technology

The tech divide: An opportunity gap schools must close

By Robert Baker

Computer programming is growing at twice the average rate of national job growth according to Code.org —and by 2020 there could be nearly a million more IT jobs than U.S. college graduates available to fill them, representing a $500 billion economic opportunity waiting to be realized.

Living in Silicon Valley, I see firsthand the impact that technology skills make on one’s earning potential. Often times a college graduate with an IT degree can find a job with a six-figure salary right out of college.

Growing up with access to technology, and the opportunity to learn key IT skills such as coding and app development, gives students a huge economic advantage over their peers. But these opportunities too often are defined by a student’s family income.

While 90 percent of families with household incomes above $100,000 have broadband access at home, only 64 percent of those with incomes between $20,000 and $29,000 have home broadband, according to the Pew Internet & American Life Project.

Schools not only have an opportunity, but an obligation, to be the technology equalizer that levels the playing field for all students—but too often, we see a similar divide between schools in wealthier and poorer neighborhoods.

While virtually all schools have basic hardware and connectivity, there is a sharp contrast between those that have the high-speed wireless connections that can support devices for every student, and those that lack this sophisticated technology infrastructure. There is also a knowledge gap between schools that have savvy instructors who can teach students IT skills such as coding and app development, and schools without this expertise on their staff.

We need to do everything possible to get technology in front of more kids at an earlier age, accompanied by curriculum that teaches them coding and other IT skills. Fortunately, there are movements under way to help bring these skills to more students.

A growing number of states have passed laws allowing computer science to count toward math or science credits needed for graduation. Code.org offers free local and online workshops, curriculum, and instructional videos to help schools teach computer programming. Other nonprofit organizations, such as Yellow Circle, offer free online environments for students to learn IT-related skills.

Of course, none of these resources will do any good if students aren’t connected or don’t have access to devices.

Although 2014 marked the first time that the number of apps in the Google Play store exceeded the volume in Apple’s App Store, many app developers recommend starting with iOS first as their platform of choice. “It’s my contention that iOS development is quite a bit easier,” writes programmer David Bolton.

Add in the fact that Apple currently has a 90-percent share of the tablet market in schools, according to education research firm MDR, it’s clear that Apple’s platform is an important tool for students to gain exposure to.

But Apple devices also are more expensive than devices with similar specifications running on other platforms, which raises a significant question: How can schools in economically disadvantaged communities afford these tools?

That’s where companies like Mac to School help. We enable schools to save on the cost of high-quality Apple equipment by reconditioning and recertifying used iPads, iMacs, and MacBooks and selling them to educational facilities for a fraction of the cost of new machines.

Schools can purchase up to four times the equipment by purchasing recertified devices, which allows them to put that extra money toward wireless infrastructure, teacher training, and other essential ed-tech needs.

Given the huge demand for IT-related employees, and the technology divide that exists between wealthy and poor communities, there is both an economic need and a moral imperative to expose all students to technology skills at a young age—regardless of their ZIP Code or their parents’ income level.

Technology is a gateway to future success, but students from impoverished areas will need access to the same tools and devices if they are to be given the same opportunities as their peers from wealthier families—and schools have a critical role to play in ensuring these opportunities for all students.

Read all of our posts about EdTech and Innovation by clicking here. 

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Robert Baker is the co-founder and chief executive officer of Mac to School, which buys, sells, and recertifies Apple equipment for education.

 

Ed Tech Companies That I Really Love: Part II

Read the entire series of Ed Tech companies that I love here.

By Matthew Lynch

Educational technology is a billion dollar industry, and I have been blogging about it for over a decade. Today, I will continue my series on ed tech companies that I really love. I’m interested to hear your thoughts on these ed tech companies and the wonderful work that they are doing.

Mathbreakers

Mathbreakers, is a virtual math playground that starts with topics as basic as counting and advances through complicated subjects like Calculus. Instead of handing students worksheet-style problems through digital means, Mathbreakers uses action adventure role-playing to give students a fun, yet calculated, gaming environment that puts math at the center. As classrooms become even more gamified, Mathbreakers is a leader in making those concepts effective ones with real-world applications.

The game uses number sense, or the ability to see how to work with numbers and multiple solution approaches, instead of using rote memorization concepts like times tables. Players are in control of their futures in a third-person shooter style that takes them through an array of conquests and challenges.

Mathbreakers is a step towards a full math curriculum available in a virtual world, where students can learn about multiple types of math in the same environment. The vision of the application’s creators is that math learners at many levels can use the game to help visualize and understand mathematics on a fundamental level. That starts with basics like number sense, fractions, the number line, operators, and negative numbers.

Instead of giving players one set answer, Mathbreakers lets them use creativity to use math and create their own worlds, in essence. I was really impressed with the way the application seamlessly integrated concepts like multiplication and functions with the storyline and fun of the game itself. Not only does the game encourage players to use math (not just recite it) but it really is a lot of fun.

 

CALL (Comprehensive Assessment of Leadership for Learning)

Two education college professors from The University of Wisconsin-Madison and a consultant from the Wisconsin Center for Educational Products and Services have developed a survey-based system that calculates areas of strengths and weaknesses in schools, and creates an action plan for improvement. The Comprehensive Assessment of Leadership for Learning, or CALL, does not single any particular educators but rather takes a snapshot of what is happening as a whole entity. It is a smart assessment tool to implement at the end of the year and then brainstorm actionable steps on improvement when school is back in session.

The survey and results-delivery system were born of necessity. More than ever, schools are in need of transformational leadership that creates learning opportunities for students but also prepares them for the real-world economy. The pressure has never been greater, particularly as Common Core Standards and other state-based ones heighten accountability for teachers, administrators and other instructional staff. The belief used to be that principals were responsible for all the leadership roles within a particular school but that theory is starting to fade. While principals certainly need solid leadership traits, distributing those responsibilities can actually lead to stronger school systems that are able to better support student bodies.

It really is true that “it takes a village” and understanding how each educator in a school can best contribute to its success leads to stronger student outcomes, and stronger schools. By implementing the in-depth CALL survey, schools can see exactly HOW to get where need to be when it comes to school leaders.

 

Alma: Free Student Information and Learning Systems

Alma is a student information and learning management system that combines a vast range of reporting features that are typically only available in several fragmented systems – instead of a central location. Alma brings together lesson planning and curriculum management with student and classroom management to give teachers all the tools they need right at their fingertips, and with one login.

Schools can upgrade the core package for a fee to include “extras” that may be helpful to their operations, like on-site support and custom data migration. Alma has customized solution plans based on the needs of the school, and the budget being used. Alma is a cloud-based system which means that there is no cumbersome hardware or software to install and maintain. There is optional set up support for schools who would like the hands-on help, but it is not a requirement for schools that have the staff and ability to handle it on their own. Most schools will be able to set up the system in a day or less.

As a former public school teacher, I wish I had access to the type of technology and reporting that Alma offers. I still remember thinking of the school bell at the end of my day as the signal of my “lunch break” and that there were still many hours of work ahead of me. Like other teachers, I did my work without complaint and did my best to ensure my students were learning what they needed to know before exiting my classroom doors for good. Still – between planning, reporting, communication with parents and actual teaching, it was nearly impossible to get it all done. So I feel the pain of today’s teachers, asked to do even more in an already-tight schedule.

In coming posts, we will look at more ed tech companies that I really love.

Read all of our posts about EdTech and Innovation by clicking here. 

Educational Technologies and Concepts that Every Teacher Should Know: Part V

Click here to read all the posts in this series. 

During this five-part series, I’ve been talking about education technologies and concepts that every teacher should know about. Today I’m going to wrap up the series with several additional technologies and concepts.

Student-led planning. When special education students reach high school, they are being called upon more and more to have input into their individual learning plans. This is to prepare these students for more independence in adulthood. It also gives teachers more insight into the methods these students favor when it comes to learning. Instead of dictating what and how special education students should learn, student-led input helps chart the course toward academic and life skills.

Holography. Holography was just science fiction a few years ago, but it’s now becoming a reality in some fields, such as medicine. This imaging technique, which allows one to see a 3-D view of an image, has yet to become a part of everyday classroom activities. Holography introduced in classroom activities would change entirely how some subjects are taught. Biology, physics, astronomy, and chemistry could be taught on an entirely different level (S. H. Kim & Bagaka, 2005).

Time-management tools. These tools are variations on calendar software. They can be used to schedule your appointments, or you may want to take advantage of more complex features. Some tools can be viewed online, affording access for more than one student at a time. A teacher can arrange appointments or make a note of due dates for assignments so that all students in a class can keep track of such details. Most of these tools allow the option to put some information in private mode, too, so the administrator can choose which calendars people can see and which cannot. Most of these tools include a feature allowing teachers to arrange meetings and groups.

Virtual reality. Experiential education has been used as an instructional method for years. Field trips have always served to introduce students to real-world issues, to supplement learning by helping students get a fresh perspective on what they have learned in books. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3-D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, deserts, or foreign countries without physically traveling there.

Natural user interfaces. In its simplest definition, a natural user interface (NUI) uses the body’s movements to achieve certain outcomes. In the consumer market, examples of NUIs include the Nintendo® WiiTM, Xbox KinectTM, and the iPhone virtual assistant, Siri. The potential in the field of K–12 education is still being realized but will certainly lead to developments in the next half-decade. Students who are blind, deaf, or have physical disabilities or autism can better learn through use of this still evolving technology.

We are living in the midst of a tremendous upheaval in the fields of technology and communication. Advances in technology have influenced every aspect of modern life and are having an enormous impact on education. Technology can promote student engagement, immerse students in real-world issues, enhance discussions and workshops, and facilitate formative assessment.

Students today are often digital natives, very familiar with technology. But there’s a significant digital divide between students with access to technology and students, mostly from lower socioeconomic backgrounds, who don’t have the same level, range, and consistency of access.

The new technological advances can be helpful, but there are some associated problems. Students may spend too much time using their devices and the Internet includes information that may be harmful as well as helpful. Without clear parameters, teachers may become overly focused on technology to the detriment of information transfer.

Although there are pros and cons to most forms of technology and most technology-related education concepts, there is so much to look forward to in the 2014-2015 calendar year when it comes to K-12 classrooms. The concepts and technologies that I have discussed will allow educators to better prepare students for the rest of their academic careers and for lifelong success.

Read all of our posts about EdTech and Innovation by clicking here. 

Ed Tech Companies That I Really Love: Part I

Read the entire series of Ed Tech companies that I love here.

By Matthew Lynch

I have been blogging about education reform and innovation since 2010, and over that time span I have spotlighted a lot of ed tech companies and organizations. While reflecting on this, I came up with the idea to write a series on ed tech companies that I really love and believe in. Without further ado, let’s begin with part I.

Class Charts

ClassCharts uses data rich information to present teachers with the key data that they need to make informed seating decisions and to tackle behavior issues. When integrated between classrooms, teachers can see how the behavior of their students ranks other places and together educators can create plans to guide students toward higher achievement.  Schools that upgrade from the free version to the whole-school option give administrators and other school leaders the opportunity to see which students may need the help of extra learning resources. There are even options for informing parents of behavior issues, negative or positive, to keep them abreast to how their children are performing at school. It gives students the best chance at success, no matter what classroom they are in. Since the software became available in 2013, more than 70,000 teachers have signed up and more than 2.5 million students are in the system.

Most teachers have probably implemented seating charts at one point or another, and perhaps have put some of the ClassCharts concepts into play. It quickly becomes clear to a teacher when two particular students will not be productive near each other or when a certain student would fare better at the front of the classroom. The technology behind ClassCharts goes far beyond the seating basics though, and even calculates factors like students who receive free lunch, or have special education needs. The priorities of an individual school are also taken into consideration when ClassCharts creates a seating chart. All of the variables that a teacher would normally have to weigh are simply input and processed. Simple. And effective.

Fourier Education

A student with a tablet or smartphone in hand has a portal to hundreds of apps that support STEM learning. There are a lot of things that students can do on basic tablets and phones, but there are also products like the einstein Tablet+ from Fourier Education that have a specific focus on STEM initiatives. Instead of going out and searching for STEM-centric lessons, the einstein Tablet+ comes preloaded with experiments and modules that cover physics, biology, human physiology, chemistry, and environmental science. This STEM-specific tablet can be connected to classroom projectors and monitors so that all the students can participate at once, or can be used as an individual tablet for customized learning in grades K-12. Teachers can search mobile apps for highly-reviewed ones, some of which are completely free, to use on the screens in their classrooms.

HelpHub

The online tutoring company HelpHub uses an innovative way to match tutors with students, 24/7 and at times that are convenient for both. The unique platform connects students and tutors with each other over interactive messaging, web video and phone features that mean a tutee can find answers and help in the moment. Each interaction is analyzed and information that is helpful to the larger HelpHub community is used to begin online communities that center on particular schools, networks or topics. By utilizing the instant access to technology that already exists, HelpHub connects students and tutors in a moment and ensures that a frustrated student finds needed help quickly.

Peerless-AV

Peerless-AV and a wireless projector system that it believes is the key to overcoming technology obstacles in K-12 classrooms. Its Short Throw Projector AV System applies a modern take on the classroom technology of projection that has been around for a few decades. The projector comes with a built-in wireless receiver and stream sound and HD content (up to 1080 pixels) from up to 131 feet. Teachers can connect up to five audiovisual input devices (all wirelessly) including their computers, tablets, DVD players, MP3 players and even VHS tapes. Instead of having to switch between media devices, and deal with all of the cords that accompany it, teachers have a streamlined way to project their content from many device sources. Teachers are also able to stream their own audio in real-time through a microphone, even with their backs to the class.

A product like this Peerless-AV projector takes the best of available technology and multisensory learning and combines those things with a communal learning process. It allows for teachers to speed up or slow down lessons if needed but keep the attention of the class in the process. It is easy to use and cuts out the clunkiness of multiple audio-visual systems and their wires.

In coming posts, we will look at more ed tech companies that I really love.

Read all of our posts about EdTech and Innovation by clicking here. 

Many low-income students use only their phone to get online. What are they missing?

Crystle Martin, University of California, Irvine

For many of us, access to the Internet through a variety of means is a given. I can access the Internet through two laptops, a tablet, a smartphone and even both of my game systems, from the comfort of my living room.

However, this access is unequally distributed. Although nine out of 10 low-income families have Internet access at home, most are underconnected: that is, they have “mobile-only” access – they are able to connect to the Internet only through a smart device, such as a tablet or a smartphone.

A recent report, “Opportunity for all? Technology and learning in low income families,” shows that one-quarter of those earning below the median income and one-third of those living below poverty level accessed the Internet only through their mobile devices.

This leads to limited access: A third of families with mobile-only access quickly hit the data limits on their mobile phone plans and about a quarter have their phone service cut off for lack of payment.

So, what impact does this type of access have on youth learning?

What changes with a computer connection

My research has explored underserved youth’s use of technology to discover and participate in content related to their interests. Having access only through their mobile devices means that low-income families and youth do not have the same access to the Internet as those with other Internet connections.

One-fifth of families who access the Internet only through their mobile devices say too many family members have to share one device. This means that the amount of time each individual has to access the Internet is limited.

This can be a barrier to learning for young people. It can limit their access to resources to complete their homework, as well as create barriers for other learning. Thirty-five percent of youth who have mobile-only access look online for information about things they are interested in. But this goes up to 52 percent when young people have access to an Internet-connected computer.

When young people have access to an Internet-supported computer, it facilitates their learning.
leah, CC BY-NC-ND

When young people have their own access to the Internet, they have an opportunity to engage in connected learning – learning that is based on interest, is supported by peers and has the potential to offer better opportunities for the future.

A 2014 paper on the use of digital media as a learning tool highlights how learning around interests can be supported through online resources.

The paper tells the story of Amy, a participant in an online knitting community, Hogwarts at Ravelry, which combines both interest in knitting and the Harry Potter series. Amy finds inspiration in the vast knitting pattern library of the group and receiving support from others in the community. She begins to develop, design and write patterns of her own. And, as a teenager, she begins selling her patterns online.

Amy’s access to a stable Internet connection and her own dedication allowed her to dive deep into the activities of the community. Over time, it allowed her to become more active and engaged in knitting.

Another example of what youth can accomplish online comes from my 2014 research on a professional wrestling fan community, a set of forums where professional wrestling fans get together virtually to discuss the many facets of professional wrestling.

Maria, a professional wrestling fan, seeks out an online community because she lacks local support for her interest. Through her participation, she realizes her deep enjoyment of writing. She carries this back into her English class and the school newspaper. This eventually leads her to take creative writing as a second degree in college.

Maria spent hours on her computer carefully crafting her narratives while participating on the forum. With a mobile-only access, she would not have had the amount of time online, or the amount of bandwidth, required for this work. This is supported by the fact that only 31 percent of children with mobile-only access go online daily as compared to 51 percent of those with other Internet access.

How low-income youth get left behind

Mobile-only access to the Internet can create serious barriers for youth who want to access content and educational supports.

As part of my research, I have been conducting workshops in libraries located in low-income communities, using an online coding program that is not yet available on mobile devices. In one of the workshops, students needed to work on projects outside of the sessions.

Because of the limited technology access at home, the librarian held additional open hours so the youth participating in the workshop could work on their projects outside of the workshop hours. A few youth had access to their own computers, but the majority had only mobile access.

Young people who have computer access create may better projects.
Jeff Werner, CC BY-NC-SA

The youth with computer access at home created more complex projects. This was partly because they had more time to develop, modify and problem-solve their projects. But it was also because the coding program was available to only those with computer access. These youth also seemed to develop a deeper interest in coding potentially due to this greater level of exposure.

Need for better understanding

What becomes evident from the data from “Opportunity for all? Technology and learning in low income families” and from the examples from research is that having access to the Internet only through a phone can have an impact on young people’s access to learning opportunities.

Designers, educators and researchers need to be aware and continually create more equity through mindful decision-making.

Amanda Ochsner, a postdoctoral researcher at the University of Southern California who studies how underrepresented groups of young people engage with games and digital media, argues that when designers and developers take the time to understand young people’s digital lives, they are ultimately able to make better tools. As she said to me:

In offices where the most recent models of laptops, tablets, and iPhones are abundant, it’s far too easy for those of us who develop educational tools and technologies to misjudge the technological realities of the young people the education tools and technologies are designing for.

Just how young people access online, in other words, matters – a lot.

Read all of our posts about EdTech and Innovation by clicking here. 

The Conversation

Crystle Martin, Postdoctoral Researcher , University of California, Irvine

This article was originally published on The Conversation. Read the original article.

Is Microsoft’s reign in education coming to an end?

**This piece originally appeared on ClassThink and has been republished with permission**

By Karl Rivers

Microsoft has been a fixture in schools for the last twenty years, but with iPads, Chromebooks, and consumer tastes changing, how much longer do they have at the top?

Recently, I attended a Microsoft seminar covering the latest developments in the Windows eco-system. I know, but please keep reading. As I was listening to the speaker, who looked and sounded remarkably like Michael Caine, my mind drifted onto a topic that must be at the forefront of most school administrator’s minds for some time now — where does Microsoft fit into the modern school?

I spent a good portion of the presentation trying to formulate questions to which the response would have to be “you were only supposed to blow the bloody doors off” but the rest got me thinking, could we rebuild a school without Microsoft software or services?

A Broken Monopoly

When I first started working in schools, almost fourteen years ago, Microsoft was just becoming dominant in the enterprise. Some of my earliest work was transitioning away from systems like Novell and Lotus, and moving to Windows NT and Microsoft Office. Back then we were sowing the seeds for Microsoft’s stranglehold on schools that still, generally speaking, holds today.

Most secondary schools run an Microsoft Exchange, store documents in Windows file shares, store user accounts in Active Directory, and use Microsoft Office on the desktop. But Microsoft’s complete failure to recognize the importance of mobile technology early enough has broken the mind share allowed then to reach this monopoly. A generation of teachers and students are now entering their educational careers without Microsoft.

In around 2005 I attempted to encourage a number of teachers to begin experimenting with Open Office. If you haven’t used it, Open Office is a suite of open source office applications that replicates Microsoft’s alternative. Even then we recognized the exorbitant financial toll Microsoft Office was having on our IT budget and we wanted to, if not replace Microsoft’s suite of applications, at least lessen its control on the curriculum.

The project failed completely. Not because the feature sets of the suites were not comparable, but simply because outside of the IT department very few had the time or desire to become familiar with the new system. For teachers the financial saving that Open Office represented simply didn’t present enough of a reason to switch.

While we’re talking about budgets, you’ve likely noticed the drastically reduced cost of volume licensing Microsoft software in recent years. If this isn’t an acknowledgement of increased competition, I don’t know what is.

Microsoft’s Lack of Vision

Microsoft, for all it’s power in the market, hasn’t been known for its vision. They completely missed the importance of the Internet, and then spent a few years scrabbling around trying to implement their own proprietary alternative.  Then along came the iPad. It didn’t matter that they had had almost three years of the iPhone to get their stuff together, Microsoft was left completely unprepared. The company were caught with their drawbridge down and Apple proudly strolled across.

But it’s not just the shift to mobile technology that is the most important aspect of the mobile technology revolution. The iPad cleared the way for others to follow. The Open Office experiment proved that we needed more than just an equivalent to Windows or Office, we needed something of the magnitude of the iPad to stomp a path right through Redmond. Had the iPad not existed the Chromebook would have sunk into oblivion and Android would have been a consumer only product.

With the iPad Apple succeeded in opening the eyes of consumers– and by extension those of our teachers and students — to alternatives to Microsoft software. The iPad provided the sexy hardware, the flash but simple operating system, and a new way to deliver software in a way that was compelling enough to change the habits of IT users.

Apple’s greatest legacy isn’t the touch screen or the app store, it’s that our users are no longer fearful if their computer doesn’t have a Start button.

Does Microsoft Have a Place in The School of The Future?

So, where are we now? The presentation I sat through this morning was brilliant…for me as an experienced network administrator. The software shown provided exactly the level of control I want, and enough knobs and buttons to push to keep me in network heaven for the foreseeable future. Windows Server 2012, and System Center 2012 are brilliant products, but they’re also extremely complex and its for this reason that only the largest of schools will ever implement them.

While Google and Apple are moving to simplify device management, Microsoft is strongly moving in the opposite direction. Microsoft has been explicit that they consider PowerShell — Windows 2012’s all encompassing command-line interface — to be the standard method of control for network administrators. The GUI still exists, but Microsoft doesn’t expect “true administrators” to use it.

Likewise, imaging Windows is “no longer supported.” Going forward Microsoft will only support systems which have been consumer installed, or set up using the Microsoft Deployment Toolkit (MDT). If they wanted to alienate a huge section of the education market, this is how to do it.

Features like the ability to create an iSCSI SAN managed by Windows, add an iPad to a domain, control network access with NPS, Work Folders, Remote Apps web feed, session based RDP are all great, but Microsoft seems to be headed off down a road alone while the competition can only look back with confusion. In the business world with huge corporate networks Microsoft makes complete sense, but for schools with limited budgets and personnel the implementation has to be questioned.

Schools want low cost, low maintenance, flexible devices. They want devices that are instant-on, don’t slow down, and are quick to log in to. They want iPads, Chromebooks, and smartphones, not a complex server infrastructure. The Microsoft representative, when asked about the amount of time required to manage System Center 2012 said, “it’s a full time job.” Unless you are an administrator responsible for multiple sites and thousands of desktops this makes no sense.

Microsoft Has Lost its Power

When Microsoft released a Remote Desktop app for iOS and Android a few weeks ago many saw it as sign that the company was finally opening up to new mobile platforms. Microsoft makes the argument that they are transitioning into a services company, rather than a software company. But I would argue that they had to release these apps because the market has reached a tipping point.

Previously Microsoft could use their weight in the market to bolster or weaken a product. When Microsoft had incentive to support Mac they did so by releasing Internet Explorer for Apple’s platform. When they no longer wanted to support Mac they pulled the software.

Microsoft releasing RDP apps for competing mobile operating systems is acknowledgement that failure to do so would make their server infrastructure and software ecosystem irrelevant to many users. The power has shifted. Where previously users would look for a platform on which to run Microsoft Office, now they will instead look for an alternative to Office.

Where once Microsoft Office was a standard application, we’re now seeing it relegated to specialist software. In the same way that Adobe Photoshop is only installed where it’s required, Microsoft Office will only be installed for specific use cases.

Services Not Software

I will admit I was slightly skeptical when we installed our first set of Chromebooks last September, but the opinion of teachers and students alike has been overwhelmingly positive. Yes, if I spent the time I could get a similar setup with Windows 8 laptops. I could pour hours into Microsoft deployments and System Center 2012, but why should I when I can get the desired result with an externally managed service? I just connect my devices and go.

Unless you are running a large network across multiple sites with thousands of desktops I see little reason to recommend a Microsoft infrastructure. In fact, many schools are now ripping out their ICT suites and replacing them with mobile devices for use across the curriculum, and they’re not doing it with Windows.

There have been many articles this week about why Microsoft is so scared of Chromebooks that they feel forced to produce what are essentially political smear adverts to slight Google’s laptop. The truth is that Microsoft should be scared of Chromebooks. Google is getting in at the grassroots. They’re creating a generation of students who may never use a single piece of Microsoft software.

Microsoft is shifting to become a services company. Office 365, is a great example of this. The problem Microsoft has is that they have lost their anchor in the market through which to funnel users to their online services. There are now competing products like Google Apps which provide similar services and many schools are making the switch. How much of the internal infrastructure of a school can Microsoft hold onto in this shift is yet to be seen.

So, I’m left with the thought, if we had to start from scratch, if we threw everything away and began again, how much of our school infrastructure would we build with Microsoft software? The answer, I think, is very little. How about you?

Read all of our posts about EdTech and Innovation by clicking here. 

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Karl is an award winning school Network Manager, IT Lead Professional for Bedfordshire Borough Council, and is an ICT Across the Curriculum Co-ordinator based near London, England. He has been working in education for more than ten years and founded ClassThink in 2013 to share technology best practice with other schools. In 2014 he won the NAACE Impact Award for support services in schools, and writes edtech articles for Education Executive Magazine. Follow him on Twitter @karlrivers.

Why schools need to introduce computing in all subjects

Uri Wilensky, Northwestern University

In his recent State of the Union address, President Barack Obama said schools need to offer every student hands-on computer science classes to be better prepared for the workforce.

President Obama is right: the next generation of learners will require a high level of fluency with modes of thinking in which computers act as interactive partners.

The question is: how best to make sure they acquire that thinking? Are computing classes the only way to do this?

More computer classes

There is widespread agreement that computing should play a more prominent role throughout our education system. For this reason, there have been more concerted efforts to increase computing classes in the K-12 grade levels.

The STEM Education Act of 2015 was recently passed into law, expanding the definition of STEM (science, technology, engineering and math) to include computer science and encouraging more STEM education efforts.

Seven of the nation’s largest school districts are adding more computer science classes. The Chicago Public School District, for example, plans to have computer science classes at all levels of education and make it a requirement of high school graduation by 2018. New York City Mayor Bill de Blasio recently said the city will ensure there is computer science (CS) instruction in every public school by 2025.

I have been researching efforts to bring computing to schools and have participated in national efforts to design CS classes, train CS teachers and implement CS curriculum at a variety of grade levels.

I know that efforts to implement CS courses have encountered many challenges, particularly in teacher preparation and retention.

In contrast, efforts to train teachers to meaningfully employ computing in their own disciplines, for example, in biology or history classes, have met with significantly fewer difficulties.

So while I believe these efforts to add CS courses are good and necessary, they are not enough.

Shortage of students

The fact is that the success of such initiatives depends heavily on schools’ ability to hire and retain qualified teachers, and on students’ ability to make room for new coursework in their already-packed schedules.

Here’s what the current picture looks like:

Currently less than one high school student per 1,000 takes Advanced Placement computer science, which is the standard course for CS education for high schools.

In fact, according to Code.org, a leading nonprofit dedicated to expanding access to computer science, the number of high school computer science classes – both introductory and AP – has significantly dropped in the past decade. Since 2005, introductory classes have dropped by 17 percent and AP classes by 33 percent. Only 25 percent of high schools have any offering at all in CS, and less than 5 percent have an AP CS course.

Even in the best financial environments, not all schools offer or plan to offer courses in computing. In most of the schools that do, the courses are elective-only and reach a small percentage of students.

According to the College Board, which tracks AP exams, only 20,414 students took the AP computer science exam in 2014. By comparison, about 263,000 took U.S. history, and 438,500 students took English language. Of those who did take the computer science exam, only 18 percent were girls. And only 3 percent were African American.

There is a shortage of teachers for computer science.
Berkeley Lab, CC BY-NC-ND

Lack of qualified teachers

In addition, there is an acute shortage of teachers qualified to teach computing courses.

In 2010, the National Science Foundation launched the CS10K project, with a goal to train 10,000 CS teachers by 2015. However, at a recent meeting, the NSF reported that they were able to train only between 200-600 teachers per year, which is approximately 2,000 teachers, and vastly short of the goal.

There are other issues as well with the training: the project has not ascertained how many of the trained teachers are still teaching CS. We do know that the trainee population has shifted from mostly senior teachers to mostly younger teachers, meaning that the project could be training teachers, who are more likely to leave for industry and less likely to stay.

In addition, most states do not have certification for computer science, and among most of those that do, the certification is weak and doesn’t make them qualified for teaching high school CS.

All this makes the task more daunting.

What can schools do?

So a preferable strategy is to incorporate computing into every school subject.

Recent studies from my lab and at a few other university labs in the past 10 years show that it is much easier to train subject area teachers in computational thinking in their subject areas – such as chemistry or history – than to train and retain full-time computing teachers.

In this way, teachers learn the computing in the context of materials they already know and see the value added of the computing. Furthermore, since this strategy involves all subject areas, it ensures that all high school students, including traditionally underrepresented groups, will have access.

Using this strategy, a host of studies have found that a range of students – not just the “geeks” – can not only learn these computational skills, but they can learn them quite easily compared to print or mathematics literacy. And these skills can help them improve their learning in other areas.

Why does this matter?

Students who are exposed to computation think more deeply about their subject areas and are able to deal with complex content at significantly younger ages.

For example, computer modeling allows middle schoolers to understand many complex patterns of the world.

Computational thinking can make kids smarter.
hackNY.org, CC BY-SA

Students engaged in computer modeling can understand the fluctuations of populations of predators and prey in an ecosystem. For example, more than 50 years of data on moose and wolves in Isle Royale Michigan show fluctuating population levels. When there are a lot of wolves, there are fewer moose, and when there are a lot of moose, there are fewer wolves.

Such phenomena are usually studied at university level, using advanced mathematics of calculus and differential equations. Using computer modeling enables much younger students to have access to the ideas and calculations without needing to master the advanced mathematics.

At the Center for Connected Learning and Computer-Based Modeling (CCL) at Northwestern University, we have done extensive research with children and adults, asking them to explain complex patterns in the world such as traffic jams, changes in the fauna and flora in a habitat, the flocking of birds or the housing segregation patterns of cities.
The overwhelming majority did not understand the causes of these phenomena.

In the CCL’s work developing computer-modeling-based curriculum, we have found that computationally literate students can use their computational thinking to make sense of complex patterns and understand the role of randomness in generating complexity.

Understanding the constructive role of randomness enables us to harness it, for example using computer algorithms to let self-driving cars react to changing traffic patterns to prevent congestion, or enabling groups of robots to “swarm” together to accomplish a goal.

Some may argue that we can’t afford the resources to transform subject-wide curriculum so extensively, and some others may feel schools first need to improve reading and mathematics skills, before adding yet another literacy.

I certainly agree there are always competing priorities, but we cannot ignore computing, especially in our increasingly complex world. These are the skills students will need to thrive as adults, and moreover, these skills help students with their other subject areas. By integrating computing across all classes, we can make it a true literacy.

The Conversation

Uri Wilensky, Professor of Learning Sciences, Computer Science and Complex Systems, Northwestern University

This article was originally published on The Conversation. Read the original article.

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A Digital Future: K-12 Technology by 2018

Rapidly changing technology continues to make its mark on K-12 learning. Last fall the New Media Consortium Horizon Report released a report that details six up-and-coming technologies in the next five years for K-12 classrooms. Let’s take a closer look.

Horizon #1: In the next year, or less.

Mobile learning. Tablets and smartphones in the classroom are no longer a matter of “if,” but “when, and how quickly?” Administrators and educators can tap into the convenience of mobile technology in the classroom and the potential for student learning adaptation. Over half of school administrators say there is some form of mobile technology in their classrooms and that they plan to implement more when it is financially feasible. School districts should keep in mind that the purchase of mobile devices for K-12 use is only one piece in the learning puzzle. There must be funding for teacher training and maintenance of the devices too.

Cloud computing. When it comes to greater educational collaboration, cloud computing has unlimited potential. This is true for teacher-to-teacher, teacher-to-parent and teacher-to-student applications. By using a common location, academic expectations can be better accessed, along with actual student work. Instructors can also share learning materials and experiences through the remote opportunities that cloud computing provides.

Horizon #2: Within two to three years.

Learning analytics. This evolving concept in K-12 classrooms is different from educational data mining in that it focuses on individual students, teachers and schools without direct implications to the government. Learning analytics is the education industry’s response to “big data” that is used in the business world for improvements and redirection of focus. Learning analytics essentially show students what they have achieved and how those goals match up with their peers. If implemented correctly, this technology has the potential to warn teachers early of academic issues while keeping students more accountable. Using the mobile and online technology already in place, students can better track and tailor their academic experiences.

Open content. The rise of MOOCs, or massive open online courses, in terms of college learning is having a trickle-down effect on K-12 education. The idea that all the information that exists on any given topic already exists, and does not need to be re-created or purchased, is gaining steam among K-12 educators. Within the next three years, expect more shared content available to teachers and to students. Open textbooks, resources and curricula are not the only benefit of an open content push; shared experiences and insights are also valuable teaching tools.

Horizon #3: Within four to five years.

3D printing. Also known as prototyping, this technology will allow K-12 students to create tangible models for their ideas. Many fields, like manufacturing, already make use of this technology to determine the effectiveness of ideas on a smaller, printable scale. In education, this technology will bolster creativity and innovation, along with science and math applications. The STEM Academy has already partnered with Stratasys, a leading 3D printing company, to start integration of the technology in programming classes.

Virtual laboratories. These Web applications give students the chance to perform physical science experiments over and over, from anywhere with Internet access. As in a physical lab, the performance of the student will determine the results of the experiment. While not a replacement for all in-lab exercises, the virtual version can provide extra practice and guidance. There is no pressure to “get it right” on the first run, and mistakes are allowable because the technology lends itself to no-cost repetition. It also may prove a smart solution to rekindling the American public’s interest in the scientific.

In coming posts, I will take a closer look at each of these technologies and their implications on K-12 learners. Which do you think will have the greatest impact?

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Poll: Majority of children admit to online risk-taking

From VoicED

A new poll of 2000 11-16 year olds carried out for BBC Learning has found that almost three in five (57%) have done something ‘risky’ or anti-social while online. In addition, almost two in three (62%) said that they felt under pressure from peers to act in this way on the internet. The research was released to coincide with Internet Safety Day, which takes place on February 10th and utilized a combined CATI and online methodology.

In terms of accessing the internet, all those surveyed were active internet users. 94% accessed the internet from a PC or laptop, 83% from a smartphone, 72% from a tablet and more than half (51%) from an online games console.

The activities described included saying negative things about other people, viewing unsuitable websites and, perhaps most worryingly, sharing unsuitable videos or pictures of themselves. Moreover, a fifth of those surveyed admitted to having pressured someone else to act in a negative way online (this rose to 32% in London).

Of the 2000 respondents, almost half (47%) said that they had viewed something on the internet that they did not think their parents would want them to view, whilst around one in seven (14%) said they had sent images of either themselves, or of someone else, that they did not think their parents would want them to send.

A tenth had signed up to online sites or services which were not meant to be viewed by their age group.

In terms of cyber-bullying, almost three quarters (72%) of respondents aged 14-16 had witnessed some form of online bullying, or had been subjected to it. While this is a bleak statistic, there are positive signs. Three quarters had blocked another user of an app or on a website, two thirds (68%) had supported someone else who had suffered cyber-bullying and 74% had ‘stood up for themselves’.

According to a different survey, YouTube is the most popular website used by children aged 11-16, with almost four fifths (78%) using it weekly. Three quarters use Facebook the most (74%), around half cited SnapChat (46%) with a similar number mentioning Instagram (43%). Twitter and WhatsApp were mentioned by more than a third (37% each) with Skype and Minecraft both garnering just less (32%). The BBC Learning survey largely corroborates this data – with YouTube, Facebook, Instagram, WhatsApp and SnapChat all featuring among the most used apps.

This post originally appeared on VoicED.org.uk and has been republished with permission. 

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Are massive open online classes still the wave of the future?

With a steady stream of news that the price of college is quickly becoming too high for many Americans to afford, an alternative form of higher education may be how some future students learn. MOOC, or massive open online classes, offer free lectures and web based courses by some of the world’s best universities.

But according to NPR.com, MOOCs popularity never really took off. Because the courses are free and open to anyone with an internet connection, many believed that this type of offering would soon be the death of college.

Not so, or at least not yet.

According to a paper produced by Harvard and MIT for MOOC courses that both institutions offer, more than one million participants entered a HarvardX or MITx course between 2012 and 2014.

While those numbers may seem high, it is important to remember that each course is free, though participants may choose to purchase a certificate of completion at the end.

The paper also found that nearly 40 percent of those surveyed who took one of the MOOC courses had a teaching background.

Overall, the study showed that MOOC is growing at a steady pace but not enough to pose a serious or significant threat to brick and mortar institutions.

That doesn’t mean that these free courses will soon be de-funded or that they will go away, this simply shows that it needs more time to cultivate and to figure out its appeal.

MOOC may still represent a new wave of how students will digest education in the future. Free may be good but quality has to be attached to it. As long as institutions that offer MOOC continue to give valued information through these courses, our future workforce and economy may be better because of it.

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