Are you looking for apps, tools, and resources that you can use with your 4th-grade students? If so, we have you covered. Check out our list below. Let us know if there are any that we missed.
Splash Math – Good for catching up, regular practice, or enrichment, Splash Math uses games and a built-in reward system to make math fun. Real-time progress reports are available for teachers and parents to pinpoint areas of concern or celebrate improvements. The app also has an option to email weekly progress reports. With three themes, space, candy, and jungle, Splash Math is customizable to students’ interests and includes all major math skills from Kindergarten through 5th grade.
1000 Sight Words Superhero– Children learn to read and spell the 1000 most commonly repeated words. The app groups these sight words into 50 sets containing 20 words each to avoid flooding the child with 1000 words at once. To avoid unintended repetition, the user can highlight words previously learned and focus on new words or a set of words.
SpellingCity – SpellingCity is an app for vocabulary building, phonics instruction, and spelling practice. With over 40 games and activities, students are guided through customizable word lists to increase vocabulary or keep up with the weekly spelling words. Designed to be used independently, SpellingCity provides instant feedback for students and downloadable reports for teachers and parents. Boasting a 21.5% reading comprehension increase for native English speakers, SpellingCity is research proven and effective. With their focus on reading, hearing, speaking, writing, breaking down, and playing with words, students learn new words across all the language domains and have fun while doing it.
Whooo’s Reading – The goal of Whooo’s Reading is accelerated reading comprehension and improved writing skills. By using open-ended questions instead of the standard true/false and multiple-choice style, students are required to think independently about texts. The Whooo’s Reading program automatically reminds students to improve their writing by asking them to cite evidence or answer all the parts of a question. Teachers can monitor student’s reading with automatic quiz results, graded by the Whooo’s Reading app, available in the teacher dashboard. To increase student motivation, students earn Wisdom Coins for reading and writing. These can be spent on accessories and items for their Owlvatars (owl avatars).
Word Hippo – Word Hippo is a one-stop website for all your word needs. It includes a dictionary, thesaurus, synonyms, antonyms, rhymes, example sentences, translations into over 80 languages, the ability to find words of different lengths based on specific letters or blends, the ability to find words in different forms (plural, past tense, present tense, etc.), and the ability to hear pronunciations. Word Hippo is particularly useful for ELL students, during writing or literacy classes, or while playing a Scrabble-type game.
Study Island – Study Island is an all-in-one practice website for students to work on literacy, math, science, and social studies skills. It is built specifically around state standards, so regardless of your school’s location, you can rest assured that the content and practice provided on the website will align with your classroom teaching. Study Island is a great tool to use for high stakes testing preparation and provides real-time progress monitoring for teachers and parents. Beyond simple practice, Study Island can also be incorporated into classroom lessons for formative assessment and differentiation. It even allows teachers to import NWEA MAP assessment information for individual students and calculates a targeted learning path to fill in knowledge gaps!
Power Math– Power Math is a perfect way to master elementary mathematics skills. Through digital flashcards, students will learn addition, subtraction, multiplication, and division. They can customize and edit these; however, they want to help them best learn. All flashcards will then be generated in random order for an extra challenge in studying. You can even zero in on a specific skill, such as dividing by three or subtracting by five. Parents and educators are encouraged to assist children with this app to promote learning, increase motivation, and praise correct answers.
Quick Fractions– The goal of this app is to make fractions-related problems easy for anyone willing to solve them. This app is suitable for kids just starting with fractions, advanced students, and even adults looking for a challenge. The game uses four modes to keep users occupied and entertained as they try to solve the problems. The first mode is Equivalence in which users solve equivalence problems using fractions, percentages, and decimals. The second is Compare in which players compare fractions, percentages, and decimals. The third is Addition and subtraction, which involve proper and improper fractions as well as mixed numbers using mental arithmetic. The fourth mode is Multiplications and Division in which mental arithmetic is used to multiply and divide all forms of fractions.
Math Fight– Math Fight is a duel between two math whizzes, featuring split- screen capabilities. It is aimed at children age seven and up. The app features basic math questions that help students with speed, mental math, reflexes, and concentration. Higher level math challenges for teenagers are also available for free.
Marble Math– With Marble Math, children aged nine through twelve will learn mental math and solve math problems. With mazes, marbles, and math, your child can have hours of fun and become a math genius at the same time. There are puzzles and fun around each turn in the maze, so never be afraid to forge ahead. The app also allows you to go back to previous problems and redo them if needed.
GameStar Mechanic– GameStar Mechanic, which was created for seven- to fourteen-year-olds, can be used by anyone. It is a community and a game developed to introduce principles of game design and systems in a highly interactive environment. The features included in this app makes it easier for kids to play it alone or with their parents.
iTalk2Learn– iTalk2Learn is a math tutoring app that uses cutting-edge technology to ensure that students learn more naturally. This app is the result of a three-year collaborative European project to create an open-source intelligent tutoring platform that reinforces math learning for 5- to 11-year-old students. This will enable educators to deliver the correct lesson at the right time.
Smiling Mind– Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has both a web and app-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are a variety of tailored programs for different age groups and challenges, including sports, mindfulness in the classroom, 7-9-year olds, 10-12 year olds, 13-15 year olds, and 16-18 year olds. Smiling Mind’s app allows you to track progress and offers a variety of different meditation lengths to meet your students’ individual needs.
Pili Pop English– Pili Pop English is geared toward children five to ten years old. It allows them to practice English verbally, learn new skills, learn new words, and learn pronunciation. Whether used for the native English speaker or bilingual child, Pili Pop will lead your child toward language fluency. You can begin with a free trial and then choose to pay monthly for full and continued access. Pili Pop is also available for Spanish language learners.
Quandary– Welcome to the world of Planet Braxos, a science fiction, narrative-driven game for mobile devices. Users play as the captain of the new human settlement on planet Braxos, shaping the direction of modern civilization and developing ethical reasoning skills. This educational game involves many diverse characters with differing perspectives designed to make the game challenging and enlightening. Users learn to solve conflicts by exploring different facts, options, and opinions as a means of solving the colony’s problems. Quantary is designed for kids age 8 to 16 years old; however, it is a game that can be played by anyone.
Reading Kingdom– The Reading Kingdom is an online program that teaches children between the ages of four and ten years old to read and write to a third-grade standard. This reading program makes available six new skill models of reading methods that use elements of phonics and whole language to teach skills that make reading and writing easy and successful. The app was built to circumvent the problems of phonics and whole language.
Kodable– Kodable teaches coding to kids from ages 4 through 10; it is the only complete coding program on the market. This app can be used for an individual student or for a whole school district. Kodable encourages problem-solving and critical-thinking skills while informing children of algorithms, syntax, variables, and more. These are all crucial skills that coders must acquire to succeed in computer programming. With the assistance of the app’s fuzz family avatars, children can learn computer science with friends.
Co-ordinates– This app incorporates practical tasks with the teacher’s participation and can be used for children between ages 5 and 14. It introduces five key areas that are needed to read maps; these skills are intended to acquaint students with the prerequisites for map reading. The app also serves as an introduction to linear equations.
Jump! A Game of Numbers– Jump! A Game of Numbers is an interesting game of simple addition for ages 6 and above. Your kids will learn to count by 2s, 3s, 4s . . . 12s. Move from one number to another by following a sequence while saving snortles and collecting beach balls as you move. Squish numbers together to get the next number as you move.
Math Evolve– Math Evolve is specially designed for children age six and up to experience both story and practice modes to learn math basics. This app features addition, subtraction, multiplication, division, and more. Math Evolve incorporates math facts and mental math challenges in a game that is entertaining
Busy Water– Help your child develop to his full potential with some “outside the tank thinking.” The objective is to get Archie the fish back to his tank using pipes, sprays, paddle wheels, and blocks. Each level provides fresh challenges, and there is more than one solution to the puzzle so that there are no limits to your child’s creativity. Suited for children between the ages of 6 and 10 years old.