EdTech & Innovation

Personalizing the Extended School Year Experience

In this district, ELL and special education students aren’t just maintaining their literacy skills over the summer—they’re improving them.

By Katie Gutowski

Perched on the threshold of summer, most K-12 classes are coming to a close as we begin preparing for the extended school year (ESY) and summer school programs to begin. ESYs are commonly used to address the needs of students with learning disabilities, to prevent the notorious “summer slide,” and to preserve the academic skills students have acquired over the school year. At Colonial School District in Delaware, we’ve utilized an ESY for several years, but it was only recently that we decided to give our program a personalized upgrade.

As the current English Language Arts (ELA) and English language learner (ELL) specialist for Colonial, it’s my responsibility to oversee our curriculum in Colonial. Literacy is my top priority. It’s also frequently the primary focus for ESY programs: to ensure that our students don’t lose their reading skills over the summer and continue to work toward their IEP goals. So, when I was promoted from a building literacy coach to a district literary coach positions, I was included on the ESY plans we had in place and thought, “How can we increase the academic achievement of ESY?”

I started in education 14 years ago as a first-grade teacher, and fell in love with literacy. Teaching kids to read, unlocking the mysteries of English—I loved the whole process. From the start of my career at Colonial I have been a reading specialist, working with some of our most challenging students in kindergarten through fifth grade. These were the same kids who would later become the focus for our ESY programs: students who struggle to meet grade-level standards in reading and language arts, non-native speakers, and children who required individualized education plans (IEPs).

These children all shared the same need for continued assistance with literacy over the summer, but came from such different backgrounds and had such different reasons for needing this assistance that it became very clear that we weren’t giving our students the individualized instruction they required. Our district was experiencing a complete shift in our approach to how we classify and instruct our students, and the Colonial Extended School Year was a wonderful place to implement these new, personalized practices.

Teaching at School and at Home

When serving our non-readers and special education students who were struggling the most with their reading, we looked first at their IEPs and tried to best match them with groups of kids who shared their level of required instructional assistance. Then we used an online reading instruction and intervention program from Reading Horizons to help them continue their practice and application at home.

A lot of our kids experience that summer slide, especially those with special needs, so combining our group work in class with independent efforts at home within the ESY approach allows us to support our students with the most engaging instruction we can.

Changing How We Categorize Our Students

We also needed to give our students the unique guidance their circumstances required without confining them to strict homogeneous groups. By grouping all our children together under one approach to instruction, we were limiting the possibilities for helping each child learn and improve. The mistake of this initial method was believing that an equal approach would produce equal results. When implementing our ESY, we wanted that level of equality when it came to our student’s literacy success, but realized that in order to get our students there, we needed to provide them with personalized paths.

Now we take a more holistic view. We look at reading skills, level of English proficiency, speech issues, etc., and consider that student as a whole. Then we ask, “What type of instruction will best meet the needs of this child?” When it comes to our special education and ELL students, for example we use Reading Horizon’s Discovery® software to introduce them to the decoding rules and provide them with the tools and support they need to learn quickly and effectively. Providing the right approach through a variety of resources works just as well for our other groups of students.

Reclassifying ELLs

One of the priorities for Colonial’s re-categorizing efforts is reducing the amount of time that students remain classified as ELL. We want to make sure that our students are receiving appropriate instruction in speaking, listening, reading, and writing so they reach proficiency. Because of ESSA, the cut score is changing, so it’s more difficult to reclassify students than it was before. We’re working hard to understand the new system with the goal of achieving the same levels of progress we initially conceived.

In order to assist our teachers in fully understanding the needs of ELL students and what their instructional needs are, we’re providing additional training. It can be very challenging for a classroom teacher who doesn’t have the tools to best support their ELL students, so we want to ensure that they recognize these needs and have the tools to address them. When ELL programs aren’t effective, students tend to remain for longer periods and are less likely to be successful.

Overall Shift Toward Personalized Learning

We continue to focus on making sure our students are reading so we build in enough time within their reading block during the school year and also in our ESY. We train our teachers on effective instructional methods, options for independent practice, and application. We’re always adapting our approach to personalized learning and ESY—this year we were better than we were last year and we hope to improve even more this summer. As we learn what works for certain individuals and groups, we will further refine our practice to ensure that our students benefit from the additional instruction and support that is available during the summer months.

Katie Gutowski is an ELA and ELL Specialist at Colonial School District in New Castle, Delaware. She received her Masters in Reading at Wilmington College and her B.A in Elementary Education at King’s College.

What is Digital Literacy?

Every educator is familiar with the concept of literacy—the ability to read and write. A person who is illiterate, who cannot read or write, will inevitably struggle to get along in society. It’s impossible to go on to higher education or get a high-paying job without the ability to read and write. Even daily tasks, like reading a newspaper or filling out job applications, are difficult for an illiterate person.

In today’s world, literacy goes beyond just the basic ability to comprehend text. Today’s students will also need to master a new skill—digital literacy. Cornell University defines digital literacy as “the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet.”

Digital literacy, by this definition, encompasses a wide range of skills, all of which are necessary to succeed in an increasingly digital world. As print mediums begin to die out, the ability to comprehend information found online becomes more and more important. Students who lack digital literacy skills may soon find themselves at just as much of a disadvantage as those who cannot read or write.

Because digital literacy is so important, educators are increasingly required to teach students digital literacy in the classroom. In many ways, this is similar to what educators have always done in teaching students to read and write. In other ways, however, digital literacy is a brand new skill.

Most students already use digital technology, such as tablets, smartphones, and computers, at home. Many students already know how to navigate the web, share images on social media, and do a Google search to find information. However, true digital literacy goes beyond these basic skills.

One of the most important components of digital literacy is the ability to not just find, but also to evaluate, information. This means finding the answer to a question or a bit of needed information and then judging whether the source is reliable. Educators can, and should, teach students how to tell whether information on the internet is true. The ability to weed out false information and find reliable sources is a key part of digital literacy and a crucial life skill in the 21st century.

Educators can start by teaching students how to find author information, dates of publication, and other information that can reveal whether an online source is reliable. Students should also learn to tell the difference between different types of websites. For example, a .com site may be less reliable than a .edu site. Understanding these differences is one example of digital literacy.

Learning how to locate information is just one part of digital literacy. Knowing how to share information is another. Students today are constantly warned about the dangers of posting inappropriate images or text online, but it’s still important for teachers to discuss. The ability to create and share online is considered a part of digital literacy and should be taught in schools.

Students should know how digital writing differs from traditional writing—for example, how to include images and links in writing. They should also have an understanding of what kind of audience they’re sharing with online. Just like a personal narrative essay differs from a research paper, a post on Facebook is different from an article for a website or blog.

As technology becomes a part of daily life, it’s more important than ever for educators to teach digital literacy. Whether they plan on going to college or not, students will need digital literacy to be successful in their personal and professional lives.

How can educators help their students navigate the digital world? Let us know what you think about digital literacy and education!

 

16 Apps that Support the Creative Process

Creativity is more than the ability to paint a pretty picture; it is a way in which original ideas are born and how they take form. It is about pushing boundaries, solving problems and bringing together skills in unique ways.  In a recent poll, 60% of CEO’s agreed that creativity was the most important skill to have in the workplace. With that in mind, it is important that we start turning to technology to facilitates the creative process. Through technology, we are not only offered new mediums but ways in which to organize our thoughts. Below are 16 apps that will support the creative process for both artists and big thinkers.

  1. Brain Sparker

Having a creative block is something that happens to everyone. Brain Sparker provides random, creative prompts that will inspire writing, art or just brainstorming session. With more than 150,000 users, there is no doubt that the prompts are inspiring people every day.

  1. Oflow

Oflow is a collection of techniques that help the creative brain. There are words of encouragement, prompts as well as features to collect and collate work in one app.

  1. Tayasui Sketches

While this may just seem a simple sketchpad, the possibilities are endless. There are options to paint in watercolors, acyclic or create complex, layered art. Artists have already put this app to the test, and the gallery is full of examples of what can be accomplished. Great for art classes and personal use.

  1. Ideament

This app is made to facilitate planning and the presentation of ideas. Draw flow charts, diagraphs, mind maps or store pictures and text in one convenient space. Perfect for the classroom and workplace.

  1. Magic Piano

Music has long been linked to the creative parts of the brain, and this app pushes composition and musical play. Learn to play classical and pop songs or simply play around and play around and let the music inspire you.

  1. Paper

Writing on paper is still a favorite of many creatives, and this app allows just that. Take pictures of important writings, pictures and other scraps of paper and save them all in one space. This virtual scrapbook is perfect for the disorganized creative.

  1. Trello

Working creatively as a group is difficult to manage. Trello makes this easy by providing a place where teammates can see their assignments, upload documents and pictures and ensure that everyone is on track.

  1. Quik

Editing videos should not be complicated. This app makes the process easy and allows for the addition of music and still images. It also works on GoPro videos and is a must have for anyone putting together videos for social media or personal use.

  1. Sync Space

This interactive “whiteboard” allows for collaborative creating. This is not a file sharing app but rather a space where creative minds can meld together and work in the same space. This is great for collaborative efforts and project brainstorming.

  1.  Moleskine

Evernote and Moleskine have teamed up to bring this amazing app. Convert written notes into digital ones though the use Evernote’s camera feature. This great team up ensure that all those scribbled in the sidelines of your Moleskine journal make it into a formal format.

  1. 123 Catch

Turn any imagine into a virtual 3D creation with 123 Catch. Pictures of things and people can be converted into 3D images that can be used to study, explore or print with a 3D printer. This creative tool can be used in any academic sphere or simply to create art.

  1. Moment Diary

Keeping a diary is a must for any creative thinker. Moment Diary is a great way to contain all these thoughts and ideas. The writings are time stamped, and users have praised the flexibility and privacy of this app.

  1. Loop

Animation has very been this easy. This app turns hand drawn pictures into animated features that can be shared and used in projects. The simplicity of this app makes it a winner and users have praised it for its minimalist quality and its all-around ability to make simple drawings come alive.

  1. iThoughts

Available both on Apple products as well as Windows, this mind mapping app is a great way to visualize concepts and organize ideas. Easy to use and simplistic in design this app gets the job done.

  1.  Behance

Being inspired by others is an important creative tool, and with Behance, it is a click away. This space brings innovators, inventors and creative minds together and encourages users to upload portfolios of their work, in the hopes of finding investors and collaborating.

  1. MindTools

Creativity and business skills come together in this app. There are sections that teach problem-solving and push its users to think of business in a creative light. There are over 100 skill lessons included in this app.

So, there you have it. Push the boundaries of creativity by using an app to help organize, create or simply learn a new skill. Creativity has no bounds, so explore it with one of these apps.

 

 

 

 

Why Professors Shouldn’t Ban Smartphones

As smartphones have become more common, educators have struggled with the question of what to do with smartphones in the classroom. For K-12 educators, the answer has been to ban smartphones from the classroom completely. College professors have also banned smartphones in increasing numbers. But now there’s some evidence to suggest that banning smartphones in the college classroom isn’t such a good idea.

A study conducted by researchers in Singapore found that undergraduate students who were allowed to keep their phones with them actually scored better on tasks that measured their cognitive functioning. Even when they weren’t allowed to use their phones, students who were allowed to keep their phones in their pockets performed better than students whose phones were confiscated.

In this case, researchers theorized that the poor performance by students without phones was due to a kind of smartphone withdrawal. When students had their phones taken away, they may have been anxious about missing out on something—a text message or friend request, for example. This anxiety could take students’ minds off of what they should be learning.

Smartphones could have academic uses

While professors may be quick to ban smartphones, it’s rare to find a professor who doesn’t allow laptops in the classroom. Most professors who allow laptops but not smartphones would likely argue that laptops can be used to take notes or for other academic purposes. However, as smartphones have become more powerful, they can do many of the same things.

Microsoft Office has long been the standard for productivity, and for years it was only available on PCs. Today, many smartphones can run Microsoft Office applications such as Word, Excel, and PowerPoint. Smartphone users can also find a wide variety of apps that replace old paper-and-pencil methods. There are apps for note-taking and calendar apps that students can download for free.

In some cases, smartphones are even better than laptops. In addition to being easier to carry around, smartphones have features that laptops lack. Smartphones enable students to instantly snap photos of anything the professor presents, such as charts, pictures, and diagrams that may help them understand concepts when they study.

Smartphones are also a great tool for student who like to record lectures. Students no longer have to carry around a recording device—they already have one in their pocket. Listening to those recorded lectures is a lot easier with a smartphone, too, since students are never far from their phone.

Smartphones are always handy

The fact that students always have their smartphones with them actually makes their phones a better tool. Anything that students save on their phone, whether it’s a recorded lecture, class notes, or pictures, is accessible anytime.

Cloud-based apps, like Google Drive, have made it even easier for students to access information on their phone. Students can store anything they want on the cloud using their phone, then go home and review what they saved on a laptop or tablet.

Banning smartphones might be impossible

Any professor who’s tried to ban smartphones can attest to the fact that it isn’t easy to get students to give up their phones. There will inevitably be students who try to sneak their phones in anyway or refuse to hand them over. This can lead to wasted class time, as professors are forced to argue with students or impose consequences on those who refuse to comply.

Ultimately, trying to ban smartphones is nearly impossible. When it is possible, it can end up taking up more time and effort than it’s really worth. After all, if college-aged students are so distracted by their smartphones that they aren’t learning, it may be time for them to learn a lesson about using technology appropriately in the form of a lower grade. Smartphones, like laptops, are a tool—they can be used for academic purposes or can be a detriment to learning. It’s up to students to find ways to use them correctly.

Can professors make smartphones a useful classroom tool, or are they too much of a distraction? Tell us what you think!

Using EdTech To Get Your Learners Motivated and Active!

Learning by using technology can be fun, productive, educational, and can engage all types of learners, regardless of their ages! Younger students can be motivated to learn through active games, programs, and apps. Older students can be motivated through the use of interactive projects with groups or individually, or viewing media. iPads now being provided by many public schools have a wide variety of apps for student learning that include opportunities for STEM (science, technology, engineering, mathematics) learning. Regardless of the age of the student, technology, if used correctly, can provide students the perfect supplement to traditional style classroom learning.

Learning Together

Many professionals, educators, and researchers have reported the benefit of using technology in and outside the classroom to improve learning. According to the Office of Ed Tech, learning by using technology in a group of two or more can be very beneficial. The Office of Ed Tech, part of the US Department of Education, reports that when working with young learners, in particular, it is important to work with them side by side when engaging technology or watching media. By sitting with a young learner, we are able to ask them questions about what they are doing, viewing, and learning. We are asking our young learners to not only engage with the technology by also with their educators and peers. Of course, the Office of Ed Tech also notes that too much time in front of a screen, an app, or other device is not ideal for young learners. Children should still be encouraged to engage in forms of play suitable to the child’s age, as play is also a healthy part of a child’s development.

Learning Through Games and Online Resources

Not every technology, resource, or app requires students to be sitting still and not moving. There are many apps that you can use in the classroom to incorporate active learning into your lessons. https://quizlet.com/mission is one program that allows students to become engaged in active learning. Quizlet, used by millions of learners from across 130 countries, gives students practice questions, and students can learn through online quizzes and games. Other websites such as http://www.elllo.org/english/Mixer.htm offer online quizzes in many subject areas for a wide variety of learners. If you are offering your students a “mind break,” and have a rainy day, try releasing their energy through programs on the Wii, such as Wii Fit. Another highly recommended online game to get students active and moving is Kahoot! Kahoot, as described by EdSurgeNews, is an excellent resource for students of all ages. Teachers can also find more ideas for active learning on social medias sites such as pinterest.com and viewing boards on teaching materials such as the one available at https://www.pinterest.com/allisonnier/active-learning/.

iPads, Anyone?

iPads are possibly becoming one of the most popular resources for games and learning inside and outside the classroom. iPads are slowly popping up in classrooms across the country as resources for teachers in the classroom; they can be used as tools in the classroom, and many low-cost or free apps are available to student learning. For example, according to Willow Becker, Hopscotch, is a free app that encourages learning about technology and coding for students in grades 4 to 6. Willow Becker also mentions that there are many free apps now available to teachers included and not limited to NASA Visualization Explorer for all ages, Get the Math for middle and high school students, Earth-Now Jet Propulsion Laboratory App for students in grades 5 to 12, and DIY Nano for ages K-5. Many programs are available not only on iPads but also online if your school does not have access to iPads.

The Classroom of the Future

Whether your students are working individually or in a group, technology can be used daily in our classrooms as a way to enhance learning. Regardless of the types of technology that you have available to you, there is something for everyone. Teachers can use online programs that allow them to develop their own Jeopardy questions, or they can present materials in the form of visual media. For older learners, Ted Talks can be a great way to introduce a topic, and launch a classroom discussion. From discussions about global warming to ancient history to equal opportunities for students, Ted Talks are an excellent way to engage your learners and encourage them to think for themselves and develop their own opinions. There is something for everyone in the classroom of the future, whether it be free or low-cost iPads and games, the Wii, or online quizzes and games such as the ones found on Quizlet and Ello, there are endless learning materials available at a range of costs for every level student.

 

What Are the Benefits of Using Virtual Reality in K-12 Schools?

Virtual reality is one of the biggest trends in education, right alongside makerspaces. However, if you ask the average educator what the benefits of using VR in the classroom are, many would draw a blank. Why? Because a lot of educators literally jump on the bandwagon of the newest technologies without doing their homework. In the end, their students suffer. If you are an educator who currently uses or wants to use virtual reality, but don’t fully understand its full capabilities and benefits, then I am talking to you. Not to fret, if you keep reading this article, you will find out what all the hype is about, and how virtual reality technology can help your students prosper.

Allows students to experience things that are not possible in a traditional classroom. By using a VR headset or device, students can be transported to places and environments which are not readily available to them. This enhances their learning experience and can help them visualize things that were previously only theoretical. Imagine if you a student who is learning about the American Revolution and are curious about the life of a “redcoat” or British soldier. With the help of virtual reality, you could be transported to the Battle of Bunker Hill and experience it firsthand. The first thing that you would probably notice is the sense of urgency in the air, and the fierce fighting going on all around. While this would not be appropriate for younger students, older students could certainly benefit from the experience. These types of experiences also help students connect to the material being presented, and the importance of learning history.

Makes students interested in learning. Students love to watch something as opposed to reading or hearing it. By creating a visual representation of the materials being taught, students become engaged more than ever before. Things that they would never be able to experience in real life, all of a sudden become tangible. This motivates students to learn, and suddenly learning becomes a passion, not a requirement. It doesn’t feel like work anymore, it seems like fun. As a general rule, when we enjoy something, we do it with more purpose and drive.

Eliminates the language barrier. The language barrier is usually a problem when it comes to international education. If you want to study in another country, you have to have a decent command of the language. With virtual reality and its subsequent software, every possible language can be embedded into the learning experience. Language is no longer a barrier.

Did I leave anything out?

Ten Apps to Help Students Develop Writing Skills

Communication skills are of vital importance in the world today.  With an increasingly reliance on technology, teachers sometimes fear that students are losing the art of face-to-face and formal written communication.  But instead of fearing technology’s impact on student communication, why can’t teachers leverage technology to help students hone their written communication skills?  Whether students are still struggling with basic to complex grammatical concepts, or they need help elaborating their thoughts in thoughtful, sensical written pieces, teachers can rest assured: there’s an app for that!

Grammar & Spelling Skills

Building students’ grammar and spelling skills is foundational for strong written communication.  The following apps are great tools for helping students master grammar and spelling.

  1. Sentence Builder

Winner of the 2010 IEAR Language Arts App of the Year, Sentence Builder is an app geared toward elementary students.  It uses a game-like interface to teach students to form grammatically correct simple, compound, and complex sentences.  The app offers audio reinforcement, progress monitoring, and a “teen” module for older or struggling ELA students.

  1. American Wordspeller

Spelling is a cornerstone of strong writing.  But how can students locate a new word in the dictionary if they don’t already know how to spell it?  American Wordspeller is an app that can solve this problem by helping students to “find a word by the way it sounds!”  Students can type the first two to three letters that they think the word starts with, and American Wordspeller will use a predictive function based on the letters’ sounds to generate a list of suggested words and help the student identify the word he or she is looking for!  This app builds agency and confidence in proper spelling.

  1. The Interactive Grammar of English

Written by a team of linguists from the University College of London, the grammar in this app is based on the most current research and reflects real situations and real sentences, not just the repetition of archaic rules.  The app is progressive, spanning concepts from basic level understanding to complex, collegiate-level pieces of writing.

  1. No Red Ink

Technically, No Red Ink is an interactive website, but it is so functional and easy to navigate, that it has earned its place on a list alongside self-contained apps!  No Red Ink is a personalized approach to drilling grammar skills.  The site uses the students’ self-reported interests to build sentences that pretest, practice, and evaluate students’ grammar knowledge and acquired learning.  Teachers can set the topic for a class, monitor student progress, and peruse the data provided by the site reflecting students’ achievement.  It’s an easy and effective grammar skill tool.

Writing Skills

  1. Writing Challenge App

The Writing Challenge App allows students to enjoy writing in the guide of a fun, interactive game.  The app provides a prompt to get student writing started…then, every minute, the app supplies another prompt to add new ideas, words, characters, sentences, places or actions to the plot.  Students who have a hard time getting started with creative writing assignments will enjoy the fast-paced, game-like setup of this app.  And in the end, they’ll have been inspired to write an entire story!

  1. Writing Prompts

This app generates fiction, and nonfiction writing prompts, helping students master the skill of the short write.  The app uses current events, scene elements, words, pictures, colors, and even random tidbits from fiction works to inspire students to write both short and long pieces.  The 600 creative writing prompts are available both on- and offline to encourage student writing wherever they may be.

  1. Story Builder

Story Builder is an app from the same company that produces Sentence Builder.  Story Builder was Huffington Post’s 2011 winner of Best Reading App.  The app is designed to help students improve paragraph formation, integration of idea, inference, and abstract thinking and expression.  The app’s use of audio clips promotes access to writing skills, even for students with special needs.  The app offers a talk-to-text function, which allows students to narrate their thoughts and see them transformed into paragraphs; this is an essential scaffold for struggling writers.

  1. Write About This

Write About This is an app that addresses all genres of writing throughout elementary school, engaging students and making them feel excited about writing!  Educators report that even struggling writers are engaged and motivated by the game-like feel of this writing app; by the end of its integration, many couldn’t get their students to turn it off!  This app is worth investigating for teachers of reluctant writers.

  1. Storyrobe

Storyrobe allows writers to write, share their work, and receive feedback from others.  This is a great way to integrate student editing and revision as well as teaching how to incorporate positive feedback to writers.  With this app, you can easily save and upload your story to social media platforms as well!

  1. Google Docs

For traditional essay writing in classrooms, there is no better app than Google Docs!  Google Docs has all the traditional functionality of Microsoft Word but allows for collaboration between students and for easy-to-give and easy-to-receive feedback from teachers through the commenting and suggesting functions.  When paired with Google Classroom, Google Docs makes the assigning, collecting, and grading of essays a breeze for teachers and students.

It’s time to harness technology’s strengths, instead of dwelling on their weaknesses.  While written communication can, at times, be undercut by social media, teachers can also use it to motivate students to write more and write better.  By tapping into these writing apps, teachers can get their students invested in improving their writing skills!

 

Edtech’s Ideal User Interface Requires More Than Simplicity

Most discussions regarding the development of educational technology boil down to one key factor: How easy is it to use? Simplicity is often the name of the game when it comes to creating new technologies — any application or tool that doesn’t offer an optimal experience in terms of usability is usually rejected in favor of one that has a better user experience.

While simplicity and usability are undoubtedly important considerations when developing educational technology, educators have other priorities as well. The most well-designed, elegant solution is meaningless in the face of other deficiencies, which means that edtech developers need to consider the entire experience and role of the technology in the classroom if they expect their products to be embraced and successful. Everything from the graphics interface to the page layout must be designed so that it supports the cognitive processes of learning to improve outcomes.

What does this look like? Good user interfaces incorporate any number of features, but the following are among the most important.

Graphics User Interface (GUI)

The look and feel of any educational technology tool, whether an online classroom, an educational game, or a multimedia presentation, is important to the effectiveness of the overall learning experience. All too often, the GUI dominates the experience to the point that the content becomes secondary to the colors, design features, cartoon characters, logos, and more.

This creates a cognitive overload, in which more of the user’s attention and brain power is devoted to processing the graphics than on the subject matter being presented.

Ideally, then, the GUI should play a secondary role to the content, or enhance the presentation. On a more technical level, this means choosing the right technology for the device or product, e.g., 8-bit, 16-bit, or 32-bit graphics processor, as well as the right colors and design. At the same time, the GUI must be responsive, and compatible with a variety of different devices and screen sizes. Consider developing interfaces that borrow characteristics from familiar websites or games, which help make the product more intuitive and comfortable for students to use.

Also, when choosing graphics for the product, avoid adding graphics or photos simply for decoration. Although studies indicate that most learners are more successful with a combination of text and graphics, that doesn’t mean adding random or unrelated graphics just to break up the text. Graphics should always serve a purpose, whether to explain a concept (especially those that would otherwise be invisible), indicate transitions and progress, show relationships, or indicate the structure of the learning. When technology is designed in this way, it has a better chance of being attractive, intuitive, and effective.

Add a Human Element

It almost seems counterintuitive, but some of the most effective educational technology tools are those that include a human element in the instructional. Studies indicate that people learn better when they perceive some type of social presence, rather than a disembodied “other” providing the instruction. This can be accomplished as easily as using a conversational tone, but most edtech developers also include a virtual agent of some type, whether an avatar, cartoon character, or just a human voice providing narration.

However, while virtual agents can have a positive effect on the learning, it can also be distracting when the agent is used for entertainment rather than instruction — or overused. In other words, a cartoon character that provides an occasional hint or guidance is effective. A cartoon character that pops up every two minutes will quickly become annoying. In addition, your virtual agent doesn’t necessarily need human appearance. As long as the agent exhibits human-like behaviors, such as gesturing, it can be effective, especially when accompanied by a human voice.

Offer Feedback and Control

Learning is most effective when it includes feedback and a give and take between the student and the instructor. Effective educational technology includes ample feedback, not only about student performance, but about progress. Design your product so that it responds to user commands; even something as simple as a green light or click sound when the student answers a question can provide assurance that they are on the right track.

And finally, give users some control. While they may not be able to control the sequence of the content or which tasks must be completed, include features like video control, the ability to review older material, or save their progress and exit. This helps learners become active participants, and not simple passive observers.

Educational technology is a growing and expanding field, and developers are still working on the ideal methods of instruction. But understanding how people learn, and using that information to guide product design, will ensure better outcomes in every respect.

Districts Need To Set Up Wi-Fi for Students in Public Housing

Students who live in poverty are among the most at-risk students in the public school system. There is extensive research to show that students from low-income families struggle more with behavior and academics for a wide variety of reasons related to poverty. Often, this means that students who come from poverty are left behind in the classroom.

Many students whose families live below the poverty line also don’t have internet access at home. This creates all kinds of problems as well. Students who have access to the internet can go home and get online to work on homework, do research, or just learn about something they’re interested in for fun. Students without the internet may struggle with completing assignments, or feel stuck when they can’t get easy homework help.

As more and more teachers give homework assignments that require internet access, the problems created by the digital divide get bigger. When students are expected to use the internet just to complete their assignments, those students who can’t get online inevitably get left behind.

So what can school districts do to help students whose families can’t afford internet access? One solution is to provide Wi-Fi for these families, free of charge. This sounds ambitious and expensive, but it may be one of the best methods educators have to fight the cycle of poverty.

We already know that there are millions of families with school-age children who don’t have internet access. Almost all of these families lack internet access because they can’t afford it. Additionally, we know that this creates problems for students in school. So why not eliminate these problems completely by simply providing internet access to needy families?

An easy way to target the families who are most likely to be unable to afford internet access would be to give free Wi-Fi to students in public housing. Public housing developments are home to families that live below the poverty line. The government provides assistance with housing for these residents, who must meet certain income requirements.

Providing Wi-Fi to students in public housing is an easy first step for districts looking to close the digital divide. Public housing developments contain a large concentration of low-income students and families, and setting up the infrastructure needed for free internet access would be easiest here.

The benefits of providing free Wi-Fi to students are numerous. Students would be able to complete homework and research on their own time. They would also be able to build crucial digital literacy skills that their peers with easy access to Wi-Fi already have.

Though it may still sound far-fetched, consider the number of school districts successfully implementing similar programs. Kent School District in Kent, WA built kiosks that provide free Wi-Fi for students in public housing, and they’ve had success with students using the kiosks. Families are using the Wi-Fi to check students’ grades and stay in touch with schools, and students are using it to do homework.

Other school districts have tried similar approaches. In California, Coachella Valley Unified School District has put free Wi-Fi on school buses. Students can get online during the ride to or from school. The buses are also parked in trailer parks where many families don’t have internet access. The program has been a huge success, and it’s given internet access to students who need it most.

As internet access becomes more important to students, it’s crucial that districts take the steps necessary to ensure all students can get online. For school districts where students can’t afford Wi-Fi at home, providing it free to those families who need it most may be the only solution that ensures all students have equal access.

Do you think districts should provide Wi-Fi for students in public housing? Let us know what you think schools should be doing to close the digital divide.

How Virtual Reality Could Change the Way Students Learn

Virtual Reality (VR) is changing the way people see the future. As with video games emerging into the classroom in the early 2000s, this new technology will soon be making its way into classrooms as well. Many teachers are receptive to working with this technology, but some of them are not quite aware of the effect VR can have on a classroom environment. It can change the way students learn in the long run.

Student Motivation

In an age awash with ever-growing and changing technology, students are become more difficult to motivate in the classroom. Instead of learning what they need to know for graduation, they are more fascinated with their Smartphones and tablets. They would rather chat, take selfies, and play games than pay attention to what their teachers have to say. There is a suspicion that VR use in the classroom can alter that motivation. It can take students’ love of technology and refocus it to be directed at curriculum instead of their social lives outside of school.

Collaboration Opportunities and Independence

VR offers chances for students to interact with one another and classrooms around the world in ways that traditional classroom technology has never before seen. Students can create their avatars for use across many applications and platforms that are unique to them. Therefore, they feel a sense of independence and autonomy in their VR lessons because they feel fully immersed in the technology. When collaboration takes place, though, they do not have to fear speaking or to interact directly with people if they are a little sky. The avatar does the interaction for them in the long run. This aspect also allows students to work on their social skills in a way that is not so isolated.

Accessing the Abstract

Some curriculum aspects can be difficult for students to learn. Many abstract concepts in math and science can be very difficult to learn for students because they cannot visualize what is going on. VR experiences help to make those abstract concepts a reality. They become interactive to the point that students can almost reach out and touch them, handle them in a way that could never have happened without VR technology.

Entertaining While Educating

Because students feel as if they are being entertained with VR technology, they are more likely to immerse themselves into curriculum concepts. They can take a journey into parts of the body, for example, in ways that make the systems and their functions real life. They can reach out and interact with certain organs and make things like cells move from one area of the body to the next. They are surrounded by visual and audio aspects that cannot be taught in a standard classroom.

Effect on Learning Retention

Students are more likely to remember experiences where more than one sense is involved. Therefore, more concepts can be branched together while new connections are formed in the brain through different senses. Instead of only reading and hearing about a concept, they are able to lay their hands on something through VR. They do not necessarily feel weight or texture, but their imaginations are activated in a way that makes a personal connection to them during the learning process. Therefore, they are enjoying the experience more, so retaining this information becomes easier in the long run.

Conclusion

Learning with VR is becoming more and more a reality for some classrooms. It does not matter what the cost of this technology is financial. The benefits students reap from using it in the long run with motivation and retention alone outweighs those costs considerably. Students will be able to change the way they learn with VR easily since they can adapt to this technology in ways that previous generations never thought to.