Teaching & Learning Strategies, Concepts, and Terms That Every Teacher Must Know: Letters GA-GO

To be considered a competent educator, there are almost 2000 strategies, concepts, and terms that you must know. However, since teachers wear so many hats, who has the time to learn them all? Don’t worry; we have you covered. In this series, we will discuss all the teaching and learning strategies, concepts, and terms that you need to know to be considered an effective educator. There are over 70 articles in this series, so pace yourself. We recommend reading one piece per weekday, which will allow you to complete the series in three to four months. We hope you enjoy it.

Click here to read all the articles in this series.

Gain Score Approach A form of program evaluation where samples of student work from the beginning of the class are compared to work at the end of the academic class or program.

Gallery Images A teaching idea designed to help students make visualizations during a reading assignment and gives them a better way to share their mental images. Gallery images are usually used after students are finished reading an informational text.

Gamification Gamification refers to the process of bringing in aspects of video games and using them to increase the intrinsic motivation behind completing certain tasks. Often, these systems include aspects like the ability to earn points, reaching new levels, and even advancing on a leaderboard.

GED Is an assessment that is made up of four subject area test which if passed, signifies that the test taker has high school level academic skills.

Generalization A child’s ability to perform one skill across multiple settings that are different from the training situation.

Generalization The process of broadly transferring behaviors, skills, ideas, or information from one setting or activity to another.

Generating Questions A skill that is used to support critical literacy by encouraging students to question and think about the meaning of a text on a deeper level than just the surface message.

Generation Alpha The children of millennials. Generation Alpha celebrated its first birthday in 2011.

Generative Mean Creativeness. One aspect of leadership.

Generativity vs. Self-Absorption During middle adulthood, an individual develops an interest in forming and guiding the subsequent generation.

Genre A classification of artistic work according to certain shared characteristics. Examples of genres include fairytale, historical fiction, nonfiction, poetry, and mystery.

Gifted Disabled Individuals who are capable of having high achievement academically despite other disabilities. These disabilities can include issues with their hearing, speech, or vision. They may also include emotional impairments, learning disabilities, and other health problems. A student needs to have only one of these issues to qualify as gifted disabled, though they may have a combination of them.

Giftedness Defined variously as an IQ test score over 130, and/or a high level of natural ability, motivation, and creativity in a given field or area of study. It can refer to a combination of these elements.

Globalization On a wider scale than the educational landscape, globalization refers to the processes that promote worldwide participation and relationships between people of different countries, cultures, and languages. Four main processes promote globalization: communication processes, economic processes, political processes, and educational processes.

GMAT (Graduate Management Admission Test) A uniform graduate business entrance assessment given by the nonprofit Graduate Management Admission Council, which assesses verbal, quantitative and analytical writing skills.

Goldilocks Strategy A method that assists emergent readers in selecting material at an appropriate reading level.

Goodness-of-fit The compatibility of a person’s preferences and temperament with the requirements of the world around him or her.

Governor’s School A summer program for gifted teens supported by state funding.

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