Gamification

Gamification/Game-Based Learning Apps, Tools, and Resources That I Would Use If I Were Still in the Classroom

Back in 2001, when I started as a teacher, the technology boom was in its nascent stage. I remember toting a large bag filled with papers home most nights and going to sleep drowning under a vast sea of student homework that needed grading. My classroom was even worse, cluttered with books, manipulatives, globes, maps, and learning stations that left little room for anything else. However, as I write this in 2018, things have changed dramatically. Today’s teachers have edtech in their corners.

Digital teaching and learning tools have streamlined education processes and provide learning experiences that stretch far beyond the materials that were available for me back in 2001. For instance, back in 2001, I gamified my classroom by allowing my students to play a U.S. History version of Jeopardy. It was cool, and they really enjoyed playing it, but nowadays teachers can do so much more. There are game-based learning apps that will allow students to build their civilizations from scratch and try their hand at ruling them. Think of the teaching and learning possibilities that could arise from that. If I were still in the classroom today, I’d use these apps, tools, and resources:

Minecraft: Education Edition: Let kids play one of the hottest games but with an academic twist. This edition of Minecraft helps kids to learn computer science, problem-solving, wilderness conservation, and even introductory chemistry concepts. Students will feel like they are in the original Minecraft world but with far more substance.

Kahoot!: Educators can make their short learning games in just a few minutes. Add a few videos or images to help solidify your points, and then allow the children to play on their screens. Meanwhile, all content is broadcast to the bigger screen so students can encourage one another to keep playing.

GameDesk: GameDesk is one of the most popular apps because it allows educators to include academic content and short assessments into games, easily improving classroom engagement. Your students can play and discover new things through this app while teachers can accurately assess how students are doing at the same time.

The Basic Facts Game: This is a two-player, turn-based iPad board game. The game was developed to help children learn and practice addition, multiplication, number facts, and develop strategic thinking. Children play the game by selecting numbers to add or multiply together to place a counter on the board at each turn. The first player to have four counters side by side and in a straight line wins the game.

EdApp Microlearning– This is a mobile LMS with a template library, push notifications, and analytics designed for microlearning. EdApp has an integrated authoring tool, spaced repetition, and gamification features. This courseware is designed for iOS, Android, and the web. It incentivizes learning using intrinsic rewards and integrated, real-world pricing.

Janison Academy– A fully hosted system that creates and delivers courses; provides reports, certificates, and assessments; and tracks learners. Janison uses a gamification system to engage users from the first time they log on. The learning platform is available anywhere, anytime, and on any device. The platform is designed to provide cost-effective and flexible options for learning.

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The Edvocate Podcast, Episode 6: 8 Ways That Digital Age Teachers Avoid Burning Out

Being a teacher is a tough job. So much so, many new teachers end up leaving the field within their first three years. To ensure that the next generation of students have qualified teachers, we must nip this phenomenon in the bud. In this episode, we will discuss 8 ways that digital age teachers avoid burning out.

The Edvocate Podcast, Episode 2: How Edtech Companies Should Start the New School Year

As summer reaches its peak, and fall gears up to make its arrival, students, parents, teachers, and administrators are all preparing for the beginning of a new academic year. So many gains were made last year, and they are eager to build upon that success. When we talk about education stakeholders who are concerned with starting the school year off right, we rarely, if ever, talk about edtech companies. They too are an integral part of the school community, as they provide a valuable service.

So how do edtech companies stay on their “A” games to begin the new school year? Not to worry, we have you covered.

Hello, my name is Dr. Matthew Lynch and welcome to the second episode of The Edvocate Podcast. Today, we will discuss back to school tips that will help your edtech company get off to a running start and sustain that momentum until summer break comes around again.

Announcing the Winners of the 2018 Tech Edvocate Awards

Every day, technology innovations transform the way people learn and how educators teach. In the last few years, the edtech field has attracted a lot of talented people, all with excellent knowledge bases and ideas. Though the edtech industry has been around for a few decades now, the last few years, in particular, have seen a surge in investment from both school districts and investors.

The education market is currently worth around $5 trillion globally, and it is forecasted that edtech investment alone will reach $252 billion by the year 2020. This growing investment into edtech start-ups has created some exciting changes in the world of education. Naturally, with increasing capital, the number of edtech companies, products, and thought leaders is also growing. In that spirit of change and innovation, we present the Tech Edvocate Awards.

After 4 months of hard work, we’ve narrowed down the year’s top edtech companies, products, people and more. We solicited nominees from readers in June/July and held online voting from June 1, 2018 – August 21, 2018. The nominee’s performance during the online voting period was used to gauge their popularity, but in no way signaled that they would become a finalist or walk away with an award. The finalists and winners were ultimately selected by a panel comprised of two edtech thought leaders, two PreK-12 teachers, one college professor, two K-12 administrators, one college administrator and two PreK-12 parents.  Here are our winners and finalists for 2018. Winners and finalists can access their award seals by clicking here.

 

Best Lesson Planning App or Tool

Winner: ClassFlow

Finalists:

Profile Planner

ActivInspire

Nearpod

Best Assessment App or Tool

Winner: MobyMax

Finalists:

Google Classroom

Evo Social/Emotional by Aperture Education

Best Early Childhood Education App or Tool

Winner: HeadSprout

Finalists:

KIBO – The STEAM Robot Kit for Children 4 – 7

Canticos Los Pollitos (Little Chickies) App

Levar Burton Skybrary Family

MobyMax

Best Literacy App or Tool

Winner: Lexia Core5 Reading

Finalists:

PBS Parents Play and Learn

EssayJack

Microsoft Learning Tools

Raz-Plus

Speare.com

MobyMax

Best Math App or Tool

Winner: MATHia

Finalists:

ABCmouse Mastering Math

Matific

ExploreLearning Reflex

MobyMax

Best STEM/STEAM Education App or Tool

Winner: Vernier Go Direct® Sensors with Graphical Analysis™ 4 @VernierST

Finalists:

KOOV Educator Kit by Sony

FlinnSTEM Powered by IMSA Fusion

WhiteBox Learning

DigitalEd

robots4STEM

Science A-Z

littleBits

ExploreLearning Gizmos

MobyMax

Best Language Learning App or Tool

Winner: Sprig Learning

Finalists:

Languagenut

Voces Digital

 

Best Virtual or Augmented Reality App or Tool

Winner: HoloLAB Champions

Finalists:

DiscoveryVR

Gamar

 

Best Personalized/Adaptive Learning App or Tool

Winner: Nearpod

Finalists:

ABCmouse Mastering Math

AVer CP3Series Interactive Flat Panel

Amplifire

Lexia PowerUp Literacy

StudySmarter

MATHia

Curriculum Associates i-Ready Mathematics and Reading

MobyMax

Best Coding App or Tool

Winner: CoderZ by Intelitek

Finalists:

CodeMonkey

Tynker

 

Best Gamification App or Tool

Winner: Kahoot!

Finalists:

Classcraft

Play Brighter

 

Best Learning Management System

Winner: NEO LMS

Finalists:

Odysseyware

Edsby

 

Best Blended/Flipped Learning App or Tool

Winner: FlinnPREP

Finalists:

ClassFlow

Odysseyware ClassPace

Learnlight

MobyMax

 

Best Assistive Technology App or Tool

Winner: Robots4Autism

Finalists:

Learning Ally

 

Best Parent-Teacher/School Communication App or Tool

Winner: Bloomz

Finalists:

Base Education

Edsby

RYCOR

 

Best Collaboration App or Tool

Winner: Boxlight MimioSpace

Finalists:

Newline Interactive

ADVANCEfeedback by Insight ADVANCE

Project Pals, Inc.

Epson iProjection App

Snowflake MultiTeach® (NUITEQ®)

Best Tutoring/Test Prep App or Tool

Winner: GradeSlam

Finalists:

Learnamic

FlinnPREP

www.winwardacademy.com

StudyLock

Varsity Tutors

 

Best Classroom/Behavior Management App or Tool

Winner: NetSupport School

Finalists:

PBIS Rewards

Impero Education Pro V7

MobyMax

Best Classroom Audio-Visual App or Tool

Winner: ActivPanel

Finalists:

Newline Interacitve

Epson BrightLink 710Ui Interactive Laser Display

Boxlight MimioFrame

 

Best Higher Education Solution

Winner: Study.com

Finalists:

TeamDynamix

CampusLogic

Perceivant

 

Best Learning Analytics/Data Mining App or Tool

Winner: Otus

Finalists:

Edsby

Tableau Software

Best Professional Development App or Tool

Winner: ADVANCEfeedback by Insight ADVANCE

Finalists:

Edthena

 

Best Student Information System (SIS) App or Tool

Winner: Alma

Finalists:

SynergySIS

 

Best Global EdTech Leader

Winner: Dr. Edward Tse

Finalists:

Angela Maiers

Nathaniel A. Davis

 

Best Global EdTech Company

Winner: MobyMax

Finalists:

Promethean

RoboKind

ClassLink

Epson America

GradeSlam

 

Best Global EdTech Startup

Winner: Learnamic

Finalists:

Orange Neurosciences

Yewno

Otus

 

Best K-12 School Leader

Winner: Dr. Adam Hartley, Fenton Area Public Schools, Genesee County, Michigan

Finalists:

Yvonne Mackey-Boyd, River Roads Lutheran School, St. Louis, MO

Shawn Wigg, Director of Mathematics, Duval County Public Schools

Best Higher Education Leader

Winner: Nichole Pinkard, Professor, Depaul University, Chicago, IL

Finalists:         

Anant Agarwal, edx, Cambridge, MA

 

Best School District Technology Coordinator/Director

Winner: Dan Warren, Director of Technology Operation, Central Stores, and Printing Services at Des Moines Public Schools

Finalists:

John Martin, Inter-Lakes School District, Meredith, NH

 

Best K-12 Teacher

Winner: Crystal Avila, Socorro High School, El Paso Texas

Finalists:

Cathy Haskett Morrison, Peel District School Board, Canada

 

Best College/University Professor

Winner: David J. Malan, Harvard University

Finalists:

Nicole Kraft, Ohio State University

 

Best EdTech PR Firm

Winner: PR With Pananche

Finalists:

J Harrison Public Relations Group

Nickel Communications

 

Conclusion

As you can see, there is no shortage of award winners in edtech. With these innovative edtech companies, products and people in mind, it becomes clear that the landscape of education is vast and technology is carving a new path for present and future educators. Well, that does it for the 2nd Annual Tech Edvocate Awards. We will be back, bigger and better in 2019.

The Edvocate Podcast, Episode 1: 8 Attributes of Successful Digital Age Teachers

Regardless of where you go in the world, teachers are the backbone of the education system. Without quality teachers, school districts cannot provide students with the skills that they need to be successful academically. Without teachers, the next generation will not be able to compete in the global economy. These are sureties, and you will find few people who would disagree.

If you have been studying the field of education closely, as we have, you know that it is undergoing a metamorphosis. Students no longer respond to the teacher-centered pedagogy that our forefathers did. No, today’s students are immersed in a technologically advanced world and possess attention spans that last only a few seconds.

Because of this, today’s teacher needs to add a new skill set to their repertoire to be successful. In this today’s podcast, we will discuss the 8 key attributes that successful digital age teachers possess.