Edtech

Want more innovation? Try connecting the dots between engineering and humanities

Sophia Krzys Acord, University of Florida; Kevin S Jones, University of Florida, and Susan D Gillespie, University of Florida

_This article is a part of The Conversation’s series on unique courses. For other articles in this series, read here and here. _

Today’s college students may benefit from an exciting array of subjects to study. But they seem to miss the most important education of all: how to relate their specialization to others in an increasingly interconnected world.

The National Academy of Engineering has categorically stated that today’s engineers need to be more than individuals who simply “like math and science.” They must be “creative problem-solvers” who help “shape our future” by improving our “health, happiness, and safety.”

And in 2001, the engineering accreditation body ABET added a new criterion so as to ensure that students get “the broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context.”

The point is that the connections between humanities and science have been lost in today’s separation of disciplines. Indeed, a recent report by the American Academy of Arts and Sciences discovered that humanities and STEM (Science, Technology, Engineering and Mathematics) training majors largely dwell in different silos.

So, where and how did we lose our way? And how can educators and institutions change things?

Separation of disciplines

The founders of the National Endowment for the Humanities (NEH) were well aware of the critical nature of this interdependence.

When the NEH and the National Science Foundation (NSF) were established in the 1950s and ‘60s, the NEH founders wrote:

If the interdependence of science and the humanities were more generally understood, men would be more likely to become masters of their technology and not its unthinking servants.

These founders, hailing from leading universities as well as the US Atomic Energy Commission, IBM Corp and New York Life Insurance, knew that connecting the humanities and sciences helps us make informed judgments about our control of nature, ourselves and our destiny.

Connecting the humanities and science helps us make informed decisions.
Phillip Barron, CC BY-NC

But, since the 1980s, political rhetoric has emphasized the need for less humanities and more STEM education. STEM is painted as a more profitable investment, in terms of job creation and research dollars generated.

A notable example is the Obama administration’s “Race to the Top” initiative, which both isolates and prioritizes the STEM disciplines from the humanities, arts and social sciences.

This rhetoric is also evident in the creation of separate political education organizations such as the bipartisan STEM Education Caucus founded several years ago by congressional representatives to strengthen STEM education from kindergarten to the workforce.

This separation of disciplines actually hurts education, and it also hurts our ability to innovate and solve big problems.

Connecting STEM with humanities doesn’t just provide the well-rounded education today’s employers want. As the American Academy of Arts and Science’s 2013 “The Heart of the Matter” report observes, connecting these fields is necessary to solve the world’s biggest problems such as “the provision of clean air and water, food, health, energy, universal education, human rights, and the assurance of physical safety.”

So, separating and prioritizing STEM from humanities ignores the fact that we live in a complex social and cultural world. And many different disciplines must combine to address this world’s needs and challenges.

Bringing the disciplines together

To address this gap, four years ago the faculty from materials engineering and liberal arts at the University of Florida began working with the Materials Research Society. We wanted to put together a new course on “materials.”

Why did we choose materials? Because everything is made of them, every discipline studies them and they are tangible (quite literally) to the average freshman.

An interdisciplinary course on materials prepares students for the challenges of the future.
Internet Archive Book Images

After all, grade school students still learn about the Stone, Bronze, and Iron ages. The Industrial and Information revolutions revolved around new uses for steel, aluminum and silicon. The human past has been shaped by harnessing and consuming materials and energy.

Materials will be important for our collective future as well. So, we thought, this is the future for which we should be preparing students.

And thus our course, The Impact of Materials on Society (IMOS), was born. Taught by a team of nine faculty from engineering, humanities and social sciences, the course explores the close connection between the “stuff” in our lives and our experiences as social beings.

Students discuss how materials benefit global trade and communication but also risk resource exploitation and political conflict. For example, we depend upon rare earths for our cellphones, iPads and wind farms, but accessing these rare earths from limited sources is not sustainable.

So, some of the questions that the course raises are: what materials do we depend upon in our daily lives? Does this dependence have social consequences? What social relationships form around the production and use of these materials? And how do our current uses of materials affect our ability to discover new uses for them?

Students also discuss the ethical and social aspects of using certain materials.
college.library, CC BY

Students are also asked to consider how our values shape our willingness to adopt new technologies. For example, Earl Tupper may have invented Tupperware, but it was Brownie Wise and her home parties with other women who first made his polymer famous!

Each week covers a different material (eg, clay, glass, gold, plastic), its scientific properties, demonstrations, and its past and present impacts.

Working together in multidisciplinary groups, students then contemplate the development of future materials. These include flexible electronic materials that can be used to create wearable sensors that can transmit important information, such as body hydration levels during athletic training. New polymer (plastic) materials made from renewable sources instead of petroleum may have fewer health risks and are more sustainable than today’s plastic cups and bottles.

At the same time, they discuss the ethical and social considerations that might affect the successful production and adoption of these new materials in different contexts.

Gap in education

The course is different from other freshman-oriented courses. It is not a “history course for engineers.” And it is not an “engineering course for humanists.”

It is an interdisciplinary course that uses multiple perspectives to understand materials innovation. A wide range of departments including engineering, anthropology, classics, history, English, sociology and philosophy participate in its teaching.

Students refer to IMOS as a “bridge course” that provides the “connecting dots” between different classes.

And the responses come from students across the different majors. For instance, one engineering major noted, “This class just further proves that you have to understand different aspects of how our world works and not just engineering to be a great engineer.”

Meanwhile a history major observed, “This class gives me a leg up in my other history courses because it reminds me to think about the properties of materials and how they shape our lives.”

These experiences point to a gaping hole in modern education: discipline-specific and general education courses provide important knowledge, but “bridging courses” are needed for students to capitalize upon that knowledge.

To engineer useful technologies, we need to connect scientific study with the cultural competencies of the humanities and social sciences.

Challenges of 21st-century learning

The “Renaissance” ideal was to produce elite men whose broad training prepared them for any endeavor. Thankfully, 21st-century education is more inclusive.

But it still requires intellectual and cognitive flexibility to harness large amounts of data.

This doesn’t mean simply knowing everything, even though we live in the “Age of Google.” Today, students need the ability to make connections across disciplines.

Celebrated innovators such as Einstein, Ada Lovelace and Steve Jobs credit the intersection of disciplines for their inventive thinking.

More boundary-crossing opportunities in higher education can break open the disciplinary silos. And that alone will unleash critical thinking and innovation.

The ConversationAdditional contributors to this article are University of Florida faculty Sean Adams, Marsha Bryant, Florin Curta, Mary Ann Eaverly, Bonnie Effros and Ken Sassaman, and Materials Research Society Outreach Coordinator Pamela Hupp.

Sophia Krzys Acord, Associate Director, Center for the Humanities and the Public Sphere; Lecturer in Sociology and Criminology & Law, University of Florida; Kevin S Jones, Chair Professor, University of Florida, and Susan D Gillespie, Professor, University of Florida

This article was originally published on The Conversation. Read the original article.

How mobile phones are disrupting teaching and learning in Africa

Gina Porter, Durham University

Mobile phones have become ubiquitous in Africa. Among younger users, basic phones are most common. But more pupils are accessing smartphones that can connect to the internet – and taking them along to school.

Phones are often used in school whether they’re allowed or not. Although they can enable valuable access to information, they also bring new responsibilities and dangers. It’s remarkably common for classes to be interrupted by both pupils’ and teachers’ phones. Access to pornography as well as bullying and harassment through phones is widely reported.

We have conducted a study of young people’s mobile phone use in Ghana, Malawi and South Africa. Our findings emphasise the central place that mobile phones occupy in many young people’s lives. Before the mobile phone arrived in Africa, few people had access to landlines. The mobile phone represents far more of a communication revolution in Africa than in richer countries.

Researching phone stories

The study, involving a group of university researchers from the UK and Africa, was funded by the UK’s Economic and Social Research Council and Department for International Development. It covers many aspects of young people’s phone use, from generational relations to job searches and health advice. Use in school has emerged as a leading issue, echoing concerns around the world.

We conducted more than 1,500 face-to-face interviews and focus groups with young people, teachers, parents and key community members across 24 locations – eight in each country. These varied from poor city neighbourhoods to remote rural hamlets.

We followed this up with a questionnaire to about 3,000 young people aged between nine and 18 and 1,500 young people aged between 19 and 25 in the same 24 locations.

The survey of children aged nine to 18 years shows that mobile phone use is much higher than ownership figures might suggest. Ownership of phones was lowest in Malawi, the poorest of the three countries. Here only 8% of children in the survey owned their own phone, compared with 16% in Ghana and 51% in South Africa. Nonetheless, in Malawi 35% of children said they had used a phone in the week before the survey. In Ghana the figure was 42% and in South Africa it was 77%. Children often borrow phones from each other, their parents, other family members and neighbours.

Children’s use of phones

Some pupils, particularly in South Africa, use their phones to access sites like Master Maths for help with homework. But the positive benefits mostly seem to be limited to mundane tasks such as contacting friends to check on homework or using the phone as a calculator. Much information from pupils and teachers was more negative: academic performance affected by disrupted classes – due to teachers as well as pupils using their phones – disrupted sleep because of cheap night calls, time wasted on prolonged sessions on social network sites, and harassment, bullying and pornography.

Class disruption from pupils’ phones used to be mostly from ring tones when calls were received. Now, for those with smartphones, messaging on WhatsApp or checking Facebook have become common classroom activities. Teachers’ phone use in class can be equally disruptive, as some teachers admitted. A call comes in, or they make a call, and whether they step outside or take the call in class, the end result is that the lesson is interrupted and – as more than one told us – “You forget what you are going to deliver.”

In Malawi, 60% of enrolled pupils said they had seen their teacher using a phone in lesson time during the week before the survey. The corresponding figure for Ghana was 66% and for South Africa 88%. Pupils are rarely given such an opportunity to comment on the behaviour of those in authority over them but even if not all were truthful, these figures are of concern. Many head teachers also spoke about the problem of teacher phone use, saying they found it difficult to regulate.

Other problems include disturbing levels of pupil bullying and harassment. In the survey of enrolled pupils who use a phone, 16% in Ghana, 28% in Malawi and 55% in South Africa said they had received unwanted, unpleasant or upsetting calls or texts. This was almost equally true for boys and girls.

Distribution and viewing of pornography is also widespread, as older boys were often willing to disclose. A few – even primary school pupils – mentioned sexting.

Promoting responsible phone use in school

Many head teachers have asked us how to promote responsible phone use in school. Here are some suggestions:

Pupil phone use: It is important to have a clear school policy on pupil phone use, to inform parents about this and to explain the reasoning behind it. If the school has decided to allow pupils to bring their mobile phone to school – for instance, because of travel problems – but not to use it in school, then pupils could be required to put a name tag on their phone and deposit it with a staff member, using a register, before school begins. In this case parents or carers must be given a phone number for urgent messages.

If the school allows pupils to use mobile phones in class as calculators or to access the internet, pupils and their parents could sign an “acceptable use” agreement each term. This would promote effective use of class time and their own and other pupils’ safety.

Pupils also need reminders not to publish personal information on the internet and to tell their teacher, a parent or carer if they access any information that worries them. Parents must be encouraged to help their child follow the school’s guidelines. Asking them to sign an acceptable use agreement together with their children will help.

The ConversationTeacher phone use: Teachers’ mobile phones should be switched off and left in a safe place during lesson times. If teachers are using their phones when pupils are banned from doing so, pupils may become resentful. Staff should not contact pupils from their personal mobile phones or give their mobile phone numbers to pupils or parents. This would help teachers maintain sound professional practice.

Gina Porter, Senior Research Fellow, Durham University

This article was originally published on The Conversation. Read the original article.

Fighting online trolls with bots

Saiph Savage, West Virginia University

The wonder of internet connectivity can turn into a horror show if the people who use online platforms decide that instead of connecting and communicating, they want to mock, insult, abuse, harass and even threaten each other. In online communities since at least the early 1990s, this has been called “trolling.” More recently it has been called cyberbullying. It happens on many different websites and social media systems. Users have been fighting back for a while, and now the owners and managers of those online services are joining in.

The most recent addition to this effort comes from Twitch, one of a few increasingly popular platforms that allow gamers to play video games, stream their gameplay live online and type back and forth with people who want to watch them play. Players do this to show off their prowess (and in some cases make money). Game fans do this for entertainment or to learn new tips and tricks that can improve their own play.

When spectators get involved, they can help a player out.
Saiph Savage, CC BY-ND

Large, diverse groups of people engaging with each other online can yield interesting cooperation. For example, in one video game I helped build, people watching a stream could make comments that would actually give the player help, like slowing down or attacking enemies. But of the thousands of people tuning in daily to watch gamer Sebastian “Forsen” Fors play, for instance, at least some try to overwhelm or hijack the chat away from the subject of the game itself. This can be a mere nuisance, but can also become a serious problem, with racism, sexism and other prejudices coming to the fore in toxic and abusive comment threads.

In an effort to help its users fight trolling, Twitch has developed bots – software programs that can run automatically on its platform – to monitor discussions in its chats. At present, Twitch’s bots alert the game’s host, called the streamer, that someone has posted an offensive word. The streamer can then decide what action to take, such as blocking the user from the channel.

Trolls can share pornographic images in a chat channel, instead of having conversations about the game.
Chelly Con Carne/YouTube, CC BY-ND

Beyond just helping individual streamers manage their audiences’ behavior, this approach may be able to capitalize on the fact that online bots can help change people’s behavior, as my own research has documented. For instance, a bot could approach people using racist language, question them about being racist and suggest other forms of interaction to change how people interact with others.

Using bots to affect humans

In 2015 I was part of a team that created a system that uses Twitter bots to do the activist work of recruiting humans to do social good for their community. We called it Botivist.

We used Botivist in an experiment to find out whether bots could recruit and make people contribute ideas about tackling corruption instead of just complaining about corruption. We set up the system to watch Twitter for people complaining about corruption in Latin America, identifying the keywords “corrupcion” and “impunidad,” the Spanish words for “corruption” and “impunity.”

When it noticed relevant tweets, Botivist would tweet in reply, asking questions like “How do we fight corruption in our cities?” and “What should we change personally to fight corruption?” Then it waited to see if the people replied, and what they said. Of those who engaged, Botivist asked follow-up questions and asked them to volunteer to help fight the problem they were complaining about.

We found that Botivist was able to encourage people to go beyond simply complaining about corruption, pushing them to offer ideas and engage with others sharing their concerns. Bots could change people’s behavior! However, we also found that some individuals began debating whether – and how – bots should be involved in activism. But it nevertheless suggests that people who were comfortable engaging with bots online could be mobilized to work toward a solution, rather than just complaining about it.

Humans’ reactions to bots’ interventions matter, and inform how we design bots and what we tell them to do. In research at New York University in 2016, doctoral student Kevin Munger used Twitter bots to engage with people expressing racist views online. Calling out Twitter users for racist behavior ended up reducing those users’ racist communications over time – if the bot doing the chastising appeared to be a white man with a large number of followers, two factors that conferred social status and power. If the bot had relatively few followers or was a black man, its interventions were not measurably successful.

Raising additional questions

Bots’ abilities to affect how people act toward each other online brings up important issues our society needs to address. A key question is: What types of behaviors should bots encourage or discourage?

It’s relatively benign for bots to notify humans about specifically hateful or dangerous words – and let the humans decide what to do about it. Twitch lets streamers decide for themselves whether they want to use the bots, as well as what (if anything) to do if the bot alerts them to a problem. Users’ decisions not to use the bots include both technological factors and concerns about comments. In conversations I have seen among Twitch streamers, some have described disabling them for causing interference with browser add-ons they already use to manage their audience chat space. Other streamers have disabled the bots because they feel bots hinder audience participation.

But it could be alarming if we ask bots to influence people’s free expression of genuine feelings or thoughts. Should bots monitor language use on all online platforms? What should these “bot police” look out for? How should the bots – which is to say, how should the people who design the bots – handle those Twitch streamers who appear to enjoy engaging with trolls?

One Twitch streamer posted a positive view of trolls on Reddit:

“…lmfao! Trolls make it interesting […] I sometimes troll back if I’m in a really good mood […] I get similar comments all of the time…sometimes I laugh hysterically and lose focus because I’m tickled…”

Other streamers even enjoy sharing their witty replies to trolls:

“…My favorite was someone telling me in Rocket League “I hope every one of your followers unfollows you after that match.” My response was “My mom would never do that!” Lol…”

What about streamers who actually want to make racist or sexist comments to their audiences? What if their audiences respond positively to those remarks? Should a bot monitor a player’s behavior on his own channel against standards set by someone else, such as the platform’s administrators? And what language should the bots watch for – racism, perhaps, but what about ideas that are merely unpopular, rather than socially damaging?

The ConversationAt present, we don’t have ways of thinking about, talking about or deciding on these balancing acts of freedom of expression and association online. In the offline world, people are free to say racist things to willing audiences, but suffer social consequences if they do so around people who object. As bots become more able to participate in, and exert influence on, our human interactions, we’ll need to decide who sets the standards and how, as well as who enforces them, in online communities.

Saiph Savage, Assistant Professor of Computer Science, West Virginia University

This article was originally published on The Conversation. Read the original article.

How can we learn to reject fake news in the digital world?

Thomas P. Mackey, SUNY Empire State College and Trudi Jacobson, University at Albany, State University of New York

The circulation of fake news through social media in the 2016 presidential election has raised several concerns about online information.

Of course, there is nothing new about fake news as such – the satirical site “The Onion” has long done this. Fake news satire is part of “Saturday Night Live”‘s Weekend Update and “The Daily Show.”

In these cases, the framework of humor is clear and explicit. That, however, is not the case in social media, which has emerged as a real news source. Pew Research Center reports that Facebook is “the most popular social media platform” and that “a majority of U.S. adults – 62 percent – get news on social media.” When people read fake news on social media, they may be tricked into thinking they are reading real news.

Both Google and Facebook have promised to take measures to address the concerns of fake news masquerading as real news. A team of college students has already developed a browser plug-in called FiB to help readers identify on Facebook what is fake and what is real.

But these steps don’t go far enough to address fake news.

The question then is: Can we better prepare ourselves to challenge and reject fabrications that may easily circulate as untruthful texts and images in the online world?

As scholars of library and information science, we argue that in today’s complex world, traditional literacy, with its emphasis on reading and writing, and information literacy – the ability to search and retrieve information – are not enough.

What we need today is metaliteracy – an ability to make sense of the vast amounts of information in the connected world of social media.

Why digital literacy is not enough

Students today are consumers of the latest technology gadgets and social media platforms. However, they don’t always have a deep understanding of the information transmitted through these devices, or how to be creators of online content.

Researchers at Stanford University recently found that “when it comes to evaluating information that flows through social media channels,” today’s “digital natives,” despite being immersed in these environments, “are easily duped” by misinformation.

Digital literacy may not be enough.
Digital devices image via www.shutterstock.com

They said they “were taken aback by students’ lack of preparation” and argued that educators and policymakers must “demonstrate the link between digital literacy and citizenship.”

The truth is that we live in a world where information lacks traditional editorial mechanisms of filter. It also comes in various styles and forms – it could range from digital images to multimedia to blogs and wikis. The veracity of all this information is not easily understood.

This problem has been around for a while. In 2005, for example, a false story about a political figure, John Seigenthaler Sr., was posted by an anonymous author on Wikipedia, implicating him in the assassinations of President John F. Kennedy and Bobby Kennedy. Seigenthaler challenged this fake entry and it was eventually corrected. Several other hoaxes have circulated on Wikipedia over the years, showing how easy it is to post false information online.

Indeed, in 2007, FactCheck.org, a website that monitors the accuracy of what is said by major U.S. political players, urged readers to ask critical questions in response to a false story that had been placed about House Democratic leader Nancy Pelosi. At the time, people were being misled into believing that Pelosi was proposing a tax on retirement funds and others to help illegal immigrants and minorities.

In 2016, FactCheck.org published a set of practical steps to encourage closer reading and critical thinking.

As we see it, metaliteracy is a way to achieve these goals.

So, what is metaliteracy?

Digital literacy supports the effective use of digital technologies, while metaliteracy emphasizes how we think about things. Metaliterate individuals learn to reflect on how they process information based on their feelings or beliefs.

To do that, first and foremost, metaliterates learn to question sources of information. For example, metaliterate individuals learn to carefully differentiate among multiple sites, both formal (such as The New York Times or Associated Press) and informal (a blog post or tweet).

Metaliterates learn to question the sources of information.
Jon S, CC BY

They question the validity of information from any of these sources and do not privilege one over the other. Information presented on a formal TV news source, such as CNN or Fox News, for instance, may be just as inaccurate as someone’s blog post. This involves understanding all sources of information.

Second, metaliterates learn to observe their feelings when reading a news item.

We are less inclined to delve further when something affirms our beliefs. On the other hand, we are more inclined to fact check or examine the source of the news when we don’t agree with it. Thinking about our own thinking reminds us that we need to move beyond how we feel, and engage our cognitive faculties in doing a critical assessment.

Metaliterates pause to think whether they believe something because it affirms their ideas.

Metaliteracy challenges assumptions

Metaliteracy helps us understand the context from which the news is arising, noting whether the information emanates from research or editorial commentary, distinguishing the value of formal and informal news sources and evaluating comments left by others.

By reflecting on the way we are thinking about a news story, for instance, we will be more apt to challenge our assumptions, ask good questions about what we are reading and actively seek additional information.

Consider the recent example of how fake news was put out through a single tweet and believed by thousands of readers online. Eric Tucker, a 35-year-old cofounder of a marketing company in Austin, Texas, tweeted that anti-Trump protesters were professionally organized and bused to Trump rallies. Despite having only 40 Twitter followers, this one individual managed to start a conspiracy theory. Thousands of people believed and forwarded the tweet.

This example shows how easy it is to transmit information online to a wide audience, even if it is not accurate. The combination of word and image in this case was powerful and supported what many people already believed to be true. But it also showed a failure to ask critical questions within an online community with shared ideas or to challenge one’s own beliefs with careful reflection.

In other words, just because information is shared widely on social media, that does not mean it is true.

Developing deeper understanding

Another emphasis of metaliteracy is understanding how information is packaged and delivered.

Packaging can be examined on a number of fronts. One is the medium used – is it text, photograph, video, cartoon, illustration or artwork? The other is how it is used – is the medium designed to appeal to our feelings? Does professional-looking design provide a level of credibility to the unsuspecting viewer?

Metaliterates learn how to discriminate between fake and real news.
Hand image via www.shutterstock.com

Social media makes it easy to produce and distribute all kinds of digital content. We can all be photographers or digital storytellers using online tools for producing and packaging well-designed materials. This can be empowering.

But the same material can be used to create intentionally false messages with appealing design features. Metaliterates learn to distinguish between formal and informal sources of information that may have very different or nonexistent editorial checks and balances.

They learn to examine the packaging of content. They learn to recognize whether the seemingly professional design may be a façade for a bias or misinformation. Realnewsrightnow, for example, is a slickly designed site with attention-grabbing but often false headlines. The About page of the website might raise questions, but only if a reader’s mindset is evaluative.

Becoming a responsible citizen

Because social media is interactive and collaborative, the metaliterate learner must know how to contribute responsibly as well.

Metaliterate individuals recognize there are ethical considerations involved when sharing information, such as the information must be accurate. But there is more. Metaliteracy asks that individuals understand on a mental and emotional level the potential impact of one’s participation.

So, metaliterate individuals don’t just post random thoughts that are not based in truth. They learn that in a public space they have a responsibility to be fair and accurate.

So how can we become metaliterate?

Schools need to urge students to ponder these questions. Students need to be made aware of these issues early on so that they learn how not to develop uncritical assumptions and actions as they use technology.

They need to understand that whether they are posting a tweet, blog, Facebook post or writing a response to others online, they need to think carefully about what they are saying.

The ConversationWhile social media offers much promise for providing everyone with a voice, there is a disturbing downside to this revolution. It has enabled sharing of misinformation and false news stories that radically alter representations of reality.

Thomas P. Mackey, Vice Provost for Academic Programs, SUNY Empire State College and Trudi Jacobson, Distinguished Librarian, University at Albany, State University of New York

This article was originally published on The Conversation. Read the original article.

What is Digital Literacy?

Every educator is familiar with the concept of literacy—the ability to read and write. A person who is illiterate, who cannot read or write, will inevitably struggle to get along in society. It’s impossible to go on to higher education or get a high-paying job without the ability to read and write. Even daily tasks, like reading a newspaper or filling out job applications, are difficult for an illiterate person.

In today’s world, literacy goes beyond just the basic ability to comprehend text. Today’s students will also need to master a new skill—digital literacy. Cornell University defines digital literacy as “the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet.”

Digital literacy, by this definition, encompasses a wide range of skills, all of which are necessary to succeed in an increasingly digital world. As print mediums begin to die out, the ability to comprehend information found online becomes more and more important. Students who lack digital literacy skills may soon find themselves at just as much of a disadvantage as those who cannot read or write.

Because digital literacy is so important, educators are increasingly required to teach students digital literacy in the classroom. In many ways, this is similar to what educators have always done in teaching students to read and write. In other ways, however, digital literacy is a brand new skill.

Most students already use digital technology, such as tablets, smartphones, and computers, at home. Many students already know how to navigate the web, share images on social media, and do a Google search to find information. However, true digital literacy goes beyond these basic skills.

One of the most important components of digital literacy is the ability to not just find, but also to evaluate, information. This means finding the answer to a question or a bit of needed information and then judging whether the source is reliable. Educators can, and should, teach students how to tell whether information on the internet is true. The ability to weed out false information and find reliable sources is a key part of digital literacy and a crucial life skill in the 21st century.

Educators can start by teaching students how to find author information, dates of publication, and other information that can reveal whether an online source is reliable. Students should also learn to tell the difference between different types of websites. For example, a .com site may be less reliable than a .edu site. Understanding these differences is one example of digital literacy.

Learning how to locate information is just one part of digital literacy. Knowing how to share information is another. Students today are constantly warned about the dangers of posting inappropriate images or text online, but it’s still important for teachers to discuss. The ability to create and share online is considered a part of digital literacy and should be taught in schools.

Students should know how digital writing differs from traditional writing—for example, how to include images and links in writing. They should also have an understanding of what kind of audience they’re sharing with online. Just like a personal narrative essay differs from a research paper, a post on Facebook is different from an article for a website or blog.

As technology becomes a part of daily life, it’s more important than ever for educators to teach digital literacy. Whether they plan on going to college or not, students will need digital literacy to be successful in their personal and professional lives.

How can educators help their students navigate the digital world? Let us know what you think about digital literacy and education!

 

16 Apps that Support the Creative Process

Creativity is more than the ability to paint a pretty picture; it is a way in which original ideas are born and how they take form. It is about pushing boundaries, solving problems and bringing together skills in unique ways.  In a recent poll, 60% of CEO’s agreed that creativity was the most important skill to have in the workplace. With that in mind, it is important that we start turning to technology to facilitates the creative process. Through technology, we are not only offered new mediums but ways in which to organize our thoughts. Below are 16 apps that will support the creative process for both artists and big thinkers.

  1. Brain Sparker

Having a creative block is something that happens to everyone. Brain Sparker provides random, creative prompts that will inspire writing, art or just brainstorming session. With more than 150,000 users, there is no doubt that the prompts are inspiring people every day.

  1. Oflow

Oflow is a collection of techniques that help the creative brain. There are words of encouragement, prompts as well as features to collect and collate work in one app.

  1. Tayasui Sketches

While this may just seem a simple sketchpad, the possibilities are endless. There are options to paint in watercolors, acyclic or create complex, layered art. Artists have already put this app to the test, and the gallery is full of examples of what can be accomplished. Great for art classes and personal use.

  1. Ideament

This app is made to facilitate planning and the presentation of ideas. Draw flow charts, diagraphs, mind maps or store pictures and text in one convenient space. Perfect for the classroom and workplace.

  1. Magic Piano

Music has long been linked to the creative parts of the brain, and this app pushes composition and musical play. Learn to play classical and pop songs or simply play around and play around and let the music inspire you.

  1. Paper

Writing on paper is still a favorite of many creatives, and this app allows just that. Take pictures of important writings, pictures and other scraps of paper and save them all in one space. This virtual scrapbook is perfect for the disorganized creative.

  1. Trello

Working creatively as a group is difficult to manage. Trello makes this easy by providing a place where teammates can see their assignments, upload documents and pictures and ensure that everyone is on track.

  1. Quik

Editing videos should not be complicated. This app makes the process easy and allows for the addition of music and still images. It also works on GoPro videos and is a must have for anyone putting together videos for social media or personal use.

  1. Sync Space

This interactive “whiteboard” allows for collaborative creating. This is not a file sharing app but rather a space where creative minds can meld together and work in the same space. This is great for collaborative efforts and project brainstorming.

  1.  Moleskine

Evernote and Moleskine have teamed up to bring this amazing app. Convert written notes into digital ones though the use Evernote’s camera feature. This great team up ensure that all those scribbled in the sidelines of your Moleskine journal make it into a formal format.

  1. 123 Catch

Turn any imagine into a virtual 3D creation with 123 Catch. Pictures of things and people can be converted into 3D images that can be used to study, explore or print with a 3D printer. This creative tool can be used in any academic sphere or simply to create art.

  1. Moment Diary

Keeping a diary is a must for any creative thinker. Moment Diary is a great way to contain all these thoughts and ideas. The writings are time stamped, and users have praised the flexibility and privacy of this app.

  1. Loop

Animation has very been this easy. This app turns hand drawn pictures into animated features that can be shared and used in projects. The simplicity of this app makes it a winner and users have praised it for its minimalist quality and its all-around ability to make simple drawings come alive.

  1. iThoughts

Available both on Apple products as well as Windows, this mind mapping app is a great way to visualize concepts and organize ideas. Easy to use and simplistic in design this app gets the job done.

  1.  Behance

Being inspired by others is an important creative tool, and with Behance, it is a click away. This space brings innovators, inventors and creative minds together and encourages users to upload portfolios of their work, in the hopes of finding investors and collaborating.

  1. MindTools

Creativity and business skills come together in this app. There are sections that teach problem-solving and push its users to think of business in a creative light. There are over 100 skill lessons included in this app.

So, there you have it. Push the boundaries of creativity by using an app to help organize, create or simply learn a new skill. Creativity has no bounds, so explore it with one of these apps.

 

 

 

 

How genetics could help future learners unlock hidden potential

This article was written by Darya Gaysina

Salman Rushdie recently caused controversy by bemoaning the lack of “rote learning” in schools. He spoke about the benefits of learning poetry by heart – a method many see as archaic and outdated in today’s classroom.

Despite the criticisms of Rushdie’s comments, the debate around the effectiveness of different learning strategies in modern education is as active as ever – with many recognising that each pupil prefers a different learning style and technique.

This can of course make it hard for teachers to gear classes up for each individual’s preferred style of learning. Especially given that one style, such as social learning, can appear to be the exact opposite of another style, such as those who prefer a more solitary style of education.

Research shows that when it comes to learning strategy preferences or even A-level choice, they are pretty hard wired in each individual – with genes playing a large part in the process. And we know that genes can also shape our relationships with other people – whether they be parents, teachers or peers.

Why genes matter

“Educational genomics” is a relatively new field, which has been expanding rapidly in the recent years because of advances in technology. It involves using detailed information about the human genome – DNA variants – to identify their contribution to particular traits that are related to education.

And it is thought that one day, educational genomics could enable educational organisations to create tailor-made curriculum programmes based on a pupil’s DNA profile.

A number of recent large-scale genetic studies on education-related traits – such as memory, reaction time, learning ability and academic achievement – have identified genetic variants that contribute to these traits. And studies using even more advanced technologies are also currently underway, promising to add to our growing knowledge of what helps us to learn.

This information could then be used to find out what DNA variants contribute to reading and mathematical ability, or school achievement. And then used to predict whether or not a pupil is likely to be gifted in a particular field such as music or mathematics, for example. These “traits” could then be nurtured in the classroom.

A personalised approach

But despite all the existing evidence for individual differences in learning, genetics is rarely a consideration when it comes to education. Though, recent years have seen a rise in funding and research into personalised medicine. This involves “mapping” genetic differences among people to predict and target potential health issues in later life, which has allowed doctors to adjust treatment and prevention approaches to try and stave off risks before they even begin to develop.

So it wouldn’t be a great leap to use these same databases – and research funding – to advance the field of educational genomics. Meaning that every child in the future could be given the opportunity to achieve their maximum potential.

It is well-known that hundreds or even thousands DNA variants are involved in complex human traits. Shutterstock

But it is also important to bear in mind that our genes do not work in isolation. The human genome is a dynamic system that reacts to the environment. And the role of the environment in education is just as important to the development of a child.

For example, musical talent can be inherited, but can only be developed as a skill in the presence of specific environmental conditions – such as the availability of musical instrument and hard practice.

And educational genomics aims to uncover this complex relationship – to look at how the genome works in different environments. This information will then help researchers to understand how this interplay affects brain and behaviour across the life of a person.

By considering DNA differences among people in the future, educational genomics could provide the basis for a more personalised approach to education. This would most likely be a much more effective way of educating pupils because educational genomics could enable schools to accommodate a variety of different learning styles – both well-worn and modern – suited to the individual needs of the learner.

And in time, this could help society to take a decisive step towards the creation of an education system that plays on the advantages of genetic background. Rather than the current system, that penalises those individuals who do not fit the educational mould.

Darya Gaysina, Lecturer in Psychology, University of Sussex

This article was originally published on The Conversation. Read the original article.

Why Professors Shouldn’t Ban Smartphones

As smartphones have become more common, educators have struggled with the question of what to do with smartphones in the classroom. For K-12 educators, the answer has been to ban smartphones from the classroom completely. College professors have also banned smartphones in increasing numbers. But now there’s some evidence to suggest that banning smartphones in the college classroom isn’t such a good idea.

A study conducted by researchers in Singapore found that undergraduate students who were allowed to keep their phones with them actually scored better on tasks that measured their cognitive functioning. Even when they weren’t allowed to use their phones, students who were allowed to keep their phones in their pockets performed better than students whose phones were confiscated.

In this case, researchers theorized that the poor performance by students without phones was due to a kind of smartphone withdrawal. When students had their phones taken away, they may have been anxious about missing out on something—a text message or friend request, for example. This anxiety could take students’ minds off of what they should be learning.

Smartphones could have academic uses

While professors may be quick to ban smartphones, it’s rare to find a professor who doesn’t allow laptops in the classroom. Most professors who allow laptops but not smartphones would likely argue that laptops can be used to take notes or for other academic purposes. However, as smartphones have become more powerful, they can do many of the same things.

Microsoft Office has long been the standard for productivity, and for years it was only available on PCs. Today, many smartphones can run Microsoft Office applications such as Word, Excel, and PowerPoint. Smartphone users can also find a wide variety of apps that replace old paper-and-pencil methods. There are apps for note-taking and calendar apps that students can download for free.

In some cases, smartphones are even better than laptops. In addition to being easier to carry around, smartphones have features that laptops lack. Smartphones enable students to instantly snap photos of anything the professor presents, such as charts, pictures, and diagrams that may help them understand concepts when they study.

Smartphones are also a great tool for student who like to record lectures. Students no longer have to carry around a recording device—they already have one in their pocket. Listening to those recorded lectures is a lot easier with a smartphone, too, since students are never far from their phone.

Smartphones are always handy

The fact that students always have their smartphones with them actually makes their phones a better tool. Anything that students save on their phone, whether it’s a recorded lecture, class notes, or pictures, is accessible anytime.

Cloud-based apps, like Google Drive, have made it even easier for students to access information on their phone. Students can store anything they want on the cloud using their phone, then go home and review what they saved on a laptop or tablet.

Banning smartphones might be impossible

Any professor who’s tried to ban smartphones can attest to the fact that it isn’t easy to get students to give up their phones. There will inevitably be students who try to sneak their phones in anyway or refuse to hand them over. This can lead to wasted class time, as professors are forced to argue with students or impose consequences on those who refuse to comply.

Ultimately, trying to ban smartphones is nearly impossible. When it is possible, it can end up taking up more time and effort than it’s really worth. After all, if college-aged students are so distracted by their smartphones that they aren’t learning, it may be time for them to learn a lesson about using technology appropriately in the form of a lower grade. Smartphones, like laptops, are a tool—they can be used for academic purposes or can be a detriment to learning. It’s up to students to find ways to use them correctly.

Can professors make smartphones a useful classroom tool, or are they too much of a distraction? Tell us what you think!

Using EdTech To Get Your Learners Motivated and Active!

Learning by using technology can be fun, productive, educational, and can engage all types of learners, regardless of their ages! Younger students can be motivated to learn through active games, programs, and apps. Older students can be motivated through the use of interactive projects with groups or individually, or viewing media. iPads now being provided by many public schools have a wide variety of apps for student learning that include opportunities for STEM (science, technology, engineering, mathematics) learning. Regardless of the age of the student, technology, if used correctly, can provide students the perfect supplement to traditional style classroom learning.

Learning Together

Many professionals, educators, and researchers have reported the benefit of using technology in and outside the classroom to improve learning. According to the Office of Ed Tech, learning by using technology in a group of two or more can be very beneficial. The Office of Ed Tech, part of the US Department of Education, reports that when working with young learners, in particular, it is important to work with them side by side when engaging technology or watching media. By sitting with a young learner, we are able to ask them questions about what they are doing, viewing, and learning. We are asking our young learners to not only engage with the technology by also with their educators and peers. Of course, the Office of Ed Tech also notes that too much time in front of a screen, an app, or other device is not ideal for young learners. Children should still be encouraged to engage in forms of play suitable to the child’s age, as play is also a healthy part of a child’s development.

Learning Through Games and Online Resources

Not every technology, resource, or app requires students to be sitting still and not moving. There are many apps that you can use in the classroom to incorporate active learning into your lessons. https://quizlet.com/mission is one program that allows students to become engaged in active learning. Quizlet, used by millions of learners from across 130 countries, gives students practice questions, and students can learn through online quizzes and games. Other websites such as http://www.elllo.org/english/Mixer.htm offer online quizzes in many subject areas for a wide variety of learners. If you are offering your students a “mind break,” and have a rainy day, try releasing their energy through programs on the Wii, such as Wii Fit. Another highly recommended online game to get students active and moving is Kahoot! Kahoot, as described by EdSurgeNews, is an excellent resource for students of all ages. Teachers can also find more ideas for active learning on social medias sites such as pinterest.com and viewing boards on teaching materials such as the one available at https://www.pinterest.com/allisonnier/active-learning/.

iPads, Anyone?

iPads are possibly becoming one of the most popular resources for games and learning inside and outside the classroom. iPads are slowly popping up in classrooms across the country as resources for teachers in the classroom; they can be used as tools in the classroom, and many low-cost or free apps are available to student learning. For example, according to Willow Becker, Hopscotch, is a free app that encourages learning about technology and coding for students in grades 4 to 6. Willow Becker also mentions that there are many free apps now available to teachers included and not limited to NASA Visualization Explorer for all ages, Get the Math for middle and high school students, Earth-Now Jet Propulsion Laboratory App for students in grades 5 to 12, and DIY Nano for ages K-5. Many programs are available not only on iPads but also online if your school does not have access to iPads.

The Classroom of the Future

Whether your students are working individually or in a group, technology can be used daily in our classrooms as a way to enhance learning. Regardless of the types of technology that you have available to you, there is something for everyone. Teachers can use online programs that allow them to develop their own Jeopardy questions, or they can present materials in the form of visual media. For older learners, Ted Talks can be a great way to introduce a topic, and launch a classroom discussion. From discussions about global warming to ancient history to equal opportunities for students, Ted Talks are an excellent way to engage your learners and encourage them to think for themselves and develop their own opinions. There is something for everyone in the classroom of the future, whether it be free or low-cost iPads and games, the Wii, or online quizzes and games such as the ones found on Quizlet and Ello, there are endless learning materials available at a range of costs for every level student.

 

20 of the Best Virtual Reality Games in Education

As the edtech market explodes, established companies and startups are scrambling to be the first to take advantage of the “next big thing.” For many, that means entering the virtual reality market, or more specifically creating virtual reality games. With so many companies and startups developing virtual reality games, how can schools and private citizens decide what product to spend their money on? This may seem like a simple choice, but making the wrong decision can cost you a lot of your hard earned money, and stunt the user’s intellectual growth and development. As you can see, the stakes are very high, and the margin for error is minuscule.

Since we have been covering this market for several years, we feel as though we are experts in predicting what virtual reality games will give you the most bang for your buck. That’s why we decided to create a list of the best virtual reality games in education so you can make an informed decision. The games that we chose to feature are either free or low cost, and we tried to stay away from more pricey options unless their value proposition was worth the high price tag. Without further ado, here is our list of the best virtual reality games on the market.

  1. Star Chart – with over 20 million users this app brings the universe a little closer. Students can learn about constellations by aiming their phones at the night sky. There are additional features that allow students to interact with facts about planets and space discovery.
  2. Google Translate – while conventional Google Translate may not sound like a VR app, its new camera feature students can translate 30 languages by aiming their camera at a Students can watch in real time as the text is translated. This additional feature is great for language student
  3. Cleanopolis– Fighting climate change becomes interactive with this app. Students learn about CO2 and battle along with Captain Clean to save the world. Not only is this a fun game but the educational quality would make it great in any science classroom.
  4. Public Speaking VR – practice the skills of public speaking with this immersive VR experience. With photorealistic environments, students can prepare for a job interview of a class presentation.
  5. Quiver – Watch colored in creations come to life with Quiver. Though VR technology, 2D images become 3D and “walk “ off the page. Ideal for younger students.
  6. Boulevard – Art classes can now be supplemented with visits to some of the world’s best art museums. Students can tour six art museums, interact with famous artworks and learn about the art, all thanks to the advancements of VR technology
  7. Unimersiv – History comes alive with the apps developed by Unimersiv. Students can explore ancient Greece, the Titanic or the Egyptian Mysteries.
  8. InMind– Neurons and brain tissue have never looked more realistic. Travel into the brain and learn about anatomy with this great app.
  9. Apollo 11 VR – Be part of one of the most significant space expeditions. Though VR technology, students can have a front seat in this documentary style app. This award winning app is pushing the possibilities of VR as an educational tool
  10. Earth AR – See the globe from new unseen angles. Motion detection and zooming capabilities will make geography more interactive.
  11. Cospaces– creating virtual realities is not as impossible as it sounds. Students are actively involved in the creation and creative process that goes into building a VR world
  12. TiltBrush – Creating 3D paintings is every artist’s dream, and now with TiltBrush, it is a reality. Painting Is done using a handheld “paintbrush,” and the creation possibilities will be awe inspiring for any creative student.
  13. Anatomy 4D – study the human body with clear images that come to life. Ideal for biology students or anyone with interest in the inner workings of the body.
  14. Sites in VR– explore famous landmarks in all their splendor. With an emphasis on Islamic temples, tombs, and ancient cities, students will get to see sites that otherwise would be inaccessible
  15. King Tut VR – Explore the tomb of the legendary Egyptian king and get lost in the secret chambers full of hieroglyphics and treasures
  16. Flashcards- Animal Alphabet – Made for younger students, this immersive flashcard game teaches students words while bringing it all together with some colorful animal friends
  17. Imag-n-o-tron– Stories jump off the page with Imag-n-o-tron. Downloadable content makes this app suitable for any age. Students improve their reading while engaging with complimentary images making the VR world an educational space
  18. EON Experience – This collection of VR lessons encapsulates everything from physics to history. Students or teachers can create their VR lessons from preloaded content.
  19. Titans of Space – This guided tour of space is both informative as it is breathtaking. With voice overs, facts and scored music it is a cutting edge VR product.
  20. Discovery VR Discovery TV channel compiled all the content for this app. Students can explore exotic natural locations and interact with our planet in a futuristic way.

Well, that’s it for our list. Did we miss any?