results with students in Arizona seeing an 11 % improvement in Arizona’s Instrument to Measure Standards (AIMS), due to the use of Techbooks and similar results have been recorded in other states.

  1. Connect

Aimed at university students and professors, Connect is a digital learning platform that boosts content knowledge, provides live feedback and encourages student engagement. In 2016, over 3 million university students used Connect to better their grasp of subject matter and to communicate with their professors. All content is written by subject experts, and the analytical tools give educators insight into how students are performing. Other features, such as” voice recording lecture capture” make this app a great addition to any higher learning education class.

  1. MyOn

This digital library has more than 7000 books in it and acts as a learning space where students can create a profile of books based on their interests and subject needs. MyOn provides educators with live feedback and tracks students’ reading achievements as well offers them quizzes and additional resources to explore the content they have read. Reading is an essential element of education, and this edtech is pushing both educators and students to explore and engage with age-specific content.

  1. Formative

Formative has been labeled as a “game changer,” and its soaring popularity speaks to this. This edtech feature allows teachers to set assignments, receive live results and provide feedback. It can be utilized with students of any age and educators can tailor their feedback and assess class performance at a glance. Some features are pre-aligned with Common Core and Next Generation Science Standards (NGSS) standards. What makes this app so worth using is that it gives teachers alternative options for assessment and tries to move away from the overused multiple choice option. Formative is changing the way that testing is done and both students and educators will appreciate it’s easy to use interface.

  1. DimensionU

The notion of play has always been an important aspect of education. DimensionU pushes students to play to play multiplayer games in order to promote math and l literacy in grades 3- 9.  Students are encouraged to compete against one another and turn, foster a positive relationship with the subject content. The games can be downloaded onto a device or played online.

What all five of these tools have in common are their commitment to students and their academic achievement. Whether this is through games or better Digital learning tools are becoming increasingly important in education and if they are to be used to their full potential both educators and students need to be using the very best.

 

 

 

How Can We Increase Minority Graduation Rates at Our Nation’s Colleges?

Many schools focus on recruiting a diverse student body. But, once the students arrive on campus, not every institution spends a significant amount of time on retention. Neglecting retention strategies means that fewer students ultimately graduate from the college and that shortcoming disproportionately affects minority students.

If colleges and universities want to see higher graduation rates amongst their minority students, then support after enrollment is the key. And here’s how it can be improved.

Changing the Student Population

Often, minority students can have trouble fitting in when a student body doesn’t contain a large number of minority students. While many institutions have diversity initiatives in place, they aren’t always functional when financial capacity are also a factor. One method for increasing the diversity of the population as a whole is to need-blind approach during the admissions process; an approach that had significant success at Vassar.

By eliminating financial status as a consideration, low-income, minority applicants may have increased opportunities for admittance as the school doesn’t limit the number of students admitted based on factors like the receipt of funds from the Federal Pell Grant. As the minority population rises, other minority students will see the college or university as having a policy of inclusion.

Student Support Services

Onsite student support services can be a major factor in overall retention. This includes access to no-cost tutoring programs, work-study opportunities, and even financial aid assistance.

Many students dedicate less time to securing scholarships after they begin their college experience. And educational institutions should consider this a shortcoming in their financial aid services. If costs can be controlled for lower income students through the acquisition of more financial assistance as they progress, retention rates can be improved.

By helping students find funding, they are less likely to have to work significant hours to help pay expenses. Most colleges and universities recommend students work no more than 10 to 15 hours per week while attending school full-time. However, low-income students may not have that luxury. As more hours are required, less time can be dedicated to their education. And, if the student ultimately has to change from a full-time class schedule to a part-time one, their chances of graduating degrade significantly.

Colleges and universities that fail to support the students they admit will see low-income, minority students disproportionately affected by the lack of options. But, by creating support programs that are directed specifically to the needs of these students can increase graduation rates significantly.

Bringing it Together

Educational institutions should consider it their responsibility to level the playing field during and after admissions. By removing the financial component from admissions, and adding services to help lower-income, minority students, colleges and universities can see graduation rates rise across the board. And, once a reputation for providing support is earned, the level of diversity in applicants will rise, helping meet any diversity initiatives that may be present. Ultimately this creates a win for students and for the institution, and many would consider that an ideal outcome.

The A-Z of EdTech Literacy: Letters A-B

Click here to access all of the articles in this series.

As a teacher, it’s your job to make sure your students are technology-literate. Limiting students’ exposure to today’s digital devices in favor of sticking with more traditional media will only hurt them in the end. Students need to be able to learn and compete effectively in a world where technology is only becoming more and more important to higher education, work, and everyday life. To introduce your students to the latest technology, you need to be technology-literate. To help, I decided to create a guide that explains the A-Z of what it means to be literate in all things edtech. In this article, we will tackle A-B.

3D printing. Also known as prototyping, this technology will allow K-12 students to create tangible models for their ideas. Many fields, like manufacturing, already make use of this technology to determine the effectiveness of ideas on a smaller, printable scale. In education, this technology will bolster creativity and innovation, along with science and math applications. The STEM Academy has already partnered with Stratasys, a leading 3D printing company, to start integration of the technology in programming classes.

Alternative input devices. These tools are designed to allow students with disabilities to use computers and related technology easily. Some alternative input devices include touch screens, modified keyboards, and joysticks that direct a cursor through the use of body parts like chins, hands, or feet. Some up-and-coming technology in this area is sip-and-puff systems, developed by companies like Microsoft, to perform computer functions through the simple process of inhaling and exhaling. On-screen keyboards are another area of input technology that is providing K-12 learners with disabilities better use of computers and mobile devices for learning.

Assistive technology. Is any device or piece of equipment that helps compensate for a person’s disability.

Blended learning. Blended learning is the best of both worlds. Online courses, especially in higher education, have become extremely popular. Online courses allow students to watch lectures and complete classwork when and where it’s convenient for them. The rise of online classes has allowed adults who wouldn’t otherwise be able to attend college to earn their degrees while continuing to work or raise a family. However, there are some drawbacks to online learning. Many students feel that it is impersonal. Students can feel isolated without the in-person support of classmates. It can also be difficult to get help from professors or ask questions in an online course. By combining online and in-person elements, educators today are creating the best learning environment possible through blended learning.

Blog. Is the name given to a type of website, usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video.

BYOD. As a kind of movement within education, BYOD has already gained momentum in many districts across the country but should continue towards mass adoption within this calendar year. Places like Chesapeake Public Schools are already allowed to use privately owned electronic devices to access the wireless network on the school system’s filtered Internet. In Chesapeake, as in the other public and private schools where BYOD policies exist, students must sign a responsibility form that says they will only use the mobile device for academic enrichment while on school property. Students who bring their own devices into the classroom eliminate the initial costs and are also already comfortable with the technology. The downside is that not all students can readily afford such technology. Many must look for schools to develop technology financial assistance programs for families to help offset the full cost and maintenance of school-owned devices.

Well, that’s it for A-B. Did we miss any?

Five Reasons to Teach Robotics in Schools

In today’s’ technology-driven world, it’s important now more than ever to prepare students for the future. Teaching robotics to young students throughout their schooling can increase their ability to be creative and innovative thinkers and more productive members of society. Many governments have already recognized the importance of robotics in the classroom and have begun to create programs and laws that would incorporate it into their public education system. By teaching our students the basics of robotics, we can open a whole new world to them and exciting opportunities that they wouldn’t have access to otherwise.

1. An Introduction to Programming

Learning to program a computer is an excellent skill to have to make students more likely to get a job in the future, and earn more money in their lifetime. Teaching young students the abstract subject of programming can be a challenging feat. Programming is often too complex for most students to grasp. Robotics is a simpler to understand and more tangible introduction to programming.

When students program physical robots, it’s easier for them to see what goes wrong as they learn what robots can and cannot do. They learn the skills needed to create precise and accurate instructions and have fun while learning valuable lessons. Teaching robotics in schools gives students the opportunity to address the growing demand of teaching STEM subjects while learning how science, engineering, math, and technology work together and interact.

2. Increases Creativity

Robotics is a production-based learning module. Students have the opportunity to create something tangible and make it perform the actions that they program it to do. Not a lot of fields combine creativity with engineering and technology—robotics does. When students are given the opportunity to create something interactive that they think is cool, their engagement levels increase, and they retain more information. You might be surprised at the things kids can create when given the right information and tools.

3. Prepare them for the future

It’s no secret that jobs in the STEM field are the fastest growing careers, and are projected to grow another 17 percent in the next decade. Industries such as the drone industry has grown dramatically and rapidly in the last couple of years. The Economist has reported that more than 15,000 drones are being sold in the US every month. Growing industries such as these are going to need people who can come up with new and innovative ideas, and be equipped with the knowledge to design and create the technology needed.

By the time all of our students graduate in a few years or so, over half of the available jobs will be in the STEM field and a large chunk of the rest will require employees to have some STEM knowledge. When students are introduced to robotics in their school years, they can discover any interests and talents that they may have in this job market. Without the knowledge or access to robotics education, there’s no way for students to build interest in these fields. Without robotics education in public schools, who knows how many potential creators and innovators there are who were never given the resources to realize their potential.

4. Teaching Children How to Turn Frustration into Innovation

Learning how to build and program a robot can be a complex and difficult process. Many students will struggle with the concepts at first and often get frustrated. Robotics in schools can help these students turn their frustration into creativity and innovation. This is a valuable life lesson that teaches our students perseverance and determination when faced with challenges. Students learning robotics are able to channel their frustration into trying harder and aiming higher. All their hard work makes looking at that finished product even sweeter at the end. Not only does teaching students robotics teach them how to persist and solve problems, but it also helps them increase their maturity levels and prepare them for real-world situations.

5. Promoting Inclusivity

Robotics is a field that is easily accessible to a wide range of students with varying talents and skills. Studies have shown robots do a great job of engaging students on the autism spectrum. A child with autism are able to easily respond to the consistent, calm, and clean interactions that robots give them. Robots like ASK NAO and Milo have been developed to aid autistic students with learning and understanding their emotions.

Robotics is also a field that has the ability to empower young girls in the classroom. STEM-focused fields are traditionally male dominated, leaving young girls to question their ability to program or build computers. Because the tech world is not one that focuses on or is created for girls, by engaging them with robotics and technology in the classroom we can begin to change that. When girls realize their ability to build robots and program, they are empowered to have successful futures and create innovative technology.